Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug

This commit is contained in:
MarcEricMartel
2021-12-10 07:16:43 -05:00
parent 9b56a9b4a5
commit f4ec4816af
2745 changed files with 292873 additions and 8 deletions

View File

@@ -0,0 +1,241 @@
if ( NOT DEFINED CMAKE_BUILD_TYPE )
set( CMAKE_BUILD_TYPE Release CACHE STRING "Build type" )
endif ()
project (glew)
cmake_minimum_required (VERSION 2.8.12)
include(GNUInstallDirs)
if (COMMAND cmake_policy)
cmake_policy (SET CMP0003 NEW)
cmake_policy (SET CMP0042 NEW)
endif()
set(CMAKE_DEBUG_POSTFIX d)
option (BUILD_UTILS "utilities" ON)
option (GLEW_REGAL "Regal mode" OFF)
option (GLEW_OSMESA "OSMesa mode" OFF)
if (APPLE)
option (BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
endif ()
set (GLEW_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..)
# get version from config/version
file (STRINGS ${GLEW_DIR}/config/version _VERSION_MAJOR_STRING REGEX "GLEW_MAJOR[ ]*=[ ]*[0-9]+.*")
string (REGEX REPLACE "GLEW_MAJOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MAJOR ${_VERSION_MAJOR_STRING})
file (STRINGS ${GLEW_DIR}/config/version _VERSION_MINOR_STRING REGEX "GLEW_MINOR[ ]*=[ ]*[0-9]+.*")
string (REGEX REPLACE "GLEW_MINOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MINOR ${_VERSION_MINOR_STRING})
file (STRINGS ${GLEW_DIR}/config/version _VERSION_PATCH_STRING REGEX "GLEW_MICRO[ ]*=[ ]*[0-9]+.*")
string (REGEX REPLACE "GLEW_MICRO[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_PATCH ${_VERSION_PATCH_STRING})
set (GLEW_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH})
set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
find_package (OpenGL REQUIRED)
# X11 required when builing visualinfo and glewinfo,
# but not for Windows or Apple OSX platforms
if (BUILD_UTILS AND NOT WIN32 AND NOT APPLE)
find_package (X11)
endif()
if (WIN32)
set (GLEW_LIB_NAME glew32)
else ()
set (GLEW_LIB_NAME GLEW)
set (DLL_PREFIX lib)
endif ()
set (GLEW_LIBRARIES ${OPENGL_LIBRARIES})
add_definitions (-DGLEW_NO_GLU)
#### Regal mode ####
if (GLEW_REGAL)
if (WIN32)
set (REGAL_LIB_NAME regal32)
else ()
set (REGAL_LIB_NAME Regal)
endif ()
add_definitions (-DGLEW_REGAL)
set (GLEW_LIBRARIES ${REGAL_LIB_NAME})
endif ()
#### OSMesa mode ####
if (GLEW_OSMESA)
if (WIN32)
set (OSMESA_LIB_NAME osmesa)
else ()
set (OSMESA_LIB_NAME OSMesa)
endif ()
add_definitions (-DGLEW_OSMESA)
set (GLEW_LIBRARIES ${OSMESA_LIB_NAME} ${OPENGL_LIBRARIES})
set (X11_LIBRARIES)
endif ()
#### GLEW ####
include_directories (${GLEW_DIR}/include)
set (GLEW_PUBLIC_HEADERS_FILES ${GLEW_DIR}/include/GL/wglew.h ${GLEW_DIR}/include/GL/glew.h ${GLEW_DIR}/include/GL/glxew.h)
set (GLEW_SRC_FILES ${GLEW_DIR}/src/glew.c)
if (WIN32)
list (APPEND GLEW_SRC_FILES ${GLEW_DIR}/build/glew.rc)
endif ()
add_library (glew SHARED ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES})
set_target_properties (glew PROPERTIES COMPILE_DEFINITIONS "GLEW_BUILD" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX "${DLL_PREFIX}"
VERSION ${GLEW_VERSION}
SOVERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR})
add_library (glew_s STATIC ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES})
set_target_properties (glew_s PROPERTIES COMPILE_DEFINITIONS "GLEW_STATIC" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX lib)
if (MSVC)
# add options from visual studio project
target_compile_definitions (glew PRIVATE "GLEW_BUILD;VC_EXTRALEAN")
target_compile_definitions (glew_s PRIVATE "GLEW_STATIC;VC_EXTRALEAN")
target_link_libraries (glew LINK_PRIVATE -BASE:0x62AA0000)
# kill security checks which are dependent on stdlib
target_compile_options (glew PRIVATE -GS-)
target_compile_options (glew_s PRIVATE -GS-)
# remove stdlib dependency
target_link_libraries (glew LINK_PRIVATE -nodefaultlib -noentry)
string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
elseif (WIN32 AND ((CMAKE_C_COMPILER_ID MATCHES "GNU") OR (CMAKE_C_COMPILER_ID MATCHES "Clang")))
# remove stdlib dependency on windows with GCC and Clang (for similar reasons
# as to MSVC - to allow it to be used with any Windows compiler)
target_compile_options (glew PRIVATE -fno-builtin -fno-stack-protector)
target_compile_options (glew_s PRIVATE -fno-builtin -fno-stack-protector)
target_link_libraries (glew LINK_PRIVATE -nostdlib)
endif ()
if (BUILD_FRAMEWORK)
set_target_properties(glew PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${GLEW_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER net.sourceforge.glew
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${GLEW_VERSION}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${GLEW_VERSION}
XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
PUBLIC_HEADER "${GLEW_PUBLIC_HEADERS_FILES}"
OUTPUT_NAME GLEW
)
endif()
target_link_libraries (glew LINK_PUBLIC ${GLEW_LIBRARIES})
target_link_libraries (glew_s ${GLEW_LIBRARIES})
if(CMAKE_VERSION VERSION_LESS 2.8.12)
set(MAYBE_EXPORT "")
else()
target_compile_definitions(glew_s INTERFACE "GLEW_STATIC")
foreach(t glew glew_s)
target_include_directories(${t} PUBLIC $<INSTALL_INTERFACE:include>)
endforeach()
set(MAYBE_EXPORT EXPORT glew-targets)
endif()
set(targets_to_install "")
if(NOT DEFINED BUILD_SHARED_LIBS OR BUILD_SHARED_LIBS)
list(APPEND targets_to_install glew)
endif()
if(NOT DEFINED BUILD_SHARED_LIBS OR NOT BUILD_SHARED_LIBS)
list(APPEND targets_to_install glew_s)
endif()
install ( TARGETS ${targets_to_install}
${MAYBE_EXPORT}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
)
if (BUILD_UTILS)
set (GLEWINFO_SRC_FILES ${GLEW_DIR}/src/glewinfo.c)
if (WIN32)
list (APPEND GLEWINFO_SRC_FILES ${GLEW_DIR}/build/glewinfo.rc)
endif ()
add_executable (glewinfo ${GLEWINFO_SRC_FILES})
target_link_libraries (glewinfo glew)
if (NOT WIN32)
target_link_libraries(glewinfo ${X11_LIBRARIES})
endif ()
set (VISUALINFO_SRC_FILES ${GLEW_DIR}/src/visualinfo.c)
if (WIN32)
list (APPEND VISUALINFO_SRC_FILES ${GLEW_DIR}/build/visualinfo.rc)
endif ()
add_executable (visualinfo ${VISUALINFO_SRC_FILES})
target_link_libraries (visualinfo glew)
if (NOT WIN32)
target_link_libraries(visualinfo ${X11_LIBRARIES})
endif ()
install ( TARGETS glewinfo visualinfo
DESTINATION ${CMAKE_INSTALL_BINDIR})
endif ()
set (prefix ${CMAKE_INSTALL_PREFIX})
set (exec_prefix ${CMAKE_INSTALL_PREFIX})
set (libdir ${CMAKE_INSTALL_FULL_LIBDIR})
set (includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
set (version ${GLEW_VERSION})
set (libname ${GLEW_LIB_NAME})
set (cflags)
set (requireslib glu)
# Mac OSX has no glu.pc unless optional X11/GLX is installed
if (APPLE)
set (requireslib)
endif ()
configure_file (${GLEW_DIR}/glew.pc.in ${GLEW_DIR}/glew.pc @ONLY)
install(FILES ${GLEW_DIR}/glew.pc
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig
)
if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600) AND (NOT CMAKE_VERSION VERSION_LESS "3.1"))
install(
FILES $<TARGET_PDB_FILE:glew>
DESTINATION ${CMAKE_INSTALL_LIBDIR}
CONFIGURATIONS Debug RelWithDebInfo
)
endif()
install (FILES
${GLEW_DIR}/include/GL/wglew.h
${GLEW_DIR}/include/GL/glew.h
${GLEW_DIR}/include/GL/glxew.h
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/GL)
if(MAYBE_EXPORT)
install(EXPORT glew-targets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew
NAMESPACE GLEW::)
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/glew-config.cmake
${CMAKE_CURRENT_SOURCE_DIR}/CopyImportedTargetProperties.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew)
endif()
if(NOT TARGET uninstall)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P
${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

