Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
This commit is contained in:
232
SQCSim2021/external/glew210/doc/advanced.html
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232
SQCSim2021/external/glew210/doc/advanced.html
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|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center">Source Generation</td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Automatic Code Generation</h2>
|
||||
|
||||
<p>
|
||||
Starting from release 1.1.0, the source code and parts of the
|
||||
documentation are automatically generated from the extension
|
||||
specifications in a two-step process. In the first step,
|
||||
specification files from the OpenGL registry are downloaded and
|
||||
parsed. Skeleton descriptors are created for each extension. These
|
||||
descriptors contain all necessary information for creating the source
|
||||
code and documentation in a simple and compact format, including the
|
||||
name of the extension, url link to the specification, tokens, function
|
||||
declarations, typedefs and struct definitions. In the second step,
|
||||
the header files as well as the library and glewinfo source are
|
||||
generated from the descriptor files. The code generation scripts are
|
||||
located in the <tt>auto</tt> subdirectory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The code generation scripts require GNU make, wget, and perl. On
|
||||
Windows, the simplest way to get access to these tools is to install
|
||||
<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
|
||||
root directory is mounted in binary mode. The makefile in the
|
||||
<tt>auto</tt> directory provides the following build targets:
|
||||
</p>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=5>
|
||||
<tr><td align="left" valign="top"><tt>make</tt></td>
|
||||
<td align=left>Create the source files from the descriptors.<br/> If the
|
||||
descriptors do not exist, create them from the spec files.<br/> If the spec
|
||||
files do not exist, download them from the OpenGL repository.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make clean</tt></td>
|
||||
<td align=left>Delete the source files.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make clobber</tt></td>
|
||||
<td align=left>Delete the source files and the descriptors.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make destroy</tt></td>
|
||||
<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make custom</tt></td>
|
||||
<td align=left>Create the source files for the extensions
|
||||
listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
|
||||
Generation" below for more details.</td></tr>
|
||||
</table>
|
||||
|
||||
<h3>Adding a New Extension</h3>
|
||||
|
||||
<p>
|
||||
To add a new extension, create a descriptor file for the extension in
|
||||
<tt>auto/core</tt> and rerun the code generation scripts by typing
|
||||
<tt>make clean; make</tt> in the <tt>auto</tt> directory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The format of the descriptor file is given below. Items in
|
||||
brackets are optional.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
<Extension Name><br>
|
||||
[<URL of Specification File>]<br>
|
||||
[<Token Name> <Token Value>]<br>
|
||||
[<Token Name> <Token Value>]<br>
|
||||
...<br>
|
||||
[<Typedef>]<br>
|
||||
[<Typedef>]<br>
|
||||
...<br>
|
||||
[<Function Signature>]<br>
|
||||
[<Function Signature>]<br>
|
||||
...<br>
|
||||
<!-- [<Function Definition>]<br>
|
||||
[<Function Definition>]<br>
|
||||
...<br> -->
|
||||
</p>
|
||||
|
||||
<!--
|
||||
<p>
|
||||
Note that <tt>Function Definitions</tt> are copied to the header files
|
||||
without changes and have to be terminated with a semicolon. In
|
||||
contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
|
||||
<tt>Typedefs</tt> should not be terminated with a semicolon.
|
||||
</p>
|
||||
-->
|
||||
|
||||
<p>
|
||||
Take a look at one of the files in <tt>auto/core</tt> for an
|
||||
example. Note that typedefs and function signatures should not be
|
||||
terminated with a semicolon.
|
||||
</p>
|
||||
|
||||
<h3>Custom Code Generation</h3>
|
||||
<p>
|
||||
Starting from GLEW 1.3.0, it is possible to control which extensions
|
||||
to include in the libarary by specifying a list in
|
||||
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
|
||||
extensions and would like to reduce the size of the source files.
|
||||
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
|
||||
to rerun the scripts with the custom list of extensions.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For example, the following is the list of extensions needed to get GLEW and the
|
||||
utilities to compile.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
WGL_ARB_extensions_string<br>
|
||||
WGL_ARB_multisample<br>
|
||||
WGL_ARB_pixel_format<br>
|
||||
WGL_ARB_pbuffer<br>
|
||||
WGL_EXT_extensions_string<br>
|
||||
WGL_ATI_pixel_format_float<br>
|
||||
WGL_NV_float_buffer<br>
|
||||
</p>
|
||||
|
||||
<h2>Separate Namespace</h2>
|
||||
|
||||
<p>
|
||||
To avoid name clashes when linking with libraries that include the
|
||||
same symbols, extension entry points are declared in a separate
|
||||
namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
|
||||
function names to their GLEW equivalents. For instance,
|
||||
<tt>glFancyFunction</tt> is simply an alias to
|
||||
<tt>glewFancyFunction</tt>. The separate namespace does not effect
|
||||
token and function pointer definitions.
|
||||
</p>
|
||||
|
||||
<h2>Known Issues</h2>
|
||||
|
||||
<p>
|
||||
GLEW requires GLX 1.2 for compatibility with GLUT.
|
||||
</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
282
SQCSim2021/external/glew210/doc/basic.html
vendored
Normal file
282
SQCSim2021/external/glew210/doc/basic.html
vendored
Normal file
@@ -0,0 +1,282 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center">Usage</td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Initializing GLEW</h2>
|
||||
<p>
|
||||
First you need to create a valid OpenGL rendering context and call
|
||||
<tt>glewInit()</tt> to initialize the extension entry points. If
|
||||
<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
|
||||
succeeded and you can use the available extensions as well as core
|
||||
OpenGL functionality. For example:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
...<br>
|
||||
glutInit(&argc, argv);<br>
|
||||
glutCreateWindow("GLEW Test");<br>
|
||||
GLenum err = glewInit();<br>
|
||||
if (GLEW_OK != err)<br>
|
||||
{<br>
|
||||
/* Problem: glewInit failed, something is seriously wrong. */<br>
|
||||
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
|
||||
...<br>
|
||||
}<br>
|
||||
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
|
||||
</p>
|
||||
|
||||
<h2>Checking for Extensions</h2>
|
||||
|
||||
<p>
|
||||
Starting from GLEW 1.1.0, you can find out if a particular extension
|
||||
is available on your platform by querying globally defined variables
|
||||
of the form <tt>GLEW_{extension_name}</tt>:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (GLEW_ARB_vertex_program)<br>
|
||||
{<br>
|
||||
/* It is safe to use the ARB_vertex_program extension here. */<br>
|
||||
glGenProgramsARB(...);<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
|
||||
binary compatibility between releases, the struct was replaced with a
|
||||
set of variables.</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can also check for core OpenGL functionality. For example, to
|
||||
see if OpenGL 1.3 is supported, do the following:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (GLEW_VERSION_1_3)<br>
|
||||
{<br>
|
||||
/* Yay! OpenGL 1.3 is supported! */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In general, you can check if <tt>GLEW_{extension_name}</tt> or
|
||||
<tt>GLEW_VERSION_{version}</tt> is true or false.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It is also possible to perform extension checks from string
|
||||
input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
|
||||
to check if the required core or extension functionality is
|
||||
available:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))<br>
|
||||
{<br>
|
||||
/* Great, we have OpenGL 1.4 + point sprites. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
|
||||
(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
|
||||
<tt>glewGetExtension</tt> <b>was replaced with </b>
|
||||
<tt>glewIsSupported</tt>.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (glewGetExtension("GL_ARB_fragment_program"))<br>
|
||||
{<br>
|
||||
/* Looks like ARB_fragment_program is supported. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<h2>Experimental Drivers</h2>
|
||||
|
||||
<p>
|
||||
GLEW obtains information on the supported extensions from the graphics
|
||||
driver. Experimental or pre-release drivers, however, might not
|
||||
report every available extension through the standard mechanism, in
|
||||
which case GLEW will report it unsupported. To circumvent this
|
||||
situation, the <tt>glewExperimental</tt> global switch can be turned
|
||||
on by setting it to <tt>GL_TRUE</tt> before calling
|
||||
<tt>glewInit()</tt>, which ensures that all extensions with valid
|
||||
entry points will be exposed.
