Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug

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MarcEricMartel
2021-12-10 07:16:43 -05:00
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<title>ISoundEngine.AddFileFactory Method</title>
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<h1 class="dtH1">ISoundEngine.AddFileFactory<72>Method<6F></h1>
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<p> Adds a file factory to the sound engine, making it possible to override file access of the sound engine. Derive your own class from IFileFactory, overwrite the openFile() method and return your own implemented System::IO::Stream to overwrite file access of irrKlang. </p>
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<span class="lang">[Visual<61>Basic]</span>
<br />Public<EFBFBD>Sub<EFBFBD>AddFileFactory( _<br /><EFBFBD><EFBFBD><EFBFBD>ByVal <i>fileFactory</i><EFBFBD>As<EFBFBD><a href="IrrKlang.IFileFactory.html">IFileFactory</a><EFBFBD>_<br />)</div>
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<span class="lang">[C#]</span>
<br />public<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemVoidClassTopic.htm">void</a><EFBFBD>AddFileFactory(<br /><EFBFBD><EFBFBD><EFBFBD><a href="IrrKlang.IFileFactory.html">IFileFactory</a><EFBFBD><i>fileFactory</i><br />);</div>
<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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