View File

@@ -0,0 +1,88 @@
#.rst:
# CopyImportedTargetProperties
# --------------------------
#
# Copies the `INTERFACE*` and `IMPORTED*` properties from a target
# to another one.
# This function can be used to duplicate an `IMPORTED` or an `ALIAS` library
# with a different name since ``add_library(... ALIAS ...)`` does not work
# for those targets.
#
# ::
#
# copy_imported_target_properties(<source-target> <destination-target>)
#
# The function copies all the `INTERFACE*` and `IMPORTED*` target
# properties from `<source-target>` to `<destination-target>`.
#
# The function uses the `IMPORTED_CONFIGURATIONS` property to determine
# which configuration-dependent properties should be copied
# (`IMPORTED_LOCATION_<CONFIG>`, etc...)
#
# Example:
#
# Internally the CMake project of ZLIB builds the ``zlib`` and
# ``zlibstatic`` targets which can be exported in the ``ZLIB::`` namespace
# with the ``install(EXPORT ...)`` command.
#
# The config-module will then create the import libraries ``ZLIB::zlib`` and
# ``ZLIB::zlibstatic``. To use ``ZLIB::zlibstatic`` under the standard
# ``ZLIB::ZLIB`` name we need to create the ``ZLIB::ZLIB`` imported library
# and copy the appropriate properties:
#
# add_library(ZLIB::ZLIB STATIC IMPORTED)
# copy_imported_target_properties(ZLIB::zlibstatic ZLIB::ZLIB)
#
function(copy_imported_target_properties src_target dest_target)
set(config_dependent_props
IMPORTED_IMPLIB
IMPORTED_LINK_DEPENDENT_LIBRARIES
IMPORTED_LINK_INTERFACE_LANGUAGES
IMPORTED_LINK_INTERFACE_LIBRARIES
IMPORTED_LINK_INTERFACE_MULTIPLICITY
IMPORTED_LOCATION
IMPORTED_NO_SONAME
IMPORTED_SONAME
)
# copy configuration-independent properties
foreach(prop
${config_dependent_props}
IMPORTED_CONFIGURATIONS
INTERFACE_AUTOUIC_OPTIONS
INTERFACE_COMPILE_DEFINITIONS
INTERFACE_COMPILE_FEATURES
INTERFACE_COMPILE_OPTIONS
INTERFACE_INCLUDE_DIRECTORIES
INTERFACE_LINK_LIBRARIES
INTERFACE_POSITION_INDEPENDENT_CODE
INTERFACE_SOURCES
INTERFACE_SYSTEM_INCLUDE_DIRECTORIES
)
get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET)
if(is_set)
get_target_property(v ${src_target} ${prop})
set_target_properties(${dest_target} PROPERTIES ${prop} "${v}")
# message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})")
endif()
endforeach()
# copy configuration-dependent properties
get_target_property(imported_configs ${src_target}
IMPORTED_CONFIGURATIONS)
foreach(config ${imported_configs})
foreach(prop_prefix ${config_dependent_props})
set(prop ${prop_prefix}_${config})
get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET)
if(is_set)
get_target_property(v ${src_target} ${prop})
set_target_properties(${dest_target}
PROPERTIES ${prop} "${v}")
# message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})")
endif()
endforeach()
endforeach()
endfunction()