|
||||
</p>
|
||||
|
||||
<h2>Platform Specific Extensions</h2>
|
||||
|
||||
<p>
|
||||
Platform specific extensions are separated into two header files:
|
||||
<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
|
||||
<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
|
||||
extension is supported, query <tt>WGLEW_{extension name}</tt> or
|
||||
<tt>GLXEW_{extension_name}</tt>. For example:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/wglew.h><br>
|
||||
<br>
|
||||
if (WGLEW_ARB_pbuffer)<br>
|
||||
{<br>
|
||||
/* OK, we can use pbuffers. */<br>
|
||||
}<br>
|
||||
else<br>
|
||||
{<br>
|
||||
/* Sorry, pbuffers will not work on this platform. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Alternatively, use <tt>wglewIsSupported</tt> or
|
||||
<tt>glxewIsSupported</tt> to check for extensions from a string:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
|
||||
{<br>
|
||||
/* OK, we can use pbuffers. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<h2>Utilities</h2>
|
||||
|
||||
<p>
|
||||
GLEW provides two command-line utilities: one for creating a list of
|
||||
available extensions and visuals; and another for verifying extension
|
||||
entry points.
|
||||
</p>
|
||||
|
||||
<h3>visualinfo: extensions and visuals</h3>
|
||||
|
||||
<p>
|
||||
<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
|
||||
Windows version creates a file called <tt>visualinfo.txt</tt>, which
|
||||
contains a list of available OpenGL, WGL, and GLU extensions as well
|
||||
as a table of visuals aka. pixel formats. Pbuffer and MRT capable
|
||||
visuals are also included. For additional usage information, type
|
||||
<tt>visualinfo -h</tt>.
|
||||
</p>
|
||||
|
||||
<h3>glewinfo: extension verification utility</h3>
|
||||
|
||||
<p>
|
||||
<tt>glewinfo</tt> allows you to verify the entry points for the
|
||||
extensions supported on your platform. The Windows version
|
||||
reports the results to a text file called <tt>glewinfo.txt</tt>. The
|
||||
Unix version prints the results to <tt>stdout</tt>.
|
||||
</p>
|
||||
|
||||
<p>Windows usage:</p>
|
||||
<blockquote><pre>glewinfo [-pf <id>]</pre></blockquote>
|
||||
|
||||
<p>where <tt><id></tt> is the pixel format id for which the
|
||||
capabilities are displayed.</p>
|
||||
|
||||
<p>Unix usage:</p>
|
||||
<blockquote><pre>glewinfo [-display <dpy>] [-visual <id>]</pre></blockquote>
|
||||
|
||||
<p>where <tt><dpy></tt> is the X11 display and <tt><id></tt> is
|
||||
the visual id for which the capabilities are displayed.</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
151
SQCSim2021/external/glew210/doc/build.html
vendored
Normal file
151
SQCSim2021/external/glew210/doc/build.html
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center">Building</td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Building GLEW</h2>
|
||||
|
||||
<h3>Windows</h3>
|
||||
|
||||
<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
|
||||
<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
|
||||
|
||||
<h3>Makefile</h3>
|
||||
|
||||
<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
|
||||
|
||||
<h4>Command-line variables</h4>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=10>
|
||||
<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
|
||||
<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
|
||||
<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
|
||||
<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
|
||||
<td align=left>Base directory for installation.</td></tr>
|
||||
</table>
|
||||
|
||||
<h4>Make targets</h4>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=10>
|
||||
<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
|
||||
<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
|
||||
<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
|
||||
<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
|
||||
<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
|
||||
<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
|
||||
<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
|
||||
<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
|
||||
<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
|
||||
<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
|
||||
</table>
|
||||
|
||||
<h4>Requirements</h4>
|
||||
|
||||
<ul>
|
||||
<li>GNU make</li>
|
||||
<li>perl</li>
|
||||
<li>wget</li>
|
||||
<li>GNU sed</li>
|
||||
<li>gcc compiler</li>
|
||||
<li>git</li>
|
||||
</ul>
|
||||
|
||||
Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget</pre>
|
||||
Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget</pre>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
104
SQCSim2021/external/glew210/doc/credits.html
vendored
Normal file
104
SQCSim2021/external/glew210/doc/credits.html
vendored
Normal file
@@ -0,0 +1,104 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<p><a href="https://github.com/nigels-com/glew#copyright-and-licensing">
|
||||
Author, copyright and licensing information</a> on github.</p>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
BIN
SQCSim2021/external/glew210/doc/github.png
vendored
Normal file
BIN
SQCSim2021/external/glew210/doc/github.png
vendored
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After Width: | Height: | Size: 1.2 KiB |
187
SQCSim2021/external/glew210/doc/glew.css
vendored
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187
SQCSim2021/external/glew210/doc/glew.css
vendored
Normal file
@@ -0,0 +1,187 @@
|
||||
h1
|
||||
{
|
||||
color: black;
|
||||
font: 23px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 18px;
|
||||
}
|
||||
|
||||
h2
|
||||
{
|
||||
color: black;
|
||||
font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: left;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 18px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
h3
|
||||
{
|
||||
color: black;
|
||||
font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
small
|
||||
{
|
||||
font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
}
|
||||
|
||||
body
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
td
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
}
|
||||
|
||||
tt
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
}
|
||||
/* color: maroon; */
|
||||
|
||||
td.num
|
||||
{
|
||||
color: lightgrey;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
blockquote
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
margin-bottom: 6px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
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|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
pre
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
background: #f0f0f0;
|
||||
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|
||||
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|
||||
margin-right: 40px;
|
||||
margin-bottom: 6px;
|
||||
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|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
p
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
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text-align: left;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 6px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
p.right
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
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|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 6px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
p.pre
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
font: 10pt "Courier New", "Courier", monospace;
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 6px;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 6px;
|
||||
padding-left: 6px;
|
||||
padding-right: 6px;
|
||||
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||||
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|
||||
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|
||||
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a:link
|
||||
{
|
||||
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||||
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||||
a:visited
|
||||
{
|
||||
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|
||||
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|
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|
||||
|
||||
a:hover
|
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{
|
||||
color: rgb(220,20,60);
|
||||
text-decoration: underline;
|
||||
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|
||||
}
|
||||
|
||||
ul
|
||||
{
|
||||
list-style-type: disc;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 3px;
|
||||
}
|
||||
|
||||
ul.none
|
||||
{
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
ol
|
||||
{
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 12px;
|
||||
}
|
||||
|
||||
hr
|
||||
{
|
||||
color: maroon;
|
||||
background-color: maroon;
|
||||
height: 1px;
|
||||
border: 0px;
|
||||
width: 80%;
|
||||
}
|
924
SQCSim2021/external/glew210/doc/glew.html
vendored
Normal file
924
SQCSim2021/external/glew210/doc/glew.html
vendored
Normal file
@@ -0,0 +1,924 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported OpenGL Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/compressed_3DC_texture.txt">AMD_compressed_3DC_texture</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/compressed_ATC_texture.txt">AMD_compressed_ATC_texture</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/framebuffer_sample_positions.txt">AMD_framebuffer_sample_positions</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gcn_shader.txt">AMD_gcn_shader</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_half_float.txt">AMD_gpu_shader_half_float</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int16.txt">AMD_gpu_shader_int16</a></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt">AMD_gpu_shader_int64</a></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt">AMD_occlusion_query_event</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/program_binary_Z400.txt">AMD_program_binary_Z400</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt">AMD_shader_atomic_counter_ops</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_ballot.txt">AMD_shader_ballot</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt">AMD_shader_explicit_vertex_parameter</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt">AMD_shader_stencil_value_export</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_gather_bias_lod.txt">AMD_texture_gather_bias_lod</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt">AMD_transform_feedback4</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ANDROID/extension_pack_es31a.txt">ANDROID_extension_pack_es31a</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/clip_distance.txt">APPLE_clip_distance</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/color_buffer_packed_float.txt">APPLE_color_buffer_packed_float</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/copy_texture_levels.txt">APPLE_copy_texture_levels</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/framebuffer_multisample.txt">APPLE_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td>APPLE_pixel_buffer</td></tr>
|
||||
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
|
||||
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
|
||||
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
|
||||
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/sync.txt">APPLE_sync</a></td></tr>
|
||||
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_2D_limited_npot.txt">APPLE_texture_2D_limited_npot</a></td></tr>
|
||||
<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_format_BGRA8888.txt">APPLE_texture_format_BGRA8888</a></td></tr>
|
||||
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_max_level.txt">APPLE_texture_max_level</a></td></tr>
|
||||
<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_packed_float.txt">APPLE_texture_packed_float</a></td></tr>
|
||||
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
|
||||
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
|
||||
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
|
||||
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
|
||||
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt">ARB_ES3_1_compatibility</a></td></tr>
|
||||
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt">ARB_ES3_2_compatibility</a></td></tr>
|
||||
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
|
||||
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
