Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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							| @@ -0,0 +1,780 @@ | ||||
|  | ||||
| irrKlang 1.6 | ||||
|  | ||||
| - stopped support for .NET 1.1, please use the versions for .NET 2 or .NET 4 instead, | ||||
|   or an older version of irrKlang if you still need .NET 1 support | ||||
|    | ||||
| - irrKlang for .NET 4 now needs version 4.5 at miminum | ||||
|  | ||||
| - there is now a new function stopAllSoundsOfSoundSource() to stop all sounds of a specific sound source | ||||
|  | ||||
| - irrKlang.NET for .NET 4 now also has a strong name (it is now a signed assembly) | ||||
|  | ||||
| - irrklang for gcc now supports gcc 5.1 | ||||
|  | ||||
| - irrKlang 1.5 for windows was depending on the MSVC runtime dll, this is now  | ||||
|   no longer the case with irrKlang 1.6 | ||||
|  | ||||
| - fixed a bug causing duplicated DirectSound buffers to share the playbackSpeed sometimes, causing | ||||
|   some sounds to have a wrong frequency when played. | ||||
|    | ||||
| - fixed update() problem in single threaded mode | ||||
|   if you run irrKlang in single threaded mode, you can now call irrKlang::update as often and  | ||||
|   fast as you want. This was supposed to be called only about once every second prevousliy, and | ||||
|   could cause irrklang to stall previously if called too often. | ||||
|  | ||||
| - added support for Visual Studio 2017 | ||||
|  | ||||
|  | ||||
| ------------------------------------------------------------------------ | ||||
|  | ||||
| irrKlang 1.5 | ||||
|  | ||||
| - Added support for unicode file names.  | ||||
|   irrKlang now uses UTF8 internally on all operating systems. If you are running it on Windows, and want to use | ||||
|   wchar_t types, you can use the irrKlang provided function makeUTF8fromUTF16string() to convert your wchar_t* string to | ||||
|   a char* string. | ||||
|   In the .NET version of irrKlang, the API hasn't changed, but irrklang now supports unicode  | ||||
|   file names there automatically as well. | ||||
|    | ||||
| - Added 64 bit support.  | ||||
|   There is now a separate irrKlang SDK for 64 bit builds | ||||
|    | ||||
| - Added support for playing back 24 bit flac files | ||||
|  | ||||
| - Uses less resources on linux now: PCM handles are now closed as soon as possible, freeing resources much earlier. | ||||
|  | ||||
| ------------------------------------------------------------------------ | ||||
|  | ||||
|  | ||||
| irrKlang 1.4.1 | ||||
|  | ||||
| - irrKlang now loads the alsa lib from the correct directory on previously unsupported linux systems. | ||||
|  | ||||
| ------------------------------------------------------------------------ | ||||
|  | ||||
| irrKlang 1.4.0 | ||||
|  | ||||
| - Fixed a potential crash in the windows version, when using DirectSound8 | ||||
|  | ||||
| - Improved speed of the Windows version of irrKlang by about 20% | ||||
|  | ||||
| - irrKlang now also works with newer Linux distributions (like Ubuntu 12),  | ||||
|   which moved the ALSA lib file into a new directory. | ||||
|    | ||||
| - Cleared up some inconsistencies in the documentation | ||||
|  | ||||
| - Removed a very small memory leak in Linux and Mac OS X | ||||
|    | ||||
| --------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.3.0b | ||||
|  | ||||
| - Added support for .NET framework 4. | ||||
|    | ||||
| - Fixed a problem with audio recording: GUIDs were not correctly | ||||
|   decoded for some devices, causing manual device selection to fail | ||||
|   on Windows. | ||||
|    | ||||
| --------------------------------------------------------------------- | ||||
|    | ||||
| irrKlang 1.3.0 | ||||
|  | ||||
| - There is now the possibility to capture the mixed output audio data | ||||
|   from irrKlang, using the ISoundMixedOutputReceiver interface. | ||||
|   Can be used to store the sound output as .wav file or for creating  | ||||
|   an Oscillograph and similar. | ||||
|    | ||||
| - The movement speed of 3d sound listeners has been ignored in previous | ||||
|   releases for 3d sound doppler effects, this has been corrected now. | ||||
|  | ||||
| - irrKlang now also runs on 64 bit linux systems. It previously | ||||
|   looked for the alsa lib in /usr/lib/libasound.so, but on 64 bit | ||||
|   system this is located in /usr/lib32/libasound.so. This is fixed now. | ||||
|    | ||||
| --------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.2.0  | ||||
|  | ||||
| - Added .flac file playback support. Implemented as plugin, ikpFlac.dll. | ||||
|  | ||||
| - Fixed a bug causing the volume of 3D sounds not to be set correctly | ||||
|   when using DirectSound8 and playing more than one 3D sound of the | ||||
|   same file at the same time. | ||||
|    | ||||
| - File formats with unknown extensions are now loaded by Plugins only | ||||
|   if they could not be loaded by the internal decoders. | ||||
|  | ||||
| - Several API documentation updates and improvements. | ||||