View File

@@ -0,0 +1,26 @@
if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
if (NOT DEFINED CMAKE_INSTALL_PREFIX)
set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@")
endif ()
message(${CMAKE_INSTALL_PREFIX})
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach(file ${files})
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
exec_program(
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
if(NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
endif(NOT "${rm_retval}" STREQUAL 0)
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
endforeach(file)

View File

@@ -0,0 +1,60 @@
# This config-module creates the following import libraries:
#
# - GLEW::glew shared lib
# - GLEW::glew_s static lib
#
# Additionally GLEW::GLEW will be created as an
# copy of either the shared (default) or the static libs.
#
# Dependending on the setting of BUILD_SHARED_LIBS at GLEW build time
# either the static or shared versions may not be available.
#
# Set GLEW_USE_STATIC_LIBS to OFF or ON to force using the shared
# or static lib for GLEW::GLEW
#
include(${CMAKE_CURRENT_LIST_DIR}/glew-targets.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/CopyImportedTargetProperties.cmake)
# decide which import library (glew/glew_s)
# needs to be copied to GLEW::GLEW
set(_glew_target_postfix "")
set(_glew_target_type SHARED)
if(DEFINED GLEW_USE_STATIC_LIBS)
# if defined, use only static or shared
if(GLEW_USE_STATIC_LIBS)
set(_glew_target_postfix "_s")
endif()
# else use static only if no shared
elseif(NOT TARGET GLEW::glew AND TARGET GLEW::glew_s)
set(_glew_target_postfix "_s")
endif()
if(_glew_target_postfix STREQUAL "")
set(_glew_target_type SHARED)
else()
set(_glew_target_type STATIC)
endif()
# CMake doesn't allow creating ALIAS lib for an IMPORTED lib
# so create imported ones and copy the properties
foreach(_glew_target glew)
set(_glew_src_target "GLEW::${_glew_target}${_glew_target_postfix}")
string(TOUPPER "GLEW::${_glew_target}" _glew_dest_target)
if(TARGET ${_glew_dest_target})
get_target_property(_glew_previous_src_target ${_glew_dest_target}
_GLEW_SRC_TARGET)
if(NOT _glew_previous_src_target STREQUAL _glew_src_target)
message(FATAL_ERROR "find_package(GLEW) was called the second time with "
"different GLEW_USE_STATIC_LIBS setting. Previously, "
"`glew-config.cmake` created ${_glew_dest_target} as a copy of "
"${_glew_previous_src_target}. Now it attempted to copy it from "
"${_glew_src_target}. ")
endif()
else()
add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED)
# message(STATUS "add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED)")
copy_imported_target_properties(${_glew_src_target} ${_glew_dest_target})
set_target_properties(${_glew_dest_target} PROPERTIES
_GLEW_SRC_TARGET ${_glew_src_target})
endif()
endforeach()

View File

@@ -0,0 +1,25 @@
cmake_minimum_required(VERSION 2.8.12)
project(glew-cmake-test)
find_package(GLEW REQUIRED CONFIG)
find_package(GLEW REQUIRED CONFIG) # call twice to test multiple call
find_package(OpenGL REQUIRED)
add_executable(cmake-test main.c)
set_target_properties(cmake-test PROPERTIES DEBUG_POSTFIX _d)
target_link_libraries(cmake-test PRIVATE GLEW::GLEW ${OPENGL_LIBRARIES})
target_include_directories(cmake-test PRIVATE ${OPENGL_INCLUDE_DIR})
if(CMAKE_VERSION VERSION_LESS 3.0)
set(cgex $<CONFIGURATION>)
else()
set(cgex $<CONFIG>)
endif()
target_compile_definitions(cmake-test PRIVATE
-DGLEW_CMAKE_TEST_CONFIG=${cgex}
-DGLEW_CMAKE_TEST_TARGET_FILE_NAME=$<TARGET_FILE_NAME:GLEW::GLEW>
-DGLEW_CMAKE_TEST_TARGET_TYPE=$<TARGET_PROPERTY:GLEW::GLEW,TYPE>
)
install(TARGETS cmake-test DESTINATION bin)