|
||||
<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
|
||||
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
|
||||
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
|
||||
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
|
||||
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
|
||||
<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
|
||||
<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
|
||||
<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clip_control.txt">ARB_clip_control</a></td></tr>
|
||||
<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
|
||||
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
|
||||
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
|
||||
<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
|
||||
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
|
||||
<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt">ARB_conditional_render_inverted</a></td></tr>
|
||||
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
|
||||
<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cull_distance.txt">ARB_cull_distance</a></td></tr>
|
||||
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
|
||||
<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
|
||||
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/derivative_control.txt">ARB_derivative_control</a></td></tr>
|
||||
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/direct_state_access.txt">ARB_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
|
||||
<tr><td class="num">112</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
|
||||
<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
|
||||
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
|
||||
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
|
||||
<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
|
||||
<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
|
||||
<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
|
||||
<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt">ARB_fragment_shader_interlock</a></td></tr>
|
||||
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
|
||||
<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">126</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">127</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
|
||||
<tr><td class="num">128</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt">ARB_get_texture_sub_image</a></td></tr>
|
||||
<tr><td class="num">129</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gl_spirv.txt">ARB_gl_spirv</a></td></tr>
|
||||
<tr><td class="num">130</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">131</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
|
||||
<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt">ARB_gpu_shader_int64</a></td></tr>
|
||||
<tr><td class="num">133</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
|
||||
<tr><td class="num">134</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
|
||||
<tr><td class="num">135</td><td> </td><td>ARB_imaging</td></tr>
|
||||
<tr><td class="num">136</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
|
||||
<tr><td class="num">137</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">138</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
|
||||
<tr><td class="num">139</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
|
||||
<tr><td class="num">140</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
|
||||
<tr><td class="num">141</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
|
||||
<tr><td class="num">142</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
|
||||
<tr><td class="num">143</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
|
||||
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
|
||||
<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">146</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">147</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
|
||||
<tr><td class="num">148</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
|
||||
<tr><td class="num">150</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt">ARB_parallel_shader_compile</a></td></tr>
|
||||
<tr><td class="num">151</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt">ARB_pipeline_statistics_query</a></td></tr>
|
||||
<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
|
||||
<tr><td class="num">154</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
|
||||
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/polygon_offset_clamp.txt">ARB_polygon_offset_clamp</a></td></tr>
|
||||
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt">ARB_post_depth_coverage</a></td></tr>
|
||||
<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
|
||||
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
|
||||
<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
|
||||
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
|
||||
<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
|
||||
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
|
||||
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_locations.txt">ARB_sample_locations</a></td></tr>
|
||||
<tr><td class="num">165</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
|
||||
<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
|
||||
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
|
||||
<tr><td class="num">168</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
|
||||
<tr><td class="num">169</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">170</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counter_ops.txt">ARB_shader_atomic_counter_ops</a></td></tr>
|
||||
<tr><td class="num">171</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
|
||||
<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_ballot.txt">ARB_shader_ballot</a></td></tr>
|
||||
<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
|
||||
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_clock.txt">ARB_shader_clock</a></td></tr>
|
||||
<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
|
||||
<tr><td class="num">176</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
|
||||
<tr><td class="num">177</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">178</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
|
||||
<tr><td class="num">179</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
|
||||
<tr><td class="num">180</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
|
||||
<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
|
||||
<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
|
||||
<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt">ARB_shader_texture_image_samples</a></td></tr>
|
||||
<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
|
||||
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt">ARB_shader_viewport_layer_array</a></td></tr>
|
||||
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
|
||||
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
|
||||
<tr><td class="num">189</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
|
||||
<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
|
||||
<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
|
||||
<tr><td class="num">192</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">193</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt">ARB_sparse_buffer</a></td></tr>
|
||||
<tr><td class="num">194</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
|
||||
<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture2.txt">ARB_sparse_texture2</a></td></tr>
|
||||
<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt">ARB_sparse_texture_clamp</a></td></tr>
|
||||
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/spirv_extensions.txt">ARB_spirv_extensions</a></td></tr>
|
||||
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
|
||||
<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
|
||||
<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
|
||||
<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_barrier.txt">ARB_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">203</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
|
||||
<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
|
||||
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
|
||||
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
|
||||
<tr><td class="num">208</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
|
||||
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">213</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
|
||||
<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">215</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_anisotropic.txt">ARB_texture_filter_anisotropic</a></td></tr>
|
||||
<tr><td class="num">216</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt">ARB_texture_filter_minmax</a></td></tr>
|
||||
<tr><td class="num">217</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
|
||||
<tr><td class="num">218</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
|
||||
<tr><td class="num">219</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
|
||||
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">221</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
|
||||
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
|
||||
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
|
||||
<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
|
||||
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
|
||||
<tr><td class="num">228</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
|
||||
<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
|
||||
<tr><td class="num">230</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
|
||||
<tr><td class="num">231</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">232</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
|
||||
<tr><td class="num">233</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
|
||||
<tr><td class="num">234</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
|
||||
<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
|
||||
<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt">ARB_transform_feedback_overflow_query</a></td></tr>
|
||||
<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
|
||||
<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
|
||||
<tr><td class="num">240</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">241</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">242</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
|
||||
<tr><td class="num">244</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
|
||||
<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td class="num">246</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
|
||||
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
|
||||
<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
|
||||
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
|
||||
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">252</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/mali_program_binary.txt">ARM_mali_program_binary</a></td></tr>
|
||||
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/mali_shader_binary.txt">ARM_mali_shader_binary</a></td></tr>
|
||||
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/rgba8.txt">ARM_rgba8</a></td></tr>
|
||||
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch.txt">ARM_shader_framebuffer_fetch</a></td></tr>
|
||||
<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch_depth_stencil.txt">ARM_shader_framebuffer_fetch_depth_stencil</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">257</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
|
||||
<tr><td class="num">258</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">259</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
|
||||
<tr><td class="num">260</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
|
||||
<tr><td class="num">263</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
|
||||
<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
|
||||
<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
|
||||
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
|
||||
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
|
||||
<tr><td class="num">269</td><td> </td><td>ATI_shader_texture_lod</td></tr>
|
||||
<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">271</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
