Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug

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MarcEricMartel
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<td class="runninghead">IrrKlang.NET</td>
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<h1 class="dtH1">ISoundSource<EFBFBD>Methods</h1>
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<p>The methods of the <b>ISoundSource</b> class are listed below. For a complete list of <b>ISoundSource</b> class members, see the <a href="IrrKlang.ISoundSourceMembers.html">ISoundSource Members</a> topic.</p>
<h4 class="dtH4">Public Instance Methods</h4>
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.ISoundSource.Dispose.html">Dispose</a></td><td width="50%"><EFBFBD></td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassEqualsTopic.htm">Equals</a> (inherited from <b>Object</b>)</td><td width="50%">
Determines whether the specified <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassTopic.htm">Object</a> is equal to the current <b>Object</b>.
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.ISoundSource.ForceReloadAtNextUse.html">ForceReloadAtNextUse</a></td><td width="50%"> Forces the sound to be reloaded at next replay. Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassGetHashCodeTopic.htm">GetHashCode</a> (inherited from <b>Object</b>)</td><td width="50%">
Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="IrrKlang.ISoundSource.getNativeSoundSource.html">getNativeSoundSource</a></td><td width="50%"> for internal use only </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassGetTypeTopic.htm">GetType</a> (inherited from <b>Object</b>)</td><td width="50%">
Gets the <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemTypeClassTopic.htm">Type</a> of the current instance.
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<tr VALIGN="top"><td width="50%"><img src="pubmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassToStringTopic.htm">ToString</a> (inherited from <b>Object</b>)</td><td width="50%">
Returns a <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemStringClassTopic.htm">String</a> that represents the current <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassTopic.htm">Object</a>.
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<h4 class="dtH4">Protected Instance Methods</h4>
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<tr VALIGN="top"><td width="50%"><img src="protmethod.gif"></img><a href="IrrKlang.ISoundSource.Finalize.html">Finalize</a></td><td width="50%"> Destructor </td></tr>
<tr VALIGN="top"><td width="50%"><img src="protmethod.gif"></img><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassMemberwiseCloneTopic.htm">MemberwiseClone</a> (inherited from <b>Object</b>)</td><td width="50%">
Creates a shallow copy of the current <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassTopic.htm">Object</a>.
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundSource.html">ISoundSource Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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