View File

@@ -0,0 +1,23 @@
#include <GL/glew.h>
#include <stdio.h>
#include <stdlib.h>
#define S(x) SS(x)
#define SS(x) #x
int main(int argc, char* argv[]) {
printf("GLEW CMake test, %s build\n",
S(GLEW_CMAKE_TEST_CONFIG));
printf("-- linked to %s which is %s\n",
S(GLEW_CMAKE_TEST_TARGET_FILE_NAME),
S(GLEW_CMAKE_TEST_TARGET_TYPE));
const GLubyte* v = glewGetString(GLEW_VERSION);
if(v) {
printf("-- glewGetString(GLEW_VERSION) returns %s\n-- test passed.\n", v);
return EXIT_SUCCESS;
} else {
printf("-- glewGetString(GLEW_VERSION) returns NULL\n-- test failed.\n");
return EXIT_FAILURE;
}
}

View File

@@ -0,0 +1,17 @@
#Backup files
*\~
*swp
#OSX
Thumbs.db
.DS_Store
#Emacs buffers
\#*\#
\.#*
#Conan
test_package/build
conanfile.pyc
conaninfo.txt
conanbuildinfo.cmake

View File

@@ -0,0 +1,24 @@
#!/bin/bash
set -e
set -x
if [[ "$(uname -s)" == 'Darwin' ]]; then
brew update || brew update
brew outdated pyenv || brew upgrade pyenv
brew install pyenv-virtualenv
brew install cmake || true
if which pyenv > /dev/null; then
eval "$(pyenv init -)"
fi
pyenv install 2.7.10
pyenv virtualenv 2.7.10 conan
pyenv rehash
pyenv activate conan
fi
pip install conan_package_tools
conan user

View File

@@ -0,0 +1,13 @@
#!/bin/bash
set -e
set -x
if [[ "$(uname -s)" == 'Darwin' ]]; then
if which pyenv > /dev/null; then
eval "$(pyenv init -)"
fi
pyenv activate conan
fi
python build.py

View File

@@ -0,0 +1,18 @@
find_path(
GLEW_INCLUDE_DIR
NAMES
GL
PATHS
include)
find_library(
GLEW_LIBRARY
NAMES
GLEW GLEWd glew32 glew32s glew32d glew32sd
PATHS
lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW REQUIRED_VARS GLEW_LIBRARY GLEW_INCLUDE_DIR)

View File

@@ -0,0 +1,12 @@
from conan.packager import ConanMultiPackager
import os, platform
if __name__ == "__main__":
builder = ConanMultiPackager(args="--build missing")
builder.add_common_builds()
filtered_builds = []
for settings, options, env_vars, build_requires in builder.builds:
if not (settings["arch"] == "x86"):
filtered_builds.append([settings, options, env_vars, build_requires])
builder.builds = filtered_builds
builder.run()

