Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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								SQCSim2021/external/sfml251/examples/shader/resources/blink.frag
									
									
									
									
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								SQCSim2021/external/sfml251/examples/shader/resources/blink.frag
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| uniform sampler2D texture; | ||||
| uniform float blink_alpha; | ||||
|  | ||||
| void main() | ||||
| { | ||||
|     vec4 pixel = gl_Color; | ||||
|     pixel.a = blink_alpha; | ||||
|     gl_FragColor = pixel; | ||||
| } | ||||
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