Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug

This commit is contained in:
MarcEricMartel
2021-12-10 07:16:43 -05:00
parent 9b56a9b4a5
commit f4ec4816af
2745 changed files with 292873 additions and 8 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

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<ItemGroup>
<Reference Include="irrKlang.NET4, Version=1.0.5233.13408, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\..\bin\dotnet-4-64\irrKlang.NET4.dll</HintPath>
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<Reference Include="System">
<Name>System</Name>
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<Name>System.Data</Name>
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<Reference Include="System.Xml">
<Name>System.XML</Name>
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</ItemGroup>
<ItemGroup>
<Content Include="App.ico" />
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2013 for Windows Desktop
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
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EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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HideSolutionNode = FALSE
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EndGlobal

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// This example will show how to override file access with irrKlang.
// This is useful if you want to read sounds from other sources than
// just files, for example from custom internet streams or
// an own encypted archive format.
using System;
using System.IO;
using IrrKlang;
namespace CSharp._04._OverrideFileAccess
{
class Class1
{
// To start, we need to implement the class IFileFactory, which irrKlang uses
// to open files. The interface consists only of one single method named
// openFile(String filename). In this method, we create return
// our own file access class and return it:
class MyIrrKlangFileFactory : IrrKlang.IFileFactory
{
public System.IO.Stream openFile(String filename)
{
// we simply could return an opened FileStream here, but to demonstrate
// overriding, we return our own filestream implementation
return new MyFileStream(filename);
}
}
// an own implementation of FileStream to overwrite read access to files
public class MyFileStream : System.IO.FileStream
{
public MyFileStream(String filename) : base(filename, FileMode.Open)
{
}
public override int Read(byte[] array, int offset, int count)
{
System.Console.Out.WriteLine("MyFileStream read bytes: " + count);
return base.Read(array, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
System.Console.Out.WriteLine("MyFileStream seeked to: " + offset);
return base.Seek(offset, origin);
}
};
// The main work is done, the only thing missing is to start up the
// sound engine and tell it to use the created FileFactory for file access:
// irrKlang 3D sound engine example 04,
// demonstrating how to override file access of irrKlang
[STAThread]
static void Main(string[] args)
{
// start the sound engine with default parameters
ISoundEngine engine = new ISoundEngine();
// create an instance of the file factory and let
// irrKlang know about it.
MyIrrKlangFileFactory myfactory = new MyIrrKlangFileFactory();
engine.AddFileFactory(myfactory);
// that's it, play some sounds with our overriden
// file access methods:
// now play some sounds until user presses 'q'
Console.Out.WriteLine("\nDemonstrating file access overriding.");
Console.Out.WriteLine("Press any key to play some sound, press ESCAPE to quit.");
_getch();
engine.Play2D("../../media/getout.ogg", true);
do
{
// play some wave sound
engine.Play2D("../../media/bell.wav");
}
while(_getch() != 27); // user pressed eskape key to cancel
}
// some simple function for reading keys from the console
[System.Runtime.InteropServices.DllImport("msvcrt")]
static extern int _getch();
}
}

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