Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug

This commit is contained in:
MarcEricMartel
2021-12-10 07:16:43 -05:00
parent 9b56a9b4a5
commit f4ec4816af
2745 changed files with 292873 additions and 8 deletions

View File

@@ -0,0 +1,11 @@
varying vec3 normal;
uniform float lightFactor;
void main()
{
vec3 lightPosition = vec3(-1.0, 1.0, 1.0);
vec3 eyePosition = vec3(0.0, 0.0, 1.0);
vec3 halfVector = normalize(lightPosition + eyePosition);
float intensity = lightFactor + (1.0 - lightFactor) * dot(normalize(normal), normalize(halfVector));
gl_FragColor = gl_Color * vec4(intensity, intensity, intensity, 1.0);
}