Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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SQCSim2021/external/sfml251/examples/shader/resources/billboard.vert
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SQCSim2021/external/sfml251/examples/shader/resources/billboard.vert
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void main()
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{
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// Transform the vertex position
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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