Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug

This commit is contained in:
MarcEricMartel
2021-12-10 07:16:43 -05:00
parent 9b56a9b4a5
commit f4ec4816af
2745 changed files with 292873 additions and 8 deletions

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project(GlewTest)
cmake_minimum_required(VERSION 3.0.0)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
add_executable(testGlew main.c)
target_compile_definitions(testGlew PUBLIC "${CONAN_DEFINES}")
target_link_libraries(testGlew PUBLIC "${CONAN_LIBS}")
set_target_properties(testGlew PROPERTIES LINK_FLAGS "${CONAN_EXE_LINKER_FLAGS}")

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from conans import ConanFile, CMake
import os
class TestGlew(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"
def build(self):
cmake = CMake(self)
self.run('cmake "%s" %s' % (self.conanfile_directory, cmake.command_line))
self.run("cmake --build . %s" % cmake.build_config)
def test(self):
self.run(os.sep.join([".","bin", "testGlew"]))
def imports(self):
if self.settings.os == "Windows":
self.copy(pattern="*.dll", dst="bin", src="bin")
self.copy(pattern="*.pdb", dst="bin", src="bin")
if self.settings.os == "Macos":
self.copy(pattern="*.dylib", dst="bin", src="lib")

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#include "GL/glew.h"
int main (){
glewGetString(GLEW_VERSION);
return 0;
}