|
||||
<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
|
||||
<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
|
||||
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
|
||||
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">EGL_KHR_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">279</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">EGL_NV_robustness_video_memory_purge</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">280</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
|
||||
<tr><td class="num">281</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
|
||||
<tr><td class="num">282</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/EGL_image_array.txt">EXT_EGL_image_array</a></td></tr>
|
||||
<tr><td class="num">283</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/YUV_target.txt">EXT_YUV_target</a></td></tr>
|
||||
<tr><td class="num">284</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
|
||||
<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/base_instance.txt">EXT_base_instance</a></td></tr>
|
||||
<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
|
||||
<tr><td class="num">287</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
|
||||
<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
|
||||
<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
|
||||
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_extended.txt">EXT_blend_func_extended</a></td></tr>
|
||||
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
|
||||
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
|
||||
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
|
||||
<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
|
||||
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/buffer_storage.txt">EXT_buffer_storage</a></td></tr>
|
||||
<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clear_texture.txt">EXT_clear_texture</a></td></tr>
|
||||
<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_cull_distance.txt">EXT_clip_cull_distance</a></td></tr>
|
||||
<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
|
||||
<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
|
||||
<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_buffer_float.txt">EXT_color_buffer_float</a></td></tr>
|
||||
<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_buffer_half_float.txt">EXT_color_buffer_half_float</a></td></tr>
|
||||
<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
|
||||
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
|
||||
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compressed_ETC1_RGB8_sub_texture.txt">EXT_compressed_ETC1_RGB8_sub_texture</a></td></tr>
|
||||
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/conservative_depth.txt">EXT_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
|
||||
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
|
||||
<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_image.txt">EXT_copy_image</a></td></tr>
|
||||
<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
|
||||
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/debug_label.txt">EXT_debug_label</a></td></tr>
|
||||
<tr><td class="num">312</td><td> </td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
|
||||
<tr><td class="num">313</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
|
||||
<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/discard_framebuffer.txt">EXT_discard_framebuffer</a></td></tr>
|
||||
<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers.txt">EXT_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
|
||||
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers_indexed.txt">EXT_draw_buffers_indexed</a></td></tr>
|
||||
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_elements_base_vertex.txt">EXT_draw_elements_base_vertex</a></td></tr>
|
||||
<tr><td class="num">320</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">321</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
|
||||
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_buffer.txt">EXT_external_buffer</a></td></tr>
|
||||
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/float_blend.txt">EXT_float_blend</a></td></tr>
|
||||
<tr><td class="num">324</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
|
||||
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/frag_depth.txt">EXT_frag_depth</a></td></tr>
|
||||
<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
|
||||
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
|
||||
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">331</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/geometry_shader.txt">EXT_geometry_point_size</a></td></tr>
|
||||
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/geometry_shader.txt">EXT_geometry_shader</a></td></tr>
|
||||
<tr><td class="num">334</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">335</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
|
||||
<tr><td class="num">336</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
|
||||
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/gpu_shader5.txt">EXT_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
|
||||
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
|
||||
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
|
||||
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
|
||||
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
|
||||
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/instanced_arrays.txt">EXT_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
|
||||
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/map_buffer_range.txt">EXT_map_buffer_range</a></td></tr>
|
||||
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects.txt">EXT_memory_object</a></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt">EXT_memory_object_fd</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt">EXT_memory_object_win32</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_indirect.txt">EXT_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multiple_textures.txt">EXT_multiple_textures</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multisample_compatibility.txt">EXT_multisample_compatibility</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture.txt">EXT_multisampled_render_to_texture</a></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture2.txt">EXT_multisampled_render_to_texture2</a></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multiview_draw_buffers.txt">EXT_multiview_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt">EXT_polygon_offset_clamp</a></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt">EXT_post_depth_coverage</a></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pvrtc_sRGB.txt">EXT_pvrtc_sRGB</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">EXT_raster_multisample</a></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/read_format_bgra.txt">EXT_read_format_bgra</a></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/render_snorm.txt">EXT_render_snorm</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sRGB.txt">EXT_sRGB</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sRGB_write_control.txt">EXT_sRGB_write_control</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects.txt">EXT_semaphore</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt">EXT_semaphore_fd</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt">EXT_semaphore_win32</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch.txt">EXT_shader_framebuffer_fetch</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_group_vote.txt">EXT_shader_group_vote</a></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_implicit_conversions.txt">EXT_shader_implicit_conversions</a></td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_io_blocks.txt">EXT_shader_io_blocks</a></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_non_constant_global_initializers.txt">EXT_shader_non_constant_global_initializers</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage.txt">EXT_shader_pixel_local_storage</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage2.txt">EXT_shader_pixel_local_storage2</a></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_texture_lod.txt">EXT_shader_texture_lod</a></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_samplers.txt">EXT_shadow_samplers</a></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture.txt">EXT_sparse_texture</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt">EXT_sparse_texture2</a></td></tr>
|
||||
<tr><td class="num">400</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
|
||||
<tr><td class="num">401</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
|
||||
<tr><td class="num">402</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
|
||||
<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
|
||||
<tr><td class="num">404</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
|
||||
<tr><td class="num">405</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
|
||||
<tr><td class="num">406</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
|
||||
<tr><td class="num">407</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">408</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt">EXT_texture_compression_astc_decode_mode</a></td></tr>
|
||||
<tr><td class="num">409</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt">EXT_texture_compression_astc_decode_mode_rgb9e5</a></td></tr>
|
||||
<tr><td class="num">410</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_bptc.txt">EXT_texture_compression_bptc</a></td></tr>
|
||||
<tr><td class="num">411</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">412</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
|
||||
<tr><td class="num">413</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">414</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
|
||||
<tr><td class="num">415</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">416</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_cube_map_array.txt">EXT_texture_cube_map_array</a></td></tr>
|
||||
<tr><td class="num">417</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">418</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
|
||||
<tr><td class="num">419</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">420</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">421</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">422</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
|
||||
<tr><td class="num">423</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt">EXT_texture_filter_minmax</a></td></tr>
|
||||
<tr><td class="num">424</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_format_BGRA8888.txt">EXT_texture_format_BGRA8888</a></td></tr>
|
||||
<tr><td class="num">425</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
|
||||
<tr><td class="num">426</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">427</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
|
||||
<tr><td class="num">428</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_norm16.txt">EXT_texture_norm16</a></td></tr>
|
||||
<tr><td class="num">429</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
|
||||
<tr><td class="num">430</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
|
||||
<tr><td class="num">431</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">432</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_rg.txt">EXT_texture_rg</a></td></tr>
|
||||
<tr><td class="num">433</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
|
||||
<tr><td class="num">434</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_R8.txt">EXT_texture_sRGB_R8</a></td></tr>
|
||||
<tr><td class="num">435</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_RG8.txt">EXT_texture_sRGB_RG8</a></td></tr>
|
||||
<tr><td class="num">436</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
|
||||
<tr><td class="num">437</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
|
||||
<tr><td class="num">438</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
|
||||
<tr><td class="num">439</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_storage.txt">EXT_texture_storage</a></td></tr>
|
||||
<tr><td class="num">440</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">441</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_type_2_10_10_10_REV.txt">EXT_texture_type_2_10_10_10_REV</a></td></tr>
|
||||