View File

@@ -0,0 +1,143 @@
import os
from conans import ConanFile, CMake
from conans.tools import os_info, SystemPackageTool, ConanException
from conans import tools, VisualStudioBuildEnvironment
from conans.tools import build_sln_command, vcvars_command, replace_in_file, download, unzip
class GlewConan(ConanFile):
name = "glew"
version = "master"
source_directory = "%s-%s" % (name, version) if version != "master" else "."
description = "The GLEW library"
generators = "cmake", "txt"
settings = "os", "arch", "build_type", "compiler"
options = {"shared": [True, False]}
default_options = "shared=False"
url="http://github.com/nigels-com/glew"
license="https://github.com/nigels-com/glew#copyright-and-licensing"
if version == "master":
if os.path.isfile("Makefile"):
exports_sources = "*"
else:
exports_sources = os.sep.join(["..", "..", "*"])
else:
exports = "FindGLEW.cmake"
def system_requirements(self):
if os_info.is_linux:
if os_info.with_apt:
installer = SystemPackageTool()
if self.version == "master":
installer.install("build-essential")
installer.install("libxmu-dev")
installer.install("libxi-dev")
installer.install("libgl-dev")
installer.install("libosmesa-dev")
installer.install("libglu1-mesa-dev")
elif os_info.with_yum:
installer = SystemPackageTool()
if self.version == "master":
installer.install("libXmu-devel")
installer.install("libXi-devel")
installer.install("libGL-devel")
installer.install("mesa-libGLU-devel")
else:
self.output.warn("Could not determine Linux package manager, skipping system requirements installation.")
def configure(self):
del self.settings.compiler.libcxx
def source(self):
if self.version != "master":
zip_name = "%s.tgz" % self.source_directory
download("https://sourceforge.net/projects/glew/files/glew/%s/%s/download" % (self.version, zip_name), zip_name)
unzip(zip_name)
os.unlink(zip_name)
def build(self):
if self.settings.os == "Windows" and self.version == "master":
raise ConanException("Trunk builds are not supported on Windows (cannot build directly from master git repository).")
if self.settings.compiler == "Visual Studio":
env = VisualStudioBuildEnvironment(self)
with tools.environment_append(env.vars):
version = min(12, int(self.settings.compiler.version.value))
version = 10 if version == 11 else version
cd_build = "cd %s\\%s\\build\\vc%s" % (self.conanfile_directory, self.source_directory, version)
build_command = build_sln_command(self.settings, "glew.sln")
vcvars = vcvars_command(self.settings)
self.run("%s && %s && %s" % (vcvars, cd_build, build_command.replace("x86", "Win32")))
else:
if self.settings.os == "Windows":
replace_in_file("%s/build/cmake/CMakeLists.txt" % self.source_directory, \
"if(WIN32 AND (NOT MSVC_VERSION LESS 1600)", \
"if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600)")
if self.version == "master":
self.run("make extensions")
cmake = CMake(self)
cmake.configure(source_dir="%s/build/cmake" % self.source_directory, defs={"BUILD_UTILS": "OFF"})
cmake.build()
def package(self):
find_glew_dir = "%s/build/conan" % self.conanfile_directory if self.version == "master" else "."
self.copy("FindGLEW.cmake", ".", find_glew_dir, keep_path=False)
self.copy("include/*", ".", "%s" % self.source_directory, keep_path=True)
self.copy("%s/license*" % self.source_directory, dst="licenses", ignore_case=True, keep_path=False)
if self.settings.os == "Windows":
if self.settings.compiler == "Visual Studio":
self.copy(pattern="*.pdb", dst="bin", keep_path=False)
if self.options.shared:
self.copy(pattern="*32.lib", dst="lib", keep_path=False)
self.copy(pattern="*32d.lib", dst="lib", keep_path=False)
self.copy(pattern="*.dll", dst="bin", keep_path=False)
else:
self.copy(pattern="*32s.lib", dst="lib", keep_path=False)
self.copy(pattern="*32sd.lib", dst="lib", keep_path=False)
else:
if self.options.shared:
self.copy(pattern="*32.dll.a", dst="lib", keep_path=False)
self.copy(pattern="*32d.dll.a", dst="lib", keep_path=False)
self.copy(pattern="*.dll", dst="bin", keep_path=False)
else:
self.copy(pattern="*32.a", dst="lib", keep_path=False)
self.copy(pattern="*32d.a", dst="lib", keep_path=False)
elif self.settings.os == "Macos":
if self.options.shared:
self.copy(pattern="*.dylib", dst="lib", keep_path=False)
else:
self.copy(pattern="*.a", dst="lib", keep_path=False)
else:
if self.options.shared:
self.copy(pattern="*.so", dst="lib", keep_path=False)
else:
self.copy(pattern="*.a", dst="lib", keep_path=False)
def package_info(self):
if self.settings.os == "Windows":
self.cpp_info.libs = ['glew32']
if not self.options.shared:
self.cpp_info.defines.append("GLEW_STATIC")
if self.settings.compiler == "Visual Studio":
if not self.options.shared:
self.cpp_info.libs[0] += "s"
self.cpp_info.libs.append("OpenGL32.lib")
if self.settings.compiler.runtime != "MT":
self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMTD')
self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMT')
else:
self.cpp_info.libs.append("opengl32")
else:
self.cpp_info.libs = ['GLEW']
if self.settings.os == "Macos":
self.cpp_info.exelinkflags.append("-framework OpenGL")
elif not self.options.shared:
self.cpp_info.libs.append("GL")
if self.settings.build_type == "Debug":
self.cpp_info.libs[0] += "d"

View File

@@ -0,0 +1,9 @@
project(GlewTest)
cmake_minimum_required(VERSION 3.0.0)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
add_executable(testGlew main.c)
target_compile_definitions(testGlew PUBLIC "${CONAN_DEFINES}")
target_link_libraries(testGlew PUBLIC "${CONAN_LIBS}")
set_target_properties(testGlew PROPERTIES LINK_FLAGS "${CONAN_EXE_LINKER_FLAGS}")

View File

@@ -0,0 +1,21 @@
from conans import ConanFile, CMake
import os
class TestGlew(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"
def build(self):
cmake = CMake(self)
self.run('cmake "%s" %s' % (self.conanfile_directory, cmake.command_line))
self.run("cmake --build . %s" % cmake.build_config)
def test(self):
self.run(os.sep.join([".","bin", "testGlew"]))
def imports(self):
if self.settings.os == "Windows":
self.copy(pattern="*.dll", dst="bin", src="bin")
self.copy(pattern="*.pdb", dst="bin", src="bin")
if self.settings.os == "Macos":
self.copy(pattern="*.dylib", dst="bin", src="lib")

View File

@@ -0,0 +1,6 @@
#include "GL/glew.h"
int main (){
glewGetString(GLEW_VERSION);
return 0;
}