|  | ||||
| - C++ documentation now has search functionality | ||||
|  | ||||
| - Replaced .chm documentation files now with plain .html files | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.1.3c  | ||||
|  | ||||
| - [This update only changes the implementation, the interfaces all remain the | ||||
|    same, so only the irrKlang.dll file needs to be replaced since version 1.1.3.] | ||||
|  | ||||
| - Fixed a bug causing irrKlang to crash when playing looped, streamed sounds in 3D | ||||
|   under special circumstances. | ||||
|    | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.1.3b  | ||||
|  | ||||
| - [This update only changes the implementation, the interfaces all remain the | ||||
|    same, so only the irrKlang.dll file needs to be replaced since version 1.1.3.] | ||||
|  | ||||
| - Small bug fix for the DirectSound drivers: Looped streamed sounds sometimes | ||||
|   restarted with a small pause (~10 ms) in between. | ||||
|    | ||||
| - The ISound and ISoundSource classes in irrKlang.NET now implement the  | ||||
|   IDisposable interface, so it is now easily possible to free their resources | ||||
|   manually.  | ||||
|  | ||||
| - The .NET version now uses less memory (earlier unmanaged resource disposal). | ||||
|    | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.1.3  | ||||
|  | ||||
| - Added support for multichannel audio recording. When starting audio recording using | ||||
|   startRecordingBufferedAudio() or startRecordingCustomHandledAudio(), | ||||
|   set the new last parameter to the amount of channels you want to record audio data. | ||||
|    | ||||
| - Reduced latency of the Linux version (ALSA). | ||||
|  | ||||
| - Improved Mac OS X performance (CoreAudio), irrKlang now performs better on computers | ||||
|   with slow hardware. | ||||
|    | ||||
| - Added two VisualBasic.NET examples | ||||
|  | ||||
| - ForcedStreamingThreshold property of ISound now also available in  | ||||
|   the .NET verion of irrKlang. | ||||
|    | ||||
| - IAudioRecoder::IsRecording now returns the correct value in the .NET  | ||||
|   version of irrKlang. | ||||
|    | ||||
| - IAudioRecorder now correctly returns a SampleFormat data with a lenght of 0 if  | ||||
|   nothing has been recorded before. | ||||
|    | ||||
| - In irrKlang.NET, IAudioRecorder.RecordedAudioData does not throw an  | ||||
|   OutOfMemoryException anymore if nothing has been recorded yet. | ||||
|  | ||||
| - ISoundSource::getForcedStreamingForceThreshold has been renamed to | ||||
|   ISoundSource::getForcedStreamingThreshold | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.1.2b  | ||||
|  | ||||
| - Added support for (external) multichannel sound hardware on MacOSX. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.1.2  | ||||
|  | ||||
| - Added support to play back 24 bit wave files. | ||||
|  | ||||
| - The DirectSound drivers now use more aggressive sound buffer sharing, | ||||
|   causing irrKlang to use a lot less memory and also speeding it up a lot | ||||
|   when playing a lot of big sounds. | ||||
|    | ||||
| - There is now a way to access the internal used audio interfaces (ALSA, DirectSound, | ||||
|   DirectSound8, WinMM, CoreAudio) using ISoundEngine::getInternalAudioInterface().   | ||||
|  | ||||
| - There are now two .NET versions of irrKlang available, one for the .NET CLR 1.1  | ||||
|   and one for .NET CLR 2.0 (.NET Framework 2, 3 and 3.5). Of course, you can still | ||||
|   use every version with every project, this is mainly to reduce the size of installers. | ||||
|   See details in readme.txt | ||||
|    | ||||
| - It is now possible in the .NET version to access the decoded sample audio data of  | ||||
|   non-streamed sounds using ISound.SampleData | ||||
|    | ||||
| - It is now possible in the .NET version to access the recorded audio data directly | ||||
|   using IAudioRecorder.RecordedAudioData | ||||
|  | ||||
| - Fixed a bug in the .NET version of the method EnableCompressorSoundEffect() | ||||
|   which totally skrewed up its parameters. | ||||
|    | ||||
| - Fixed a bug causing the AudioRecorder only to work for one recording session | ||||
|   in DirectSound. | ||||
|    | ||||
| - Fixed a bug causing the irrklang DirectSound driver to start playing the sound when | ||||
|   it changing its 'looped' flag when the sound is paused. | ||||
|    | ||||
| - There is now a new example for C# available which shows how to use irrKlang with | ||||
|   Windows.Forms. | ||||
|    | ||||
| - The forced streaming treshold has been adjusted to 2MB | ||||
|  | ||||
| - Fixed some documentation mistakes in ISoundEngine::addSoundSourceFromPCMData | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 1.1.0  | ||||
|  | ||||
| - Several speed optimizations and memory usage improvments. | ||||
|  | ||||
| - It is now possible to directly access the decoded PCM sample data of  | ||||
|   every loaded sound source. | ||||
|   Use ISoundSource::getSampleData() for this. | ||||
|    | ||||
