Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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| <html dir="LTR"> | ||||
|   <head> | ||||
|     <meta http-equiv="Content-Type" content="text/html; charset=Windows-1252" /> | ||||
|     <meta name="vs_targetSchema" content="http://schemas.microsoft.com/intellisense/ie5" /> | ||||
|     <title>irrKlang.NET API Documentation</title> | ||||
|     <xml> | ||||
|     </xml> | ||||
|     <link rel="stylesheet" type="text/css" href="MSDN.css" /> | ||||
|   </head> | ||||
|   <body id="bodyID" class="dtBODY"> | ||||
|      | ||||
| <div id="nsbanner">  | ||||
|   <div id="bannerrow1">  | ||||
|     <table class="bannerparthead" cellspacing="0"> | ||||
|       <tr id="hdr">  | ||||
|         <td class="runninghead">IrrKlang.NET</td> | ||||
|         <td class="product"> </td> | ||||
|       </tr> | ||||
|     </table> | ||||
|   </div> | ||||
|   <div id="TitleRow">  | ||||
|     <h1 class="dtH1">IrrKlang.NET documentation<6F></h1> | ||||
|   </div> | ||||
| </div> | ||||
|      | ||||
| <div id="nstext">  | ||||
|   <p> Welcome to the irrKlang Sound Engine API documentation. Here you'll find  | ||||
|     any information you'll need to develop applications with the irrKlang Sound  | ||||
|     Engine. If you look for a tutorial on how to start, take a look at the homepage  | ||||
|     of the irrKlang sound Engine at <a target="_blank" href="http://www.ambiera.com/irrklang/">www.ambiera.com/irrklang</a>  | ||||
|     or into the SDK in the directory \examples.net. <br> | ||||
|     <br> | ||||
|     The irrKlang library is intended to be an easy-to-use 3d and 2d sound engine,  | ||||
|     so this documentation is an important part of it. If you have any questions  | ||||
|     or suggestions, please take a look into the ambiera.com forum or just send  | ||||
|     a mail.</p> | ||||
|   <h4 class="dtH4">Overview</h4> | ||||
|   <p> This documentation is only about the .NET part of the engine, for languages  | ||||
|     such as C#, VisualBasic.NET, Delphi.NET and similar. If you want to know how  | ||||
|     to use the native engine using C++, please take a look into the other help  | ||||
|     file, which is named <a target="_blank" href="file://irrKlang.chm">irrKlang.chm</a>.  | ||||
|     <br> | ||||
|     <br> | ||||
|     irrKlang .NET can run as stand alone .DLL and does not need the native irrKlang.DLL.  | ||||
|     But please note that plugin .DLL files like the mp3 playback .DLL file ikpMP3.DLL  | ||||
|     will still be needed if you want to use the features of those plugins (mp3  | ||||
|     playback in that case) </p> | ||||
|   <dl> | ||||
|     <h4 class="dtH4">How to use irrKlang.NET</h4> | ||||
|     <p>Take a look in the /examples.net folder of the SDK, there you'll find some  | ||||
|       examples for C# and VisualBasic.NET which are using irrKlang.NET. Copy irrKlang.DLL  | ||||
|       and all plugin .DLLs (ikp*.DLL) into the folder where your application is.  | ||||
| 	  The following simple example shows how to use irrKlang to play back a music file: | ||||
|     </p> | ||||
|     <dl> | ||||
|       <dt>  </dt> | ||||
|       <div class="syntax"><span class="lang"> [C#]<br> | ||||
|         <font color="#0000FF">using</font> System;<br> | ||||
|         <font color="#0000FF">using</font> IrrKlang; <br> | ||||
|         <br /> | ||||
|         <font color="#0000FF">namespace</font> HelloWorld<br> | ||||
|         {<br> | ||||
|           <font color="#0000FF">class</font> Example<br> | ||||
|           {<br> | ||||
|            [STAThread]<br> | ||||
|            <font color="#0000FF">static void</font> Main(<font color="#0000FF">string</font>[]  | ||||
|         args)<br> | ||||
|            {<br> | ||||
|              <font color="#006600">// start up the engine</font><br> | ||||
|              ISoundEngine engine = <font color="#0000FF">new</font>  | ||||
|         ISoundEngine();<br> | ||||
|         </span><span class="lang">  | ||||
|         <p> <br> | ||||
|                <font color="#006600">// play a sound file</font><br> | ||||
|                engine.play2D("../../media/ophelia.mp3");</p> | ||||
|         <p><br> | ||||
|                <font color="#006600">// wait until user presses  | ||||
|           ok to end application</font></p> | ||||
|         <p>      System.Windows.Forms.MessageBox.Show("Playing,  | ||||
|           press ok.");</p> | ||||
|         <p>    } <font color="#006600">// end main()</font></p> | ||||
|         <p>   } <font color="#006600">// end class</font></p> | ||||
|         <p>} <font color="#006600">// end namespace</font></p> | ||||
|         </span></div> | ||||
|     </dl> | ||||
|   </dl> | ||||
| </div> | ||||
| <div> | ||||
| <hr /> | ||||
|   <div id="footer">  | ||||
|     <p> <a>The irrKlang Sound Engine Documentation <20> 2003-20010 by Nikolaus Gebhardt.</a>  | ||||
|     </p> | ||||
|     <p> </p> | ||||
|   </div> | ||||
| </div> | ||||
|   </body> | ||||
| </html> | ||||
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