View File

@@ -0,0 +1,135 @@
#include <windows.h>
#ifdef GLEW_STATIC
# ifdef _DEBUG
# define FILENAME "glew32sd.dll"
# else
# define FILENAME "glew32s.dll"
# endif
#else
# ifdef _DEBUG
# define FILENAME "glew32d.dll"
# else
# define FILENAME "glew32.dll"
# endif
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2, 1, 0, 0
PRODUCTVERSION 2, 1, 0, 0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
#ifdef GLEW_STATIC
FILETYPE VFT_STATIC_LIB
#else
FILETYPE VFT_DLL
#endif
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments",
"The OpenGL Extension Wrangler Library\r\n"
"Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n"
"Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n"
"Copyright (C) 2002, Lev Povalahev\r\n"
"All rights reserved.\r\n"
"\r\n"
"Redistribution and use in source and binary forms, with or without \r\n"
"modification, are permitted provided that the following conditions are met:\r\n"
"\r\n"
"* Redistributions of source code must retain the above copyright notice, \r\n"
" this list of conditions and the following disclaimer.\r\n"
"* Redistributions in binary form must reproduce the above copyright notice, \r\n"
" this list of conditions and the following disclaimer in the documentation \r\n"
" and/or other materials provided with the distribution.\r\n"
"* The name of the author may be used to endorse or promote products \r\n"
" derived from this software without specific prior written permission.\r\n"
"\r\n"
"THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n"
"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n"
"IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n"
"ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n"
"LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n"
"CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n"
"SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n"
"INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n"
"CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n"
"ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n"
"THE POSSIBILITY OF SUCH DAMAGE.\r\n"
"\r\n"
"\r\n"
"Mesa 3-D graphics library\r\n"
"\r\n"
"Version: 7.0\r\n"
"\r\n"
"Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n"
"\r\n"
"Permission is hereby granted, free of charge, to any person obtaining a\r\n"
"copy of this software and associated documentation files (the ''Software''),\r\n"
"to deal in the Software without restriction, including without limitation\r\n"
"the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n"
"and/or sell copies of the Software, and to permit persons to whom the\r\n"
"Software is furnished to do so, subject to the following conditions:\r\n"
"\r\n"
"The above copyright notice and this permission notice shall be included\r\n"
"in all copies or substantial portions of the Software.\r\n"
"\r\n"
"THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n"
"OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n"
"FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n"
"BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n"
"AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n"
"CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n"
"\r\n"
"\r\n"
"Copyright (c) 2007 The Khronos Group Inc.\r\n"
"\r\n"
"Permission is hereby granted, free of charge, to any person obtaining a\r\n"
"copy of this software and/or associated documentation files (the\r\n"
"''Materials''), to deal in the Materials without restriction, including\r\n"
"without limitation the rights to use, copy, modify, merge, publish,\r\n"
"distribute, sublicense, and/or sell copies of the Materials, and to\r\n"
"permit persons to whom the Materials are furnished to do so, subject to\r\n"
"the following conditions:\r\n"
"\r\n"
"The above copyright notice and this permission notice shall be included\r\n"
"in all copies or substantial portions of the Materials.\r\n"
"\r\n"
"THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n"
"EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n"
"MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n"
"IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n"
"CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n"
"TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n"
"MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0"
VALUE "FileVersion", "2,1,0,0\0"
VALUE "InternalName", "GLEW\0"
VALUE "LegalCopyright", "<22> 2002-2008 Milan Ikits & Marcelo Magallon\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", FILENAME "\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "The OpenGL Extension Wrangler Library\0"
VALUE "ProductVersion", "2,1,0,0\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