| - Fixed a bug causing the UserData object and other resources not to be garbage  | ||||
|   collected when using ISoundStopEventReceiver in the .NET version of irrKlang. | ||||
|    | ||||
| - Fixed a bug causing the sudden end of sound loops under very rare circumstances. | ||||
|  | ||||
| - The 'Could not init COM' warning was senseless and has been removed. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 1.0.4  | ||||
|  | ||||
| - irrKlang is now able to record audio. Use createIrrKlangAudioRecorder() to create an | ||||
|   audio recorder object. It currently only works in Windows	and with DirectSound (subject to change).	 | ||||
| 	 | ||||
| - A new method ISoundEngine::addSoundSourceFromPCMData() now adds to possibility to use sound | ||||
|   source from pure PCM data. | ||||
| 	 | ||||
| - The three method overloads of addSoundSource() have now been renamed to | ||||
|   addSoundSourceFromFile(), addSoundSourceFromMemoryFile(), and addSoundSourceAlias(). | ||||
| 	 | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 1.0.3 | ||||
|  | ||||
| - irrKlang now supports Power PCs (PPC). All features and file formats except  | ||||
|   Module playback (.mod, .it, .xm, .s3m) are now supported on this platform. | ||||
|    | ||||
| - There is now a function to enumerate available audio devices. Select a device ID from this list to  | ||||
|   let irrKlang use a specific audio device. You can create this list using | ||||
|   irrklang::ISoundDeviceList* list = createSoundDeviceList(); | ||||
|   or in .NET (C#): | ||||
|   IrrKlang.ISoundDeviceList list = new IrrKlang.ISoundDeviceList(); | ||||
|  | ||||
| - The sound stop event receiver now has an additional parameter, describing the reason why the | ||||
|   sound has been stopped. The signature of the method is now | ||||
|   virtual void OnSoundStopped(ISound* sound, E_STOP_EVENT_CAUSE reason, void* userData) = 0; | ||||
|   or in .NET (C#): | ||||
|   public void OnSoundStopped(IrrKlang.ISound sound, IrrKlang.StopEventCause reason, object userData); | ||||
|    | ||||
| - irrKlang.NET is now a signed assembly to work around some security hassle Microsoft introduced on Vista. | ||||
|    | ||||
| - On newer linux versions (such as Ubuntu 7.10), irrKlang sometimes would play sound too fast or with | ||||
|   a lot of noise, this is repaired now. | ||||
|  | ||||
| - The Linux version of irrKlang shared object file is now named  | ||||
|    libirrKlang.so instead of previously irrKlang.so | ||||
|  | ||||
| - ALSA driver latency highly improved | ||||
|     | ||||
| - IrrKlang.NET now supports retrieving the audio format of a sound, using ISoundSource::AudioFormat. | ||||
|     | ||||
| - IrrKlang can now optionally be told which sound device to use for sound output. In addition using | ||||
|   this feature, it is now possible to define an ALSA device name to be used for alsa output when calling | ||||
|   createIrrKlangDevice(). | ||||
|    | ||||
| - irrKlang ignored the new flag ESEO_PRINT_DEBUG_INFO_TO_STDOUT on unix based operation systems, | ||||
|   this is fixed now. | ||||
|   | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 1.0.2  | ||||
|  | ||||
| - Breaking interface changes: | ||||
|    - All interfaces are now located in one single, new namespace named 'irrklang'. | ||||
|    - vector3df is now named vec3df | ||||
|    - IReadFile is now named IFileReader | ||||
|    - IReferenceCounted is now named IRefCounted and IVirtualReferenceCounted now IVirtualRefCounted  | ||||
|    - primitive types now have the prefix ik_ | ||||
|    - all header files have now the prefix ik_ | ||||
|    - IFileFactory::createAndOpenFile() is now named createFileReader(). | ||||
|    These changes where necessary to simplify and clean up the interface, as well as to make irrklang independent | ||||
|    of future changes of the Irrlicht Engine.  | ||||
|     | ||||
| - It is now possible to change the play position of a sound using ISound::setPlayPosition(). | ||||
|  | ||||
| - Software devices such as ALSA, WinMM and CoreAudio also support teh setPlaybackSpeed() functionality now. | ||||
|     | ||||
| - Max values of 3D sound now behave differently: They won't mute the sound anymore when  | ||||
|   the max distance is reached. This should not affect if you set your 3D sound min/max values  | ||||
|   correctly before: The audible radius of a sound is only influenced by the minimum value,  | ||||
|   the maximum should be set to a extremely high value usually (such as 1mio) which is the | ||||
|   default. If the maximum value is set to a small value, the sound won't attenuate anymore | ||||
|   after this distance and stay audible from then on. | ||||
|   In short: In nearly all cases, it is not necessary to change the max value of the sound | ||||
|   if not in linear rolloff mode. Details can be found in the documentation. | ||||
|  | ||||
| - It is now possible to retrieve the audio format of sound sources. Informations | ||||
|   like channel count (mono/stereo), frame count, sample rate, etc are possible to | ||||