<tr><td class="num">442</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_view.txt">EXT_texture_view</a></td></tr>
|
||||
<tr><td class="num">443</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
|
||||
<tr><td class="num">444</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">445</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/unpack_subimage.txt">EXT_unpack_subimage</a></td></tr>
|
||||
<tr><td class="num">446</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
|
||||
<tr><td class="num">447</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">448</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_setXXX.txt">EXT_vertex_array_setXXX</a></td></tr>
|
||||
<tr><td class="num">449</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">450</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">451</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
|
||||
<tr><td class="num">452</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt">EXT_win32_keyed_mutex</a></td></tr>
|
||||
<tr><td class="num">453</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/window_rectangles.txt">EXT_window_rectangles</a></td></tr>
|
||||
<tr><td class="num">454</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">455</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
|
||||
<tr><td class="num">456</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">457</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">458</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
|
||||
<tr><td class="num">459</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
|
||||
<tr><td class="num">460</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">461</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">462</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">463</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
|
||||
<tr><td class="num">464</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
|
||||
<tr><td class="num">465</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">466</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">467</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
|
||||
<tr><td class="num">468</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">469</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt">INTEL_conservative_rasterization</a></td></tr>
|
||||
<tr><td class="num">470</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr>
|
||||
<tr><td class="num">471</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt">INTEL_framebuffer_CMAA</a></td></tr>
|
||||
<tr><td class="num">472</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
|
||||
<tr><td class="num">473</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
|
||||
<tr><td class="num">474</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr>
|
||||
<tr><td class="num">475</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">476</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr>
|
||||
<tr><td class="num">477</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr>
|
||||
<tr><td class="num">478</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">479</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr>
|
||||
<tr><td class="num">480</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/no_error.txt">KHR_no_error</a></td></tr>
|
||||
<tr><td class="num">481</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt">KHR_parallel_shader_compile</a></td></tr>
|
||||
<tr><td class="num">482</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr>
|
||||
<tr><td class="num">483</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr>
|
||||
<tr><td class="num">484</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr>
|
||||
<tr><td class="num">485</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
|
||||
<tr><td class="num">486</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt">KHR_texture_compression_astc_sliced_3d</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">487</td><td> </td><td>KTX_buffer_region</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">488</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">489</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
|
||||
<tr><td class="num">490</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
|
||||
<tr><td class="num">491</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt">MESA_shader_integer_functions</a></td></tr>
|
||||
<tr><td class="num">492</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
|
||||
<tr><td class="num">493</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">494</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_blend_equation_advanced_multi_draw_buffers.txt">NVX_blend_equation_advanced_multi_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">495</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
|
||||
<tr><td class="num">496</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
|
||||
<tr><td class="num">497</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_linked_gpu_multicast.txt">NVX_linked_gpu_multicast</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">498</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/3dvision_settings.txt">NV_3dvision_settings</a></td></tr>
|
||||
<tr><td class="num">499</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/EGL_stream_consumer_external.txt">NV_EGL_stream_consumer_external</a></td></tr>
|
||||
<tr><td class="num">500</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/alpha_to_coverage_dither_control.txt">NV_alpha_to_coverage_dither_control</a></td></tr>
|
||||
<tr><td class="num">501</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bgr.txt">NV_bgr</a></td></tr>
|
||||
<tr><td class="num">502</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">503</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
|
||||
<tr><td class="num">504</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
|
||||
<tr><td class="num">505</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
|
||||
<tr><td class="num">506</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
|
||||
<tr><td class="num">507</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_minmax_factor.txt">NV_blend_minmax_factor</a></td></tr>
|
||||
<tr><td class="num">508</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
|
||||
<tr><td class="num">509</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt">NV_clip_space_w_scaling</a></td></tr>
|
||||
<tr><td class="num">510</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/command_list.txt">NV_command_list</a></td></tr>
|
||||
<tr><td class="num">511</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
|
||||
<tr><td class="num">512</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
|
||||
<tr><td class="num">513</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr>
|
||||
<tr><td class="num">514</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt">NV_conservative_raster_dilate</a></td></tr>
|
||||
<tr><td class="num">515</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt">NV_conservative_raster_pre_snap_triangles</a></td></tr>
|
||||
<tr><td class="num">516</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_buffer.txt">NV_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">517</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
|
||||
<tr><td class="num">518</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">519</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
|
||||
<tr><td class="num">520</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">521</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">522</td><td> </td><td>NV_depth_range_unclamped</td></tr>
|
||||
<tr><td class="num">523</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/draw_buffers.txt">NV_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">524</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/draw_instanced.txt">NV_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">525</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
|
||||
<tr><td class="num">526</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt">NV_draw_vulkan_image</a></td></tr>
|
||||
<tr><td class="num">527</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
|
||||
<tr><td class="num">528</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_attrib_location.txt">NV_explicit_attrib_location</a></td></tr>
|
||||
<tr><td class="num">529</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
|
||||
<tr><td class="num">530</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fbo_color_attachments.txt">NV_fbo_color_attachments</a></td></tr>
|
||||
<tr><td class="num">531</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
|
||||
<tr><td class="num">532</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fill_rectangle.txt">NV_fill_rectangle</a></td></tr>
|
||||
<tr><td class="num">533</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">534</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
|
||||
<tr><td class="num">535</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt">NV_fragment_coverage_to_color</a></td></tr>
|
||||
<tr><td class="num">536</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
|
||||
<tr><td class="num">537</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
|
||||
<tr><td class="num">538</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
|
||||
<tr><td class="num">539</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
|
||||
<tr><td class="num">540</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt">NV_fragment_shader_interlock</a></td></tr>
|
||||
<tr><td class="num">541</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_blit.txt">NV_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">542</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">NV_framebuffer_mixed_samples</a></td></tr>
|
||||
<tr><td class="num">543</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_multisample.txt">NV_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">544</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">545</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/generate_mipmap_sRGB.txt">NV_generate_mipmap_sRGB</a></td></tr>
|
||||
<tr><td class="num">546</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
|
||||
<tr><td class="num">547</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">548</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt">NV_geometry_shader_passthrough</a></td></tr>
|
||||
<tr><td class="num">549</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_multicast.txt">NV_gpu_multicast</a></td></tr>
|
||||
<tr><td class="num">550</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
|
||||
<tr><td class="num">551</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
|
||||
<tr><td class="num">552</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
|
||||
<tr><td class="num">553</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
|
||||
<tr><td class="num">554</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">555</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
|
||||
<tr><td class="num">556</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/image_formats.txt">NV_image_formats</a></td></tr>
|
||||
<tr><td class="num">557</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/instanced_arrays.txt">NV_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">558</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt">NV_internalformat_sample_query</a></td></tr>
|
||||
<tr><td class="num">559</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
|
||||
<tr><td class="num">560</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">561</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
|
||||
<tr><td class="num">562</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/non_square_matrices.txt">NV_non_square_matrices</a></td></tr>
|
||||
<tr><td class="num">563</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">564</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pack_subimage.txt">NV_pack_subimage</a></td></tr>
|
||||
<tr><td class="num">565</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">566</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_float.txt">NV_packed_float</a></td></tr>
|
||||
<tr><td class="num">567</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_float.txt">NV_packed_float_linear</a></td></tr>
|
||||
<tr><td class="num">568</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
|
||||