View File

@@ -0,0 +1,123 @@
#include <windows.h>
#ifdef _DEBUG
# define FILENAME "glewinfod.exe"
#else
# define FILENAME "glewinfo.exe"
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2, 1, 0, 0
PRODUCTVERSION 2, 1, 0, 0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments",
"The OpenGL Extension Wrangler Library\r\n"
"Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n"
"Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n"
"Copyright (C) 2002, Lev Povalahev\r\n"
"All rights reserved.\r\n"
"\r\n"
"Redistribution and use in source and binary forms, with or without \r\n"
"modification, are permitted provided that the following conditions are met:\r\n"
"\r\n"
"* Redistributions of source code must retain the above copyright notice, \r\n"
" this list of conditions and the following disclaimer.\r\n"
"* Redistributions in binary form must reproduce the above copyright notice, \r\n"
" this list of conditions and the following disclaimer in the documentation \r\n"
" and/or other materials provided with the distribution.\r\n"
"* The name of the author may be used to endorse or promote products \r\n"
" derived from this software without specific prior written permission.\r\n"
"\r\n"
"THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n"
"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n"
"IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n"
"ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n"
"LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n"
"CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n"
"SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n"
"INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n"
"CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n"
"ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n"
"THE POSSIBILITY OF SUCH DAMAGE.\r\n"
"\r\n"
"\r\n"
"Mesa 3-D graphics library\r\n"
"\r\n"
"Version: 7.0\r\n"
"\r\n"
"Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n"
"\r\n"
"Permission is hereby granted, free of charge, to any person obtaining a\r\n"
"copy of this software and associated documentation files (the ''Software''),\r\n"
"to deal in the Software without restriction, including without limitation\r\n"
"the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n"
"and/or sell copies of the Software, and to permit persons to whom the\r\n"
"Software is furnished to do so, subject to the following conditions:\r\n"
"\r\n"
"The above copyright notice and this permission notice shall be included\r\n"
"in all copies or substantial portions of the Software.\r\n"
"\r\n"
"THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n"
"OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n"
"FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n"
"BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n"
"AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n"
"CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n"
"\r\n"
"\r\n"
"Copyright (c) 2007 The Khronos Group Inc.\r\n"
"\r\n"
"Permission is hereby granted, free of charge, to any person obtaining a\r\n"
"copy of this software and/or associated documentation files (the\r\n"
"''Materials''), to deal in the Materials without restriction, including\r\n"
"without limitation the rights to use, copy, modify, merge, publish,\r\n"
"distribute, sublicense, and/or sell copies of the Materials, and to\r\n"
"permit persons to whom the Materials are furnished to do so, subject to\r\n"
"the following conditions:\r\n"
"\r\n"
"The above copyright notice and this permission notice shall be included\r\n"
"in all copies or substantial portions of the Materials.\r\n"
"\r\n"
"THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n"
"EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n"
"MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n"
"IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n"
"CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n"
"TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n"
"MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "Utility for verifying extension entry points\0"
VALUE "FileVersion", "2,1,0,0\0"
VALUE "InternalName", "glewinfo\0"
VALUE "LegalCopyright", "<22> 2002-2008 Milan Ikits & Marcelo Magallon\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", FILENAME "\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "The OpenGL Extension Wrangler Library\0"
VALUE "ProductVersion", "2,1,0,0\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<INCLUDE_DIR>../../include</INCLUDE_DIR>
<LIB_DIR>../../lib</LIB_DIR>
<BIN_DIR>../../bin</BIN_DIR>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="INCLUDE_DIR">
<Value>$(INCLUDE_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="LIB_DIR">
<Value>$(LIB_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="BIN_DIR">
<Value>$(BIN_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,56 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.Build.0 = Debug|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.ActiveCfg = Release|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.Build.0 = Release|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.ActiveCfg = Release|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.Build.0 = Release|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.ActiveCfg = Debug|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.Build.0 = Debug|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.ActiveCfg = Debug|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.Build.0 = Debug|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.ActiveCfg = Release|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.Build.0 = Release|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.ActiveCfg = Release|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.Build.0 = Release|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.ActiveCfg = Debug|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.Build.0 = Debug|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.ActiveCfg = Debug|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.Build.0 = Debug|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.ActiveCfg = Release|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.Build.0 = Release|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.ActiveCfg = Release|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,254 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32d</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<NoEntryPoint>true</NoEntryPoint>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<NoEntryPoint>true</NoEntryPoint>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\GL\glew.h" />
<ClInclude Include="..\..\include\GL\wglew.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\glew.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,228 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{664E6F0D-6784-4760-9565-D54F8EB1EDF4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\GL\glew.h" />
<ClInclude Include="..\..\include\GL\wglew.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\glew.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,252 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>glewinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>glewinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glewinfo.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,251 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>visualinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>..\..\bin/</OutDir>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<ClCompile>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\visualinfo.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<INCLUDE_DIR>..\..\include</INCLUDE_DIR>
<LIB_DIR>..\..\lib</LIB_DIR>
<BIN_DIR>..\..\bin</BIN_DIR>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="INCLUDE_DIR">
<Value>$(INCLUDE_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="LIB_DIR">
<Value>$(LIB_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="BIN_DIR">
<Value>$(BIN_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,56 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.Build.0 = Debug|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.ActiveCfg = Release|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.Build.0 = Release|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.ActiveCfg = Release|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.Build.0 = Release|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.ActiveCfg = Debug|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.Build.0 = Debug|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.ActiveCfg = Debug|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.Build.0 = Debug|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.ActiveCfg = Release|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.Build.0 = Release|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.ActiveCfg = Release|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.Build.0 = Release|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.ActiveCfg = Debug|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.Build.0 = Debug|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.ActiveCfg = Debug|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.Build.0 = Debug|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.ActiveCfg = Release|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.Build.0 = Release|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.ActiveCfg = Release|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,258 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32d</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<NoEntryPoint>true</NoEntryPoint>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<NoEntryPoint>true</NoEntryPoint>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\GL\glew.h" />
<ClInclude Include="..\..\include\GL\wglew.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\glew.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,232 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{664E6F0D-6784-4760-9565-D54F8EB1EDF4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\GL\glew.h" />
<ClInclude Include="..\..\include\GL\wglew.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\glew.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,259 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>glewinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>glewinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glewinfo.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\glewinfo.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,258 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>visualinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>..\..\bin/</OutDir>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<ClCompile>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\visualinfo.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\visualinfo.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,21 @@
MSDEV := msdev
RM := rm -rf
default:
$(MSDEV) glew.dsw /make \
"glew_static - Win32 Release" \
"glew_shared - Win32 Release" \
"glewinfo - Win32 Release" \
"visualinfo - Win32 Release" /build
debug:
$(MSDEV) glew.dsw /make \
"glew_static - Win32 Debug" \
"glew_shared - Win32 Debug" \
"glewinfo - Win32 Debug" \
"visualinfo - Win32 Debug" /build
clean:
$(MSDEV) glew.dsw /make all /clean
$(RM) static shared *.plg *.ncb *.opt