|   be retrieved using ISoundSource::getAudioFormat() | ||||
|    | ||||
| - The internals of irrKlang has been refactored: irrKlang.dll/.so/.dylib files are now smaller, use | ||||
|   an improved thread locking mechanism and should run a bit faster. | ||||
|    | ||||
| - irrKlang now supports a RollOff factor for 3D sounds. Use ISoundEngine::setRolloffFactor() for this. | ||||
|  | ||||
| - it is now possible to get the name of the used sound driver by calling ISoundEngine::getDriverName(); | ||||
|  | ||||
| - irrKlang now only prints status messages to stdout if ESEO_PRINT_DEBUG_INFO_TO_STDOUT was set when | ||||
|   creating the device (which is the default). | ||||
|    | ||||
| - There is a new example application included in the SDK: A music player.    | ||||
|    | ||||
| - ISound::getPlayPosition() didn't return 100% accurate positions in all cases, this is fixed now. | ||||
|    | ||||
| - irrKlang won't touch files anymore for preloading when streaming was specified. | ||||
|  | ||||
| - ISoundSource::getIsSeekingSupported() now returns if the sound supports seeking using  | ||||
|   ISound::setPlayPosition(). | ||||
|  | ||||
| - Fixed a problem with 3D sounds: On some sound boards on windows operating systems older than Vista, | ||||
|   the 3D sound would not stop at the maximum 3D distance when using DirectSound. | ||||
|    | ||||
| - Using ISoundEngine::setDefault3DSoundMaxDistance() had a small bug, which caused the max distance | ||||
|   not to work in all cases, this is fixed now. | ||||
|    | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 1.0.1  | ||||
|  | ||||
| - Removed the deprecated header ESoundEffects.h | ||||
|  | ||||
| - Fixed a rarely happening bug causing irrKlang to crash when stopping streamed sounds in the software devices | ||||
|   at disadvantageous times. | ||||
|    | ||||
| - Fixed a rarely happening bug which could have caused a deadlock when stopping a huge | ||||
|   amount of streamed at the same time sounds. | ||||
|    | ||||
| - Documentation fixes | ||||
|    | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 1.0  | ||||
|  | ||||
| - Added ISound::setIsLooped(), to make it possible to change the loop mode of sounds during runtime. | ||||
|  | ||||
| - It is now possible to preload sounds when using the addSoundSource() method, by | ||||
|   setting the parameter 'preload' to true. If this flag is set to false (which is default) | ||||
|   the sound engine will not try to load the sound file when calling this method,  | ||||
|   but only when play() is called with this sound source as parameter. | ||||
|    | ||||
| - Plugins can now be loaded manually from a custom path using ISoundEngine::loadPlugins(); | ||||
|    | ||||
| - The listener position is now set to a default value when starting up irrKlang. | ||||
|   Previously, when playing 3D sounds without changing or setting the listener position at all, | ||||
|   3D sounds would sound differently based on the chosen audio driver. | ||||
|    | ||||
| - Fixed a bug of the Linux version of irrKlang, causing ALSA to crash on | ||||
|   some very few systems (known as the '!snd_interval_empty(i)'-problem). | ||||
|  | ||||
| - Resampling mono sounds in all devices except directSound (it was ok there already) | ||||
|   now uses only half the memory as before. | ||||
|  | ||||
| - To reduce name clashes with the windows headers for people not using namespaces, | ||||
|   the Interface IUnknown has been renamed to IRefCounted. | ||||
|  | ||||
| - IrrKlang can now be used easily together with the latest 6 versions of | ||||
|   Irrlicht (header compatibility). | ||||
|    | ||||
| - Fixed a small bug in the .NET version which could return 'false' instead of 'true' under | ||||
|   special circumstances when calling isCurrentlyPlaying() (Microsoft compiler bug). | ||||
|    | ||||
| - The documentation has been updated and extended with lots of examples. | ||||
|  | ||||
| - Examples now also include project files for visual studio 6.0 | ||||
|    | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 1.0-RC1  | ||||
|  | ||||
| - irrKlang now supports MacOSX, using CoreAudio.  | ||||
|   There is a new sound output driver enumeration literal, named ESOD_CORE_AUDIO, which | ||||
|   will be chosen automaticly when using ESOD_AUTO_DETECT on MacOsX. | ||||
|   Please note that irrKlang is a universal binary for both x86 and ppc, but | ||||
|   only x86 hardware is supported yet, altough some few features might work with the  | ||||
|   ppc irrKlang version.  | ||||
|  | ||||
| - This version is release candiate 1 for version 1.0. There are now known bugs in irrKlang  | ||||
|   currently, and if no major bugs will be found, version 1.0 will be released after some time. | ||||
|   We are already working on new user requested features which will be integrated after the  | ||||
|   1.0 release. | ||||
|    | ||||
| - irrKlang.NET is now able to override the file access just like the C++ version. There is  | ||||
