Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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|     <title>ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean)</title> | ||||
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|         <h1 class="dtH1">ISoundEngine.Play3D<33>Method<6F>(String, Single, Single, Single, Boolean, Boolean)</h1> | ||||
|       </div> | ||||
|     </div> | ||||
|     <div id="nstext"> | ||||
|       <p> loads a sound source (if not loaded already) from a file and plays it as 3d sound. </p> | ||||
|       <div class="syntax"> | ||||
|         <span class="lang">[Visual<61>Basic]</span> | ||||
|         <br />Overloads<EFBFBD>Public<EFBFBD>Function<EFBFBD>Play3D( _<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>soundFilename</i><EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemStringClassTopic.htm">String</a>,<2C>_<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>posX</i><EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a>,<2C>_<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>posY</i><EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a>,<2C>_<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>posZ</i><EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a>,<2C>_<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>playLooped</i><EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemBooleanClassTopic.htm">Boolean</a>,<2C>_<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>startPaused</i><EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemBooleanClassTopic.htm">Boolean</a><EFBFBD>_<br />)<29>As<41><a href="IrrKlang.ISound.html">ISound</a></div> | ||||
|       <div class="syntax"> | ||||
|         <span class="lang">[C#]</span> | ||||
|         <br />public<EFBFBD><a href="IrrKlang.ISound.html">ISound</a><EFBFBD>Play3D(<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemStringClassTopic.htm">string</a><EFBFBD><i>soundFilename</i>,<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a><EFBFBD><i>posX</i>,<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a><EFBFBD><i>posY</i>,<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a><EFBFBD><i>posZ</i>,<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemBooleanClassTopic.htm">bool</a><EFBFBD><i>playLooped</i>,<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemBooleanClassTopic.htm">bool</a><EFBFBD><i>startPaused</i><br />);</div> | ||||
|       <h4 class="dtH4">See Also</h4> | ||||
|       <p> | ||||
|         <a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a> | <a href="IrrKlang.ISoundEngine.Play3D_overloads.html">ISoundEngine.Play3D Overload List</a></p> | ||||
|       <object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e" viewastext="true" style="display: none;"> | ||||
|         <param name="Keyword" value="Play3D method"> | ||||
|         </param> | ||||
|         <param name="Keyword" value="Play3D method, ISoundEngine class"> | ||||
|         </param> | ||||
|         <param name="Keyword" value="ISoundEngine.Play3D method"> | ||||
|         </param> | ||||
|       </object> | ||||
|       <hr /> | ||||
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|         <p> | ||||
|           <a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a> | ||||
|         </p> | ||||
|         <p> | ||||
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|       </div> | ||||
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