Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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68
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.cbp
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68
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.cbp
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<?xml version="1.0"?>
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<!DOCTYPE CodeBlocks_project_file>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="1"/>
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<Project>
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<Option title="06.Recording"/>
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<Option makefile="Makefile"/>
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<Option makefile_is_custom="0"/>
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<Option active_target="1"/>
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<Option compiler="0"/>
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<Build>
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<Target title="Debug">
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<Option output="..\..\bin\win32-gcc\06.Recording.exe"/>
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<Option working_dir="."/>
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<Option object_output="Debug"/>
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<Option deps_output=".deps"/>
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<Option type="1"/>
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<Option compiler="0"/>
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<Option projectResourceIncludeDirsRelation="1"/>
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<Compiler>
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<Add option="-DWIN32"/>
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<Add option="-D_DEBUG"/>
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<Add option="-D_CONSOLE"/>
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<Add option="-W"/>
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<Add option="-O0"/>
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<Add directory="..\..\include"/>
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</Compiler>
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<Linker>
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<Add directory="..\..\lib\win32-gcc"/>
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="..\..\bin\win32-gcc\06.Recording.exe"/>
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<Option working_dir="."/>
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<Option object_output="Release"/>
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<Option deps_output=".deps"/>
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<Option type="1"/>
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<Option compiler="0"/>
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<Option projectResourceIncludeDirsRelation="1"/>
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<Compiler>
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<Add option="-DWIN32"/>
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<Add option="-DNDEBUG"/>
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<Add option="-D_CONSOLE"/>
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<Add option="-W"/>
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<Add option="-g"/>
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<Add directory="..\..\include"/>
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</Compiler>
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<Linker>
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<Add directory="..\..\lib\win32-gcc"/>
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Os"/>
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<Add option="-O1"/>
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<Add option="-O"/>
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</Compiler>
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<Linker>
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<Add option="-s"/>
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<Add library="..\..\lib\win32-gcc\libirrklang.a"/>
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</Linker>
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<Unit filename="main.cpp">
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<Option compilerVar="CPP"/>
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<Option target="Debug"/>
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<Option target="Release"/>
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</Unit>
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</Project>
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</CodeBlocks_project_file>
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21
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.sln
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21
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2013 for Windows Desktop
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "06.Recording", "06.Recording.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64
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{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64
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{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64
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{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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93
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.vcxproj
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93
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>../../bin/Winx64-visualStudio/$(ProjectName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<OutputFile>../../bin/Winx64-visualStudio/06.Recording.exe</OutputFile>
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<AdditionalLibraryDirectories>../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)06.Recording.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<OutputFile>../../bin/Winx64-visualStudio/06.Recording.exe</OutputFile>
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<AdditionalLibraryDirectories>../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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127
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/main.cpp
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127
SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/main.cpp
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// This example will show how to record and play back audio. Additionally,
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// the example shows how to write recorded audio out into a .WAV file.
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// Audio recording is currently only supported on windows, so this
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// example won't work on Linux or MacOS for now.
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// Lets start: include the irrKlang headers and other input/output stuff
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// needed to print and get user input from the console. And as exlained
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// in the first tutorial, we use the namespace irr and audio and
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// link to the irrKlang.dll file.
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#include <stdio.h>
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#include <irrKlang.h>
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// include console I/O methods (conio.h for windows, our wrapper in linux)
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#if defined(WIN32)
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#include <conio.h>
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#else
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#include "../common/conio.h"
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#endif
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#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll
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using namespace irrklang;
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void writeWaveFile(const char* filename, SAudioStreamFormat format, void* data);
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// The following will simply start up the irrklang engine, create an audio recorder, record
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// some audio when the user presses a key, and save that data to a wave file. Additionally,
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// the data is added into the sound engine and played back as well.
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int main(int argc, const char** argv)
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{
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ISoundEngine* engine = createIrrKlangDevice();
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IAudioRecorder* recorder = createIrrKlangAudioRecorder(engine);
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if (!engine || !recorder)
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{
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printf("Could not create audio engine or audio recoder\n");
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return 1;
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}
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printf("\nPress any key to start recording audio...\n");
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getch();
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// record some audio
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recorder->startRecordingBufferedAudio();
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printf("\nRECORDING. Press any key to stop...\n");
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getch();
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recorder->stopRecordingAudio();
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printf("\nRecording done, recorded %dms of audio.\n",
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recorder->getAudioFormat().FrameCount * 1000 / recorder->getAudioFormat().SampleRate );
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printf("Press any key to play back recorded audio...\n");
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getch();
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// write the recorded audio as wave file
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writeWaveFile("recorded.wav", recorder->getAudioFormat(), recorder->getRecordedAudioData());
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// play the recorded audio
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recorder->addSoundSourceFromRecordedAudio("myRecordedVoice");
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engine->play2D("myRecordedVoice", true);
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// wait until user presses a key
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printf("\nPress any key to quit...");
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getch();
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recorder->drop();
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engine->drop(); // delete engine
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return 0;
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}
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// writes the recorded audio data into a .WAV file
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void writeWaveFile(const char* filename, SAudioStreamFormat format, void* data)
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{
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if (!data)
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{
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printf("Could not save recorded data to %s, nothing recorded\n", filename);
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return;
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}
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FILE* file = fopen(filename, "wb");
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if (file)
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{
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// write wave header
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unsigned short formatType = 1;
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unsigned short numChannels = format.ChannelCount;
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unsigned long sampleRate = format.SampleRate;
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unsigned short bitsPerChannel = format.getSampleSize() * 8;
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unsigned short bytesPerSample = format.getFrameSize() ;
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unsigned long bytesPerSecond = format.getBytesPerSecond();
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unsigned long dataLen = format.getSampleDataSize();
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const int fmtChunkLen = 16;
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const int waveHeaderLen = 4 + 8 + fmtChunkLen + 8;
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unsigned long totalLen = waveHeaderLen + dataLen;
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fwrite("RIFF", 4, 1, file);
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fwrite(&totalLen, 4, 1, file);
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fwrite("WAVE", 4, 1, file);
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fwrite("fmt ", 4, 1, file);
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fwrite(&fmtChunkLen, 4, 1, file);
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fwrite(&formatType, 2, 1, file);
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fwrite(&numChannels, 2, 1, file);
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fwrite(&sampleRate, 4, 1, file);
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fwrite(&bytesPerSecond, 4, 1, file);
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fwrite(&bytesPerSample, 2, 1, file);
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fwrite(&bitsPerChannel, 2, 1, file);
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// write data
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fwrite("data", 4, 1, file);
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fwrite(&dataLen, 4, 1, file);
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fwrite(data, dataLen, 1, file);
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// finish
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printf("Saved audio as %s\n", filename);
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fclose(file);
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}
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else
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printf("Could not open %s to write audio data\n", filename);
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}
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