|   a tutorial in examples.net\CSharp.04.OverrideFileAccess demonstrating this. | ||||
|   Use IFileFactory with ISoundEngine::addFileFactory for this. | ||||
|      | ||||
| - Added a method to irrKlang.NET, making it possible to add System::IO::Streams as sound | ||||
|   sources. Note that the stream is totally read into memory when adding the sound source. | ||||
|   If you want irrKlang to dynamically open and close custom file streams without loading | ||||
|   everything into memory, use the addFileFactory with your own IFileFactory implementation. | ||||
|    | ||||
| - Documentation improvements for the .NET version. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
| irrKlang 0.9.1  | ||||
|  | ||||
| - License change: All of the irrKlang Pro features (except static linking and signed assembly) | ||||
|   are now available for non-commercial use too. Please take a closer look at the new | ||||
|   license and the website for details. | ||||
|   The license was changed because of lots of user requests, so that free and open  | ||||
|   source projects are now able to use irrKlang pro's features as well. To compensate this, | ||||
|   this means that irrKlang is no more free for commercial use. | ||||
|    | ||||
| - Mp3 files with ID3 v2 or later tags in it have not been played correctly in irrKlang, this is  | ||||
|   fixed now. | ||||
|    | ||||
| - It is now possible to add sound source aliases for an existing sound source. | ||||
|   This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. | ||||
|   Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances. | ||||
|   Use the now existing third overload of ISoundEngine::addSoundSource() which takes another  | ||||
|   sound source as parameter for this. | ||||
|     | ||||
| - added ISound::PlayLength property to irrKlang.NET to retrieve the length of sounds in milliseconds. | ||||
|  | ||||
| - irrKlang.NET now needs a lower amount of memory every time a sound is played and also | ||||
|   frees the memory used by these sounds earlier. | ||||
|    | ||||
| - irrKlang.NET now supports sound sources just as the irrKlang C++ version does, | ||||
|   which means better access and possibility to influence sounds. | ||||
|    | ||||
| - irrKlang.NET now also supports default 3D min and max distances. | ||||
|  | ||||
| - irrKlang.NET now supports playing sounds directly from custom memory areas,  | ||||
|   byte arrays (byte[]). Use ISoundEngine.addSoundSource(yourMemoryArray, someName) for this. | ||||
|    | ||||
| - Using irrKlang.NET, streamed sound files have not been closed on some systems. This is fixed now. | ||||
|    | ||||
| - It is now possible to set the wanted stream mode for sound sources using  | ||||
|   ISoundSource::setStreamMode(). | ||||
|    | ||||
| - Reduced the file size of the irrKlang library again a bit. | ||||
|  | ||||
| - There are two new tutorials for irrKlang.NET in C# available now. | ||||
| 	 | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.9  | ||||
|  | ||||
| - irrKlang is now available in two editions:  | ||||
|    - irrKlang which is still free, also for commercial use | ||||
|    - irrKlang Pro, for a small license fee (see details on http://ambiera.com) | ||||
|   Some of the new features added in this version are only available in  | ||||
|   irrKlang Pro (see website for details). The 'pro' features can be accessed  | ||||
|   and tested with the free version as well, but the audio engine will start playing | ||||
|   additional sounds (female voice saying 'irrKlang pro') from time to time once | ||||
|   a pro feature has been used. | ||||
|  | ||||
| - irrKlang now supports DirectSound8 as additional sound output driver. | ||||
|   Note that the E_SOUND_OUTPUT_DRIVER enumeration has a new member now: | ||||
|   ESOD_DIRECT_SOUND_8. The ESOD_DIRECT_SOUND is still available. | ||||
|    | ||||
| - Doppler effects are now supported (with the DirectSound drivers at least). | ||||
|   Use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() | ||||
|   to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to | ||||
|   adjust two parameters influencing the doppler effects intensity. | ||||
|    | ||||
| - There are now sound stop events: Events which are called when a sound has finished | ||||
|   playback. Use the new interface ISoundStopEventReciever for this. | ||||
|   The interface has only one method to be implemented by the user: OnSoundStopped(). | ||||
|   Implement this interface and set it via ISound::setSoundStopEventReciever(). | ||||
|   The sound stop event is guaranteed to be called when a sound or sound stream is finished, | ||||
|   either because the sound reached its playback end, its sound source was removed, | ||||
|   ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. | ||||
|    | ||||
| - Sound effects are now usable when using the ESOD_DIRECT_SOUND_8  | ||||
|   driver (default). Available sound effects are: | ||||
|   - Chorus | ||||
|   - Compressor | ||||
|   - Distortion | ||||
