Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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|     <title>ISoundEngine.AddFileFactory Method</title> | ||||
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|         <h1 class="dtH1">ISoundEngine.AddFileFactory<72>Method<6F></h1> | ||||
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|     <div id="nstext"> | ||||
|       <p> Adds a file factory to the sound engine, making it possible to override file access of the sound engine. Derive your own class from IFileFactory, overwrite the openFile() method and return your own implemented System::IO::Stream to overwrite file access of irrKlang. </p> | ||||
|       <div class="syntax"> | ||||
|         <span class="lang">[Visual<61>Basic]</span> | ||||
|         <br />Public<EFBFBD>Sub<EFBFBD>AddFileFactory( _<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>fileFactory</i><EFBFBD>As<EFBFBD><a href="IrrKlang.IFileFactory.html">IFileFactory</a><EFBFBD>_<br />)</div> | ||||
|       <div class="syntax"> | ||||
|         <span class="lang">[C#]</span> | ||||
|         <br />public<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemVoidClassTopic.htm">void</a><EFBFBD>AddFileFactory(<br /><EFBFBD><EFBFBD><EFBFBD><a href="IrrKlang.IFileFactory.html">IFileFactory</a><EFBFBD><i>fileFactory</i><br />);</div> | ||||
|       <h4 class="dtH4">See Also</h4> | ||||
|       <p> | ||||
|         <a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p> | ||||
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|         <param name="Keyword" value="AddFileFactory method"> | ||||
|         </param> | ||||
|         <param name="Keyword" value="AddFileFactory method, ISoundEngine class"> | ||||
|         </param> | ||||
|         <param name="Keyword" value="ISoundEngine.AddFileFactory method"> | ||||
|         </param> | ||||
|       </object> | ||||
|       <hr /> | ||||
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|           <a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a> | ||||
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