<tr><td class="num">569</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
|
||||
<tr><td class="num">570</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
|
||||
<tr><td class="num">571</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt">NV_path_rendering_shared_edge</a></td></tr>
|
||||
<tr><td class="num">572</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_buffer_object.txt">NV_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">573</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
|
||||
<tr><td class="num">574</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/platform_binary.txt">NV_platform_binary</a></td></tr>
|
||||
<tr><td class="num">575</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
|
||||
<tr><td class="num">576</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/polygon_mode.txt">NV_polygon_mode</a></td></tr>
|
||||
<tr><td class="num">577</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">578</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
|
||||
<tr><td class="num">579</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt">NV_read_depth</a></td></tr>
|
||||
<tr><td class="num">580</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt">NV_read_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">581</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt">NV_read_stencil</a></td></tr>
|
||||
<tr><td class="num">582</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
|
||||
<tr><td class="num">583</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
|
||||
<tr><td class="num">584</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">NV_robustness_video_memory_purge</a></td></tr>
|
||||
<tr><td class="num">585</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/sRGB_formats.txt">NV_sRGB_formats</a></td></tr>
|
||||
<tr><td class="num">586</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/sample_locations.txt">NV_sample_locations</a></td></tr>
|
||||
<tr><td class="num">587</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt">NV_sample_mask_override_coverage</a></td></tr>
|
||||
<tr><td class="num">588</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
|
||||
<tr><td class="num">589</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
|
||||
<tr><td class="num">590</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float64.txt">NV_shader_atomic_float64</a></td></tr>
|
||||
<tr><td class="num">591</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt">NV_shader_atomic_fp16_vector</a></td></tr>
|
||||
<tr><td class="num">592</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
|
||||
<tr><td class="num">593</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
|
||||
<tr><td class="num">594</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_noperspective_interpolation.txt">NV_shader_noperspective_interpolation</a></td></tr>
|
||||
<tr><td class="num">595</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
|
||||
<tr><td class="num">596</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
|
||||
<tr><td class="num">597</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
|
||||
<tr><td class="num">598</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shadow_samplers_array.txt">NV_shadow_samplers_array</a></td></tr>
|
||||
<tr><td class="num">599</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shadow_samplers_cube.txt">NV_shadow_samplers_cube</a></td></tr>
|
||||
<tr><td class="num">600</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/stereo_view_rendering.txt">NV_stereo_view_rendering</a></td></tr>
|
||||
<tr><td class="num">601</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
|
||||
<tr><td class="num">602</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
|
||||
<tr><td class="num">603</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
|
||||
<tr><td class="num">604</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_array.txt">NV_texture_array</a></td></tr>
|
||||
<tr><td class="num">605</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">606</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_border_clamp.txt">NV_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">607</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_latc.txt">NV_texture_compression_latc</a></td></tr>
|
||||
<tr><td class="num">608</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_s3tc.txt">NV_texture_compression_s3tc</a></td></tr>
|
||||
<tr><td class="num">609</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_s3tc_update.txt">NV_texture_compression_s3tc_update</a></td></tr>
|
||||
<tr><td class="num">610</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
|
||||
<tr><td class="num">611</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
|
||||
<tr><td class="num">612</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
|
||||
<tr><td class="num">613</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">614</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_npot_2D_mipmap.txt">NV_texture_npot_2D_mipmap</a></td></tr>
|
||||
<tr><td class="num">615</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">616</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle_compressed.txt">NV_texture_rectangle_compressed</a></td></tr>
|
||||
<tr><td class="num">617</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
|
||||
<tr><td class="num">618</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
|
||||
<tr><td class="num">619</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
|
||||
<tr><td class="num">620</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">621</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">622</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt">NV_uniform_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">623</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
|
||||
<tr><td class="num">624</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">625</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
|
||||
<tr><td class="num">626</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
|
||||
<tr><td class="num">627</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">628</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
|
||||
<tr><td class="num">629</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
|
||||
<tr><td class="num">630</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
|
||||
<tr><td class="num">631</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
|
||||
<tr><td class="num">632</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
|
||||
<tr><td class="num">633</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
|
||||
<tr><td class="num">634</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">635</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array.txt">NV_viewport_array</a></td></tr>
|
||||
<tr><td class="num">636</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr>
|
||||
<tr><td class="num">637</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_swizzle.txt">NV_viewport_swizzle</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">638</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">639</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">640</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">641</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">642</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview.txt">OVR_multiview</a></td></tr>
|
||||
<tr><td class="num">643</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview2.txt">OVR_multiview2</a></td></tr>
|
||||
<tr><td class="num">644</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview_multisampled_render_to_texture.txt">OVR_multiview_multisampled_render_to_texture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">645</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">646</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">647</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/alpha_test.txt">QCOM_alpha_test</a></td></tr>
|
||||
<tr><td class="num">648</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/binning_control.txt">QCOM_binning_control</a></td></tr>
|
||||
<tr><td class="num">649</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/driver_control.txt">QCOM_driver_control</a></td></tr>
|
||||
<tr><td class="num">650</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/extended_get.txt">QCOM_extended_get</a></td></tr>
|
||||
<tr><td class="num">651</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/extended_get2.txt">QCOM_extended_get2</a></td></tr>
|
||||
<tr><td class="num">652</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/framebuffer_foveated.txt">QCOM_framebuffer_foveated</a></td></tr>
|
||||
<tr><td class="num">653</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/performance_monitor_global_mode.txt">QCOM_perfmon_global_mode</a></td></tr>
|
||||
<tr><td class="num">654</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/shader_framebuffer_fetch_noncoherent.txt">QCOM_shader_framebuffer_fetch_noncoherent</a></td></tr>
|
||||
<tr><td class="num">655</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/tiled_rendering.txt">QCOM_tiled_rendering</a></td></tr>
|
||||
<tr><td class="num">656</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/writeonly_rendering.txt">QCOM_writeonly_rendering</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">657</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
|
||||
<tr><td class="num">658</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
|
||||
<tr><td class="num">659</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
|
||||
<tr><td class="num">660</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
|
||||
<tr><td class="num">661</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
|
||||
<tr><td class="num">662</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
|
||||
<tr><td class="num">663</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">664</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">665</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">666</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/clip_band_hint.txt">SGIS_clip_band_hint</a></td></tr>
|
||||
<tr><td class="num">667</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">668</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">669</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_function.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">670</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">671</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/line_texgen.txt">SGIS_line_texgen</a></td></tr>
|
||||
<tr><td class="num">672</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">673</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multitexture.txt">SGIS_multitexture</a></td></tr>
|
||||
<tr><td class="num">674</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">675</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">676</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/shared_multisample.txt">SGIS_shared_multisample</a></td></tr>
|
||||
<tr><td class="num">677</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">678</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">679</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">680</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">681</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">682</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">683</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">684</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">685</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">686</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">687</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_g_instruments.txt">SGIX_bali_g_instruments</a></td></tr>
|
||||
<tr><td class="num">688</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_r_instruments.txt">SGIX_bali_r_instruments</a></td></tr>
|
||||
<tr><td class="num">689</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_timer_instruments.txt">SGIX_bali_timer_instruments</a></td></tr>
|
||||
<tr><td class="num">690</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">691</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_cadd.txt">SGIX_blend_cadd</a></td></tr>
|
||||
<tr><td class="num">692</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_cmultiply.txt">SGIX_blend_cmultiply</a></td></tr>
|
||||