|   - Echo | ||||
|   - Flanger | ||||
|   - Gargle | ||||
|   - 3DL2Reverb | ||||
|   - ParamEq | ||||
|   - WavesReverb | ||||
|   Those effects can be accessed via ISound::getSoundEffectControl(), if the | ||||
|   'enableSoundEffects' flag was set to true when starting the sound with | ||||
|   play2D() or play3D(). | ||||
|    | ||||
| - There is now the option to change the play back speed and the frequency | ||||
|   of a sound. Use ISound::setPlaybackSpeed() for this. | ||||
|    | ||||
| - It is now possible to set a default volume for every sound source via | ||||
|   ISoundSource::setDefaultVolume(). | ||||
|    | ||||
| - There is now a statically linkable version of irrKlang available (currently | ||||
|   windows and irrKlang pro only).  | ||||
|   Just #Define IRRKLANG_STATIC in your project settings or before including the  | ||||
|   irrKlang headers to use the static lib version of irrKlang. | ||||
|   Note that you need to use multi threaded runtime libraries in your project  | ||||
|   when using irrKlang as static lib, other wise you will get linker errors  | ||||
|   (like "__getmbcp already defined in LIBC.lib(mbctype.obj)") or random crashes.  | ||||
|   In Visual Studio, this setting can be found in  | ||||
|   Project Settings -> C++ -> Code Generation -> Runtime Library. | ||||
|    | ||||
| - Memory sound sources are now copied by default, so the memory block can be discarded after | ||||
|   calling ISoundEngine::addSoundSource(). There is a new parameter 'copyMemory' which | ||||
|   can be set to false to make the engine use the old, non memory copying behavior. | ||||
|    | ||||
| - ISoundEngine::getSoundSource() now has a second parameter making it possible | ||||
|   to only retrieve a already added sound source without loading it. | ||||
|    | ||||
| - There is a new example available showing how to use sound effects. | ||||
|    | ||||
| - Refactored a lot of internal code, reducing the file size of the  | ||||
|   irrKlang binaries. | ||||
|    | ||||
| - Fixed a possible synchronization problem (possible crash) | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.8.1  | ||||
|  | ||||
| - There was a serious bug in the WAV file reader which read over the end of files, | ||||
|   when streamed, causing a short 'click' sound. Fixed now. | ||||
|  | ||||
| - 8 Bit sound streams don't produce a click when stopped anymore.  | ||||
|  | ||||
| - Audio stream readers which report a wrong amount of frames in the stream now  | ||||
|   don't get clipped before playing the end of the sound anymore. | ||||
|    | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.8  | ||||
|  | ||||
| - There are now two ways to set default min and max distances for 3D sounds: | ||||
| 	ISoundEngine::setDefault3DSoundMinDistance(), ISoundEngine::setDefault3DSoundMaxDistance | ||||
|   for global min/max control, as well as | ||||
| 	ISoundSource::setDefaultMinDistance(), ISoundSource::setDefaultMaxDistance(). | ||||
|   to influence the default min/max value based on the sound source. | ||||
|    | ||||
| - Some documentation updates | ||||
|    | ||||
| - The short 'click'/'pop' sound which sometimes has been played on streamed, non looped sounds | ||||
|   when using the DirectSound device is now removed. | ||||
|  | ||||
| - The ALSA driver now also works with sound hardware not supporting power of two buffer sizes. | ||||
|  | ||||
| - License change: irrKlang.so file may also be redistributed. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.7  | ||||
|  | ||||
| - Added possibility to remove sound sources (selective or all at once). | ||||
|   See ISoundEngine::removeSoundSource() (two overloads) and  | ||||
|   ISoundEngine::removeAllSoundSources(). | ||||
|    | ||||
| - There is now the possibility to get the length of any sound source or playing sound. | ||||
|   See ISound::getPlayLength() and ISoundSource::getPlayLength(). | ||||
|    | ||||
| - Resources of finished played sounds are now freed much earlier, causing smaller memory usage. | ||||
|    | ||||
| - When stream playback is paused, the play position returned by ISound::getPlayPosition() | ||||
|   won't advance forward anymore in DirectSound, this was a bug which is now fixed. | ||||
|  | ||||
| - Fixed a bug which caused ISound::isFinished() to be returned incorrect values when  | ||||
|   using the DirectSound driver. | ||||
|    | ||||
| - Fixed a bug causing a wrong value being reported using getPlayPosition() when playing | ||||
|   very long streams using the WinMM or the ALSA driver. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.6  | ||||
|  | ||||
| - There are some new supported file formats: MOD, XM, IT and S3M. Implemented using the | ||||
|   excellent Dynamic Universal Music Bibliotheque. | ||||
|  | ||||
| - irrKlang now is available for .NET languages (C#, VisualBasic.NET,  | ||||
|   IronPhyton, Boo, Delphi.NET etc). | ||||
|   See /bin/dotnet for the binary, and /examples.net for some examples. | ||||
|  | ||||