View File

@@ -0,0 +1,71 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "glew_shared"=.\glew_shared.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "glew_static"=.\glew_static.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "glewinfo"=.\glewinfo.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name glew_static
End Project Dependency
}}}
###############################################################################
Project: "visualinfo"=.\visualinfo.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name glew_static
End Project Dependency
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -0,0 +1,122 @@
# Microsoft Developer Studio Project File - Name="glew_shared" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=glew_shared - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "glew_shared.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "glew_shared.mak" CFG="glew_shared - Win32 Debug MX"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "glew_shared - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "glew_shared - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "glew_shared - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "shared/release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLEW_EXPORTS" /YX /FD /c /GS-
# ADD CPP /nologo /W3 /O2 /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_BUILD" /YX /FD /c /GS-
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/glew32.dll" /ignore:4089
# ADD LINK32 /base:0x62AA0000 /nodefaultlib /noentry
!ELSEIF "$(CFG)" == "glew_shared - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "shared/debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLEW_EXPORTS" /YX /FD /GZ /c /GS-
# ADD CPP /nologo /MDd /W3 /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_BUILD" /YX /FD /GZ /c /GS-
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"../../bin/glew32d.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
# ADD LINK32 /base:0x62AA0000
!ENDIF
# Begin Target
# Name "glew_shared - Win32 Release"
# Name "glew_shared - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\glew.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\include\GL\glew.h
# End Source File
# Begin Source File
SOURCE=..\..\include\GL\wglew.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\glew.rc
# End Source File
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,112 @@
# Microsoft Developer Studio Project File - Name="glew_static" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=glew_static - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "glew_static.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "glew_static.mak" CFG="glew_static - Win32 Debug MX"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "glew_static - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "glew_static - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "glew_static - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "static/release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c /GS-
# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /c /GS-
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "GLEW_STATIC"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"../../lib/glew32s.lib"
!ELSEIF "$(CFG)" == "glew_static - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "static/debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "GLEW_STATIC"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"../../lib/glew32sd.lib"
!ENDIF
# Begin Target
# Name "glew_static - Win32 Release"
# Name "glew_static - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\glew.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\include\GL\glew.h
# End Source File
# Begin Source File
SOURCE=..\..\include\GL\wglew.h
# End Source File
# End Group
# Begin Group "Resources"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\glew.rc
# End Source File
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,103 @@
# Microsoft Developer Studio Project File - Name="glewinfo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=glewinfo - Win32 Debug MX
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "glewinfo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "glewinfo.mak" CFG="glewinfo - Win32 Debug MX"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "glewinfo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "glewinfo - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "glewinfo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../bin"
# PROP Intermediate_Dir "static/release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ../../lib/glew32s.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "glewinfo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../bin"
# PROP Intermediate_Dir "static/debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ../../lib/glew32sd.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/glewinfod.pdb" /debug /machine:I386 /out:"../../bin/glewinfod.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "glewinfo - Win32 Release"
# Name "glewinfo - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\glewinfo.c
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\glewinfo.rc
# End Source File
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,103 @@
# Microsoft Developer Studio Project File - Name="visualinfo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=visualinfo - Win32 Debug MX
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "visualinfo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "visualinfo.mak" CFG="visualinfo - Win32 Debug MX"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "visualinfo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "visualinfo - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "visualinfo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../bin"
# PROP Intermediate_Dir "static/release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ../../lib/glew32s.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "visualinfo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../bin"
# PROP Intermediate_Dir "static/debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ../../lib/glew32sd.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/visualinfod.pdb" /debug /machine:I386 /out:"../../bin/visualinfod.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "visualinfo - Win32 Release"
# Name "visualinfo - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\visualinfo.c
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\visualinfo.rc
# End Source File
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,123 @@
#include <windows.h>
#ifdef _DEBUG
# define FILENAME "visualinfod.exe"
#else
# define FILENAME "visualinfo.exe"
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2, 1, 0, 0
PRODUCTVERSION 2, 1, 0, 0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments",
"The OpenGL Extension Wrangler Library\r\n"
"Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>\r\n"
"Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>\r\n"
"Copyright (C) 2002, Lev Povalahev\r\n"
"All rights reserved.\r\n"
"\r\n"
"Redistribution and use in source and binary forms, with or without \r\n"
"modification, are permitted provided that the following conditions are met:\r\n"
"\r\n"
"* Redistributions of source code must retain the above copyright notice, \r\n"
" this list of conditions and the following disclaimer.\r\n"
"* Redistributions in binary form must reproduce the above copyright notice, \r\n"
" this list of conditions and the following disclaimer in the documentation \r\n"
" and/or other materials provided with the distribution.\r\n"
"* The name of the author may be used to endorse or promote products \r\n"
" derived from this software without specific prior written permission.\r\n"
"\r\n"
"THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n"
"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n"
"IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n"
"ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n"
"LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n"
"CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n"
"SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n"
"INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n"
"CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n"
"ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n"
"THE POSSIBILITY OF SUCH DAMAGE.\r\n"
"\r\n"
"\r\n"
"Mesa 3-D graphics library\r\n"
"\r\n"
"Version: 7.0\r\n"
"\r\n"
"Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n"
"\r\n"
"Permission is hereby granted, free of charge, to any person obtaining a\r\n"
"copy of this software and associated documentation files (the ''Software''),\r\n"
"to deal in the Software without restriction, including without limitation\r\n"
"the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n"
"and/or sell copies of the Software, and to permit persons to whom the\r\n"
"Software is furnished to do so, subject to the following conditions:\r\n"
"\r\n"
"The above copyright notice and this permission notice shall be included\r\n"
"in all copies or substantial portions of the Software.\r\n"
"\r\n"
"THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n"
"OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n"
"FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n"
"BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n"
"AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n"
"CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n"
"\r\n"
"\r\n"
"Copyright (c) 2007 The Khronos Group Inc.\r\n"
"\r\n"
"Permission is hereby granted, free of charge, to any person obtaining a\r\n"
"copy of this software and/or associated documentation files (the\r\n"
"''Materials''), to deal in the Materials without restriction, including\r\n"
"without limitation the rights to use, copy, modify, merge, publish,\r\n"
"distribute, sublicense, and/or sell copies of the Materials, and to\r\n"
"permit persons to whom the Materials are furnished to do so, subject to\r\n"
"the following conditions:\r\n"
"\r\n"
"The above copyright notice and this permission notice shall be included\r\n"
"in all copies or substantial portions of the Materials.\r\n"
"\r\n"
"THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n"
"EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n"
"MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n"
"IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n"
"CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n"
"TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n"
"MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "Utility for listing pixelformat capabilities\0"
VALUE "FileVersion", "2,1,0,0\0"
VALUE "InternalName", "visualinfo\0"
VALUE "LegalCopyright", "<22> 2002-2008 Milan Ikits & Marcelo Magallon\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", FILENAME "\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "The OpenGL Extension Wrangler Library\0"
VALUE "ProductVersion", "2,1,0,0\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END