<tr><td class="num">693</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt">SGIX_calligraphic_fragment</a></td></tr>
|
||||
<tr><td class="num">694</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">695</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/color_matrix_accuracy.txt">SGIX_color_matrix_accuracy</a></td></tr>
|
||||
<tr><td class="num">696</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/color_table_index_mode.txt">SGIX_color_table_index_mode</a></td></tr>
|
||||
<tr><td class="num">697</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/complex_polar.txt">SGIX_complex_polar</a></td></tr>
|
||||
<tr><td class="num">698</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">699</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/cube_map.txt">SGIX_cube_map</a></td></tr>
|
||||
<tr><td class="num">700</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/cylinder_texgen.txt">SGIX_cylinder_texgen</a></td></tr>
|
||||
<tr><td class="num">701</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/datapipe.txt">SGIX_datapipe</a></td></tr>
|
||||
<tr><td class="num">702</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/decimation.txt">SGIX_decimation</a></td></tr>
|
||||
<tr><td class="num">703</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_pass_instrument.txt">SGIX_depth_pass_instrument</a></td></tr>
|
||||
<tr><td class="num">704</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">705</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/dvc.txt">SGIX_dvc</a></td></tr>
|
||||
<tr><td class="num">706</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">707</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_blend.txt">SGIX_fog_blend</a></td></tr>
|
||||
<tr><td class="num">708</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_factor_to_alpha.txt">SGIX_fog_factor_to_alpha</a></td></tr>
|
||||
<tr><td class="num">709</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_layers.txt">SGIX_fog_layers</a></td></tr>
|
||||
<tr><td class="num">710</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">711</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_patchy.txt">SGIX_fog_patchy</a></td></tr>
|
||||
<tr><td class="num">712</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_scale.txt">SGIX_fog_scale</a></td></tr>
|
||||
<tr><td class="num">713</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">714</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_lighting_space.txt">SGIX_fragment_lighting_space</a></td></tr>
|
||||
<tr><td class="num">715</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">716</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragments_instrument.txt">SGIX_fragments_instrument</a></td></tr>
|
||||
<tr><td class="num">717</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">718</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/icc_texture.txt">SGIX_icc_texture</a></td></tr>
|
||||
<tr><td class="num">719</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/igloo_interface.txt">SGIX_igloo_interface</a></td></tr>
|
||||
<tr><td class="num">720</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/image_compression.txt">SGIX_image_compression</a></td></tr>
|
||||
<tr><td class="num">721</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/impact_pixel_texture.txt">SGIX_impact_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">722</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/instrument_error.txt">SGIX_instrument_error</a></td></tr>
|
||||
<tr><td class="num">723</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">724</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">725</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/line_quality_hint.txt">SGIX_line_quality_hint</a></td></tr>
|
||||
<tr><td class="num">726</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">727</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/mpeg1.txt">SGIX_mpeg1</a></td></tr>
|
||||
<tr><td class="num">728</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/mpeg2.txt">SGIX_mpeg2</a></td></tr>
|
||||
<tr><td class="num">729</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/nonlinear_lighting_pervertex.txt">SGIX_nonlinear_lighting_pervertex</a></td></tr>
|
||||
<tr><td class="num">730</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/nurbs_eval.txt">SGIX_nurbs_eval</a></td></tr>
|
||||
<tr><td class="num">731</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/occlusion_instrument.txt">SGIX_occlusion_instrument</a></td></tr>
|
||||
<tr><td class="num">732</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/packed_6bytes.txt">SGIX_packed_6bytes</a></td></tr>
|
||||
<tr><td class="num">733</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">734</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">735</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_lod.txt">SGIX_pixel_texture_lod</a></td></tr>
|
||||
<tr><td class="num">736</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt">SGIX_pixel_tiles</a></td></tr>
|
||||
<tr><td class="num">737</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt">SGIX_polynomial_ffd</a></td></tr>
|
||||
<tr><td class="num">738</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/quad_mesh.txt">SGIX_quad_mesh</a></td></tr>
|
||||
<tr><td class="num">739</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">740</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">741</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt">SGIX_scalebias_hint</a></td></tr>
|
||||
<tr><td class="num">742</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">743</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">744</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/slim.txt">SGIX_slim</a></td></tr>
|
||||
<tr><td class="num">745</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/spotlight_cutoff.txt">SGIX_spotlight_cutoff</a></td></tr>
|
||||
<tr><td class="num">746</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">747</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/subdiv_patch.txt">SGIX_subdiv_patch</a></td></tr>
|
||||
<tr><td class="num">748</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/subsample.txt">SGIX_subsample</a></td></tr>
|
||||
<tr><td class="num">749</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">750</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">751</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">752</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">753</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_mipmap_anisotropic.txt">SGIX_texture_mipmap_anisotropic</a></td></tr>
|
||||
<tr><td class="num">754</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">755</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_phase.txt">SGIX_texture_phase</a></td></tr>
|
||||
<tr><td class="num">756</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">757</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">758</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_supersample.txt">SGIX_texture_supersample</a></td></tr>
|
||||
<tr><td class="num">759</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vector_ops.txt">SGIX_vector_ops</a></td></tr>
|
||||
<tr><td class="num">760</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_array_object.txt">SGIX_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">761</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">762</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">763</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td class="num">764</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb_subsample.txt">SGIX_ycrcb_subsample</a></td></tr>
|
||||
<tr><td class="num">765</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcba.txt">SGIX_ycrcba</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">766</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">767</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">768</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/complex.txt">SGI_complex</a></td></tr>
|
||||
<tr><td class="num">769</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/complex_type.txt">SGI_complex_type</a></td></tr>
|
||||
<tr><td class="num">770</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/fft.txt">SGI_fft</a></td></tr>
|
||||
<tr><td class="num">771</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">772</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">773</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">774</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">775</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">776</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">777</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">778</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">779</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">780</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">781</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/scene_markerXXX.txt">WIN_scene_markerXXX</a></td></tr>
|
||||
<tr><td class="num">782</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">783</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
BIN
SQCSim2021/external/glew210/doc/glew.png
vendored
Normal file
BIN
SQCSim2021/external/glew210/doc/glew.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.1 KiB |
29
SQCSim2021/external/glew210/doc/glew.txt
vendored
Normal file
29
SQCSim2021/external/glew210/doc/glew.txt
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2016, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
186
SQCSim2021/external/glew210/doc/glxew.html
vendored
Normal file
186
SQCSim2021/external/glew210/doc/glxew.html
vendored
Normal file
@@ -0,0 +1,186 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported GLX Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">ARB_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/create_context_no_error.txt">ARB_create_context_no_error</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td>ATI_pixel_format_float</td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td>ATI_render_texture</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_buffer_age.txt">EXT_buffer_age</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/import_context.txt">EXT_import_context</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_libglvnd.txt">EXT_libglvnd</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_stereo_tree.txt">EXT_stereo_tree</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/glx_query_renderer.txt">MESA_query_renderer</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_copy_buffer.txt">NV_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_delay_before_swap.txt">NV_delay_before_swap</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">NV_robustness_video_memory_purge</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_output.txt">NV_video_out</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td>SGIS_shared_multisample</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
|
||||
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
|
||||
<tr><td class="num">68</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
340
SQCSim2021/external/glew210/doc/gpl.txt
vendored
Normal file
340
SQCSim2021/external/glew210/doc/gpl.txt
vendored
Normal file
@@ -0,0 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
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|
||||
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|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
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|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
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|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
214
SQCSim2021/external/glew210/doc/index.html
vendored
Normal file
214
SQCSim2021/external/glew210/doc/index.html
vendored
Normal file
@@ -0,0 +1,214 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center">Download</td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<p>
|
||||
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
|
||||
open-source C/C++ extension loading library. GLEW provides efficient
|
||||
run-time mechanisms for determining which OpenGL extensions are
|
||||
supported on the target platform. OpenGL core and extension
|
||||
functionality is exposed in a single header file. GLEW has been
|
||||
tested on a variety of operating systems, including Windows, Linux,
|
||||
Mac OS X, FreeBSD, Irix, and Solaris.