| - irrKlang now chooses sound drivers in a more intelligent way when running in | ||||
|   driver auto detect mode (ESOD_AUTO_DETECT). | ||||
|   For example when DirectSound is available but fails starting up (for whatever reason), | ||||
|   irrKlang will select the winMM driver instead of not playing any sound.  | ||||
|    | ||||
| - It is now possible to influence or disable the threshold where irrKlang desides | ||||
|   to stream a file regardless of the user specified setting.  | ||||
|   Use ISoundSource::setForcedStreamingThreshold for this. | ||||
|    | ||||
| - irrKlang is now compatible with Irrlicht 1.3, the IFileReader interface has been | ||||
|   updated. Meaning you can use the same IFileReader interfaces between those two  | ||||
|   engines and for example make irrKlang read files using Irrlicht's file system. | ||||
|  | ||||
| - irrKlang now needs even less memory when playing a lot of short soundfiles at the same time, | ||||
|   achieved through a nicer internal (de)allocation scheme. | ||||
|  | ||||
| - When using software 3d sound (using winMM or ALSA), the left and right speaker were swapped. | ||||
|   This is fixed now. | ||||
|    | ||||
| - Failed COM initialization is now only a warning, and irrKlang will not abort with an error. | ||||
|  | ||||
| - Under some circumstances (bad windows scheduling, cpu intensive applications etc) it could  | ||||
|   happen that looped, streamed sound filed played via DirectSound in irrKlang would play | ||||
|   strange noises after the first repeat. This has been corrected now. | ||||
|  | ||||
| - On some hardware under Linux, irrKlang wasn't able to set the wanted buffer size,  | ||||
|   this has been improved now. | ||||
|    | ||||
| - Removed a bug causing visual studio 2005 projects not to compile when using irrKlang without | ||||
|   a WIN32 define. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.5  | ||||
|  | ||||
| - Linux is now supported as platform. irrKlang uses ALSA as output target here by default. | ||||
|  | ||||
| - irrKlang now supports winMM as output driver next to DirectSound in Windows. | ||||
|  | ||||
| - added a new method to pause/unpause all sounds: | ||||
| 	ISoundEngine::setAllSoundsPaused( bool bPaused = true ) | ||||
|  | ||||
| - The flag ESEO_LOAD_PLUGINS now correctly prevents loading of plugins if  | ||||
|   not set. This was not working before. | ||||
|    | ||||
| - ISoundEngine::stopAllSounds() didn't work with the DirectSound output driver correctly, | ||||
|   this has been corrected now. | ||||
|  | ||||
| - irrKlang can now be used as static lib. Just #Define IRRKLANG_STATIC in your project  | ||||
|   settings or before including the irrKlang headers to use the static lib version | ||||
|   of irrKlang. Note that you need to use multi threaded runtime libraries in your project  | ||||
|   when using irrKlang as static lib, other wise you will get linker errors  | ||||
|   (like "__getmbcp already defined in LIBC.lib(mbctype.obj)") or random crashes.  | ||||
|   In Visual Studio, this setting can be found in  | ||||
|   Project Settings -> C++ -> Code Generation -> Runtime Library. | ||||
|   (If the static library isn't released in this package it may come as separate archive) | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.4  | ||||
|  | ||||
| - Added support for the GCC compiler | ||||
|  | ||||
| - Added the possibility to load sounds directly from memory. | ||||
|   For this, two overloaded methods to the ISoundEngine interface have been added: | ||||
|     ISoundSource* addSoundSource(void* memory, ik_s32 sizeInBytes, const ik_c8* soundName); | ||||
|     ISoundSource* addSoundSource(const ik_c8* fileName, E_STREAM_MODE mode=SM_AUTO_DETECT); | ||||
|  | ||||
| - Added possibility to override file access easily. | ||||
|  | ||||
| - Added two tutorials: MemoryPlayback and OverrideFileAccess. | ||||
|  | ||||
| - Added support for the Code::Blocks IDE | ||||
|  | ||||
| - Removed streamMode parameter from getSoundSource(). If you needed this, please use | ||||
|   addSoundSource() now instead. | ||||
|  | ||||
| - Sounds are now loaded correctly independent of their file extension. | ||||
|  | ||||
| - irrKlang no longer crashes if more than one instance of it is created. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.3  | ||||
|  | ||||
| - Added the option to play mp3 files. This functionality is available as plugin and | ||||
|   works when the  file ikpMP3.dll is available. Simply remove it if you don't want | ||||
|   or need mp3 support for your software. Please note that if you are using mp3 | ||||
|   files in your application, you might need to pay a license fee to Thompson for | ||||
|   their patent (This is nothing irrKlang specific, every application needs to do | ||||
|   this today if Thompson wants it to.) | ||||
|   The ikpMP3.dll decoder is available as full source in the \plugins directory | ||||
|   and licensed under the LGPL. | ||||
|  | ||||
| - Added plugin support. Create a .dll which starts with ikp (for IrrKlangPlugin) | ||||
