Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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								SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundMixedOutputReceiver.h
									
									
									
									
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								SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundMixedOutputReceiver.h
									
									
									
									
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| // Copyright (C) 2002-2018 Nikolaus Gebhardt | ||||
| // This file is part of the "irrKlang" library. | ||||
| // For conditions of distribution and use, see copyright notice in irrKlang.h | ||||
|  | ||||
| #ifndef __I_IRRKLANG_SOUND_MIXED_OUTPUT_RECEIVER_H_INCLUDED__ | ||||
| #define __I_IRRKLANG_SOUND_MIXED_OUTPUT_RECEIVER_H_INCLUDED__ | ||||
|  | ||||
| #include "ik_IRefCounted.h" | ||||
| #include "ik_SAudioStreamFormat.h" | ||||
|  | ||||
|  | ||||
| namespace irrklang | ||||
| { | ||||
|  | ||||
|  | ||||
| //! Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine. | ||||
| /** This can be used to store the sound output as .wav file or for creating a Oscillograph or similar.  | ||||
|  Simply implement your own class derived from ISoundMixedOutputReceiver and use ISoundEngine::setMixedDataOutputReceiver | ||||
|  to let the audio driver know about it. */ | ||||
| class ISoundMixedOutputReceiver | ||||
| { | ||||
| public: | ||||
|      | ||||
| 	//! destructor | ||||
| 	virtual ~ISoundMixedOutputReceiver() {}; | ||||
|  | ||||
| 	//! Called when a chunk of sound has been mixed and is about to be played.  | ||||
| 	/** Note: This is called from the playing thread of the sound library, so you need to  | ||||
| 	make everything you are doing in this method thread safe. Additionally, it would | ||||
| 	be a good idea to do nothing complicated in your implementation and return as fast as possible, | ||||
| 	otherwise sound output may be stuttering. | ||||
| 	\param data representing the sound frames which just have been mixed. Sound data always | ||||
| 	consists of two interleaved sound channels at 16bit per frame.  | ||||
| 	 \param byteCount Amount of bytes of the data  | ||||
| 	 \param playbackrate The playback rate at samples per second (usually something like 44000).  | ||||
| 	 This value will not change and always be the same for an instance of an ISoundEngine. */ | ||||
| 	virtual void OnAudioDataReady(const void* data, int byteCount, int playbackrate) = 0; | ||||
|  | ||||
| }; | ||||
|  | ||||
|  | ||||
| } // end namespace irrklang | ||||
|  | ||||
|  | ||||
| #endif | ||||
|  | ||||
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