|
||||
</p>
|
||||
|
||||
<h2>Downloads</h2>
|
||||
<p>
|
||||
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
|
||||
as source and precompiled binaries.<br/>
|
||||
The latest release is
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a>[07-31-17]:
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
<p>
|
||||
<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
|
||||
<tr>
|
||||
<td>
|
||||
<table border="0" cellpadding="3" cellspacing="0">
|
||||
<tr>
|
||||
<td></td>
|
||||
<td align="right"><b>Source</b></td>
|
||||
<td></td>
|
||||
<td align="left">
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.zip/download">ZIP</a> |
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.tgz/download">TGZ</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td align="right"><b>Binaries</b></td>
|
||||
<td></td>
|
||||
<td align="left">
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0-win32.zip/download">Windows 32-bit and 64-bit</a>
|
||||
</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p></p>
|
||||
<p>
|
||||
An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="https://github.com/nigels-com/glew">github</a><br/>
|
||||
<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/> </li>
|
||||
</ul>
|
||||
|
||||
<h2>Supported Extensions</h2>
|
||||
<p>
|
||||
The latest release contains support for OpenGL 4.6, compatibility and forward-compatible contexts and the following extensions:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="glew.html">OpenGL extensions</a>
|
||||
<li><a href="wglew.html">WGL extensions</a>
|
||||
<li><a href="glxew.html">GLX extensions</a>
|
||||
</ul>
|
||||
|
||||
<h2>News</h2>
|
||||
<ul>
|
||||
<li>[07-31-17] <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">GLEW 2.1.0</a> adds support for OpenGL 4.6, new extensions and minor bug fixes</li>
|
||||
<li>[07-24-16] <a href="https://sourceforge.net/projects/glew/files/glew/2.0.0/">GLEW 2.0.0</a> adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes</li>
|
||||
<li>[08-10-15] <a href="https://sourceforge.net/projects/glew/files/glew/1.13.0/">GLEW 1.13.0</a> adds support for new extensions, fixes minor bugs</li>
|
||||
<li>[26-01-15] <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">GLEW 1.12.0</a> fixes minor bugs and adds new extensions</li>
|
||||
<li>[08-11-14] <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">GLEW 1.11.0</a> adds support for OpenGL 4.5, new extensions</li>
|
||||
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
|
||||
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
|
||||
<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
|
||||
<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>
|
||||
<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li>
|
||||
<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
|
||||
<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
|
||||
<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li>
|
||||
<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
|
||||
<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
|
||||
<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
|
||||
<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
|
||||
<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
|
||||
<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
|
||||
<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=504079">GLEW 1.4.0</a> is released</li>
|
||||
<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
|
||||
<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=491113">GLEW 1.3.6</a> is released</li>
|
||||
<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
|
||||
<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
|
||||
<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
|
||||
<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
|
||||
<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=327647">GLEW 1.3.3</a> is released</li>
|
||||
<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
|
||||
<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
|
||||
<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
|
||||
<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
|
||||
<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
|
||||
<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
|
||||
<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
|
||||
</ul>
|
||||
|
||||
<h2>Links</h2>
|
||||
<ul>
|
||||
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
|
||||
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
|
||||
<li><a href="https://www.opengl.org/wiki/OpenGL_Extension">OpenGL Wiki: Extensions</a></li>
|
||||
<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
|
||||
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">Apple OpenGL Extensions Guide</a></li>
|
||||
</ul>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
228
SQCSim2021/external/glew210/doc/install.html
vendored
Normal file
228
SQCSim2021/external/glew210/doc/install.html
vendored
Normal file
@@ -0,0 +1,228 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center">Installation</td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Installation</h2>
|
||||
|
||||
<p>
|
||||
To use the shared library version of GLEW, you need to copy the
|
||||
headers and libraries into their destination directories. On Windows
|
||||
this typically boils down to copying:
|
||||
</p>
|
||||
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
|
||||
<tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td>
|
||||
<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
|
||||
<tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
|
||||
<tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
|
||||
<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
|
||||
</table>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
|
||||
<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
|
||||
Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
|
||||
Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
On Unix, typing <tt>make install</tt> will attempt to install GLEW
|
||||
into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
|
||||
customize the installation target via the <tt>GLEW_DEST</tt>
|
||||
environment variable if you do not have write access to these
|
||||
directories.
|
||||
</p>
|
||||
|
||||
<h2>Building Your Project with GLEW</h2>
|
||||
<p>
|
||||
There are two ways to build your project with GLEW.
|
||||
</p>
|
||||
<h3>Including the source files / project file</h3>
|
||||
<p>
|
||||
The simpler but less flexible way is to include <tt>glew.h</tt> and
|
||||
<tt>glew.c</tt> into your project. On Windows, you also need to
|
||||
define the <tt>GLEW_STATIC</tt> preprocessor token when building a
|
||||
static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
|
||||
token when building a dll. You also need to replace
|
||||
<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
|
||||
<tt><glew.h></tt> in your code and set the appropriate include
|
||||
flag (<tt>-I</tt>) to tell the compiler where to look for it. For
|
||||
example:
|
||||
</p>
|
||||
<p class="pre">
|
||||
#include <glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
<gl, glu, and glut functionality is available here><br>
|
||||
</p>
|
||||
<p>
|
||||
Depending on where you put <tt>glew.h</tt> you may also need to change
|
||||
the include directives in <tt>glew.c</tt>. Note that if you are using
|
||||
GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
|
||||
In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
|
||||
need to include it separately.
|
||||
</p>
|
||||
<p>
|
||||
On Windows, you also have the option of adding the supplied project
|
||||
file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
|
||||
it together with your other projects. In this case you also need to
|
||||
change the <tt>GLEW_BUILD</tt> preprocessor constant to
|
||||
<tt>GLEW_STATIC</tt> when building a static library or executable,
|
||||
otherwise you get build errors.
|
||||
</p>
|
||||
<p>
|
||||
<b>Note that GLEW does not use the C
|
||||
runtime library, so it does not matter which version (single-threaded,
|
||||
multi-threaded or multi-threaded DLL) it is linked with (without
|
||||
debugging information). It is, however, always a good idea to compile all
|
||||
your projects including GLEW with the same C runtime settings.</b>
|
||||
</p>
|
||||
|
||||
<h3>Using GLEW as a shared library</h3>
|
||||
|
||||
<p>
|
||||
Alternatively, you can use the provided project files / makefile to
|
||||
build a separate shared library you can link your projects with later.
|
||||
In this case the best practice is to install <tt>glew.h</tt>,
|
||||
<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
|
||||
where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
|
||||
<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
|
||||
need administrative privileges to do this. If you do not have
|
||||
administrator access and your system administrator will not do it for
|
||||
you, you can install GLEW into your own lib and include subdirectories
|
||||
and tell the compiler where to find it. Then you can just replace
|
||||
<tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your
|
||||
program:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
<gl, glu, and glut functionality is available here><br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
or:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
<gl and glu functionality is available here><br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Remember to link your project with <tt>glew32.lib</tt>,
|
||||
<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
|
||||
<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
|
||||
Unix (<tt>-lGLEW -lGLU -lGL</tt>).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It is important to keep in mind that <tt>glew.h</tt> includes neither
|
||||
<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
|
||||
issuing a preprocessor error in case you have included <tt>gl.h</tt>,
|
||||
<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
|
||||
</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
20
SQCSim2021/external/glew210/doc/khronos.txt
vendored
Normal file
20
SQCSim2021/external/glew210/doc/khronos.txt
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
1238
SQCSim2021/external/glew210/doc/log.html
vendored
Normal file
1238
SQCSim2021/external/glew210/doc/log.html
vendored
Normal file
File diff suppressed because it is too large
Load Diff
21
SQCSim2021/external/glew210/doc/mesa.txt
vendored
Normal file
21
SQCSim2021/external/glew210/doc/mesa.txt
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
BIN
SQCSim2021/external/glew210/doc/new.png
vendored
Normal file
BIN
SQCSim2021/external/glew210/doc/new.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
SQCSim2021/external/glew210/doc/ogl_sm.jpg
vendored
Normal file
BIN
SQCSim2021/external/glew210/doc/ogl_sm.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
SQCSim2021/external/glew210/doc/travis.png
vendored
Normal file
BIN
SQCSim2021/external/glew210/doc/travis.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
170
SQCSim2021/external/glew210/doc/wglew.html
vendored
Normal file
170
SQCSim2021/external/glew210/doc/wglew.html
vendored
Normal file
@@ -0,0 +1,170 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
|
||||
<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
|
||||
<tr><td align="center"><br></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
|
||||
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
|
||||
<a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/>
|
||||
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported WGL Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">ARB_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/create_context_no_error.txt">ARB_create_context_no_error</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td>ATI_render_texture_rectangle</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_colorspace.txt">EXT_colorspace</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/DX_interop.txt">NV_DX_interop</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/DX_interop2.txt">NV_DX_interop2</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_delay_before_swap.txt">NV_delay_before_swap</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_video_output.txt">NV_video_output</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
Reference in New Issue
Block a user