|   including a function looking like this: | ||||
|   __declspec(dllexport) void __stdcall irrKlangPluginInit( | ||||
|         ISoundEngine* engine, const char* version) { // your code here } | ||||
|   irrKlang will load the dll and invoke that function. There is an example plugin | ||||
|   with full source code in the \plugins directory which enhances irrKlang | ||||
|   to decode mp3 files. | ||||
|  | ||||
| - IrrKlang now supports 3D buffers (enabled by default). Previously, they have been | ||||
|   emulated. By not specifying the ESEO_USE_3D_BUFFERS flag when calling | ||||
|   createIrrKlangDevice(), irrKlang will not use 3D buffers. | ||||
|  | ||||
| - Added the possibility to write debug info to any windows debugger supporting | ||||
|   OutputDebugString() (like VisualStudio). This is pretty useful if your application | ||||
|   does not capture any console output. Use ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER to | ||||
|   enable this feature when calling createIrrKlangDevice(). | ||||
|  | ||||
| - irrKlang now supports multiple rolloff models. 3D sounds are now played back with | ||||
|   a logarithmic rolloff by default. In previous versions, irrKlang used a linear rolloff | ||||
|   model. Use ESEO_LINEAR_ROLLOFF when calling createIrrKlangDevice() to switch | ||||
|   to the linear rolloff model. | ||||
|  | ||||
| - The createIrrKlangDevice() function now accepts several options as flags. Note that | ||||
|   the C++ compiler automaticly converts bools to this flags so if you used a previous | ||||
|   version of the engine you might want to check if your parameters are correctly set. | ||||
|  | ||||
| - Added the method ISound::getPlayPosition() which returns the current play position of | ||||
|   the sound in milliseconds. | ||||
|  | ||||
| - Fixed a possible crash when stopping a streamed sound manually at the same time | ||||
|   it also stopped automaticly. | ||||
|  | ||||
| - Fixed playback of looped streamed sounds causing artifacts under several circumstances. | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.2  | ||||
|  | ||||
| - Fixed 3d positioning of sounds | ||||
|  | ||||
| - Fixed a bug in ik_ISound.h causing irrKlang header not to compile with some strict compiler settings. | ||||
|  | ||||
| - Added some internal performance improvements | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| irrKlang 0.1  | ||||
|  | ||||
| Initial release. | ||||
|  | ||||
| Although this is the first release, irrKlang already has some features: | ||||
|  | ||||
| - Support for .WAV and .OGG files (MP3, FLAC, SPEEX support planned and | ||||
| coming soon) | ||||
|  | ||||
| - Buffered and streamed audio playback | ||||
|  | ||||
| - Seamless 2D and 3D audio: It is possible to play short simple stereo | ||||
| sounds as well multiple large streamed sound files in 3D space at the | ||||
| same time for example. | ||||
|  | ||||
| - High level autodetection: The engine can do everything for you. Just | ||||
| tell it to play a sound file, and it will load, cache and/or stream | ||||
| sound data for you automaticly, depending on what is best for | ||||
| performance and memory usage. But if you want to specify how the engine | ||||
| should handle this, you can specify this as well. | ||||
|  | ||||
| - Extendable: Possibility to write own file format readers/decoders to | ||||
| extend the engine with it. | ||||
|  | ||||
| - Multi/Singlethreaded modes: The engine can run both multithreaded or | ||||
| singlethreaded in the same thread as your application, to make it | ||||
| possible to debug your application easier for example. | ||||
|  | ||||
| - Low level audio output manipulation: Before starting to play a sound | ||||
| or even during it is already playing, it is possible of course to alter | ||||
| any aspect of it like panning, volume and 3d position. | ||||
|  | ||||
| - Fast 3D audio on low end hardware: Because some low end audio hardware | ||||
| is not able to play 3D sounds without significant performance loss or | ||||
| some don't support 3d audio buffers at all, irrEdit has a high | ||||
| performance 3d sound buffer emulator built-in, causing a sound | ||||
| experience nearly as it was a real 3d sound buffer. | ||||
|  | ||||
| - Separate music and sound control: As most applications want to | ||||
| separate between sound and music playback, the engine offers to control | ||||
| them separately, like for example via a master volume control. No need | ||||
| to manage alls your playing sounds just to change the volume of all | ||||
| sounds. (The control of the 'music' part in the API is not available in | ||||
| version 0.1 yet, but can be used via normal sounds already) | ||||
|  | ||||
| - Full playback control: Play any sound and forget about it if you want. | ||||
| Then later, you can query at any time which sound is currently playing | ||||
| and influene this if you want. | ||||
|  | ||||
		Reference in New Issue
	
	Block a user