Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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| <h2>Automatic Code Generation</h2> | ||||
|  | ||||
| <p> | ||||
| Starting from release 1.1.0, the source code and parts of the | ||||
| documentation are automatically generated from the extension | ||||
| specifications in a two-step process.  In the first step, | ||||
| specification files from the OpenGL registry are downloaded and | ||||
| parsed. Skeleton descriptors are created for each extension.  These | ||||
| descriptors contain all necessary information for creating the source | ||||
| code and documentation in a simple and compact format, including the | ||||
| name of the extension, url link to the specification, tokens, function | ||||
| declarations, typedefs and struct definitions.  In the second step, | ||||
| the header files as well as the library and glewinfo source are | ||||
| generated from the descriptor files.  The code generation scripts are | ||||
| located in the <tt>auto</tt> subdirectory. | ||||
| </p> | ||||
|  | ||||
| <p> | ||||
| The code generation scripts require GNU make, wget, and perl. On | ||||
| Windows, the simplest way to get access to these tools is to install | ||||
| <a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the | ||||
| root directory is mounted in binary mode. The makefile in the | ||||
| <tt>auto</tt> directory provides the following build targets: | ||||
| </p> | ||||
|  | ||||
| <table border=0 cellpadding=0 cellspacing=5> | ||||
| <tr><td align="left" valign="top"><tt>make</tt></td> | ||||
| <td align=left>Create the source files from the descriptors.<br/> If the | ||||
| descriptors do not exist, create them from the spec files.<br/> If the spec | ||||
| files do not exist, download them from the OpenGL repository.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make clean</tt></td> | ||||
| <td align=left>Delete the source files.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make clobber</tt></td> | ||||
| <td align=left>Delete the source files and the descriptors.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make destroy</tt></td> | ||||
| <td align=left>Delete the source files, the descriptors, and the spec files.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make custom</tt></td> | ||||
| <td align=left>Create the source files for the extensions | ||||
| listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code | ||||
| Generation" below for more details.</td></tr> | ||||
| </table> | ||||
|  | ||||
| <h3>Adding a New Extension</h3> | ||||
|  | ||||
| <p> | ||||
| To add a new extension, create a descriptor file for the extension in | ||||
| <tt>auto/core</tt> and rerun the code generation scripts by typing | ||||
| <tt>make clean; make</tt> in the <tt>auto</tt> directory. | ||||
| </p> | ||||
|  | ||||
| <p> | ||||
| The format of the descriptor file is given below. Items in | ||||
| brackets are optional. | ||||
| </p> | ||||
|  | ||||
| <p class="pre"> | ||||
| <Extension Name><br> | ||||
| [<URL of Specification File>]<br> | ||||
|     [<Token Name> <Token Value>]<br> | ||||
|     [<Token Name> <Token Value>]<br> | ||||
|     ...<br> | ||||
|     [<Typedef>]<br> | ||||
|     [<Typedef>]<br> | ||||
|     ...<br> | ||||
|     [<Function Signature>]<br> | ||||
|     [<Function Signature>]<br> | ||||
|     ...<br> | ||||
| <!--     [<Function Definition>]<br> | ||||
|     [<Function Definition>]<br> | ||||
|     ...<br> --> | ||||
| </p> | ||||
|  | ||||
| <!-- | ||||
| <p> | ||||
| Note that <tt>Function Definitions</tt> are copied to the header files | ||||
| without changes and have to be terminated with a semicolon. In | ||||
| contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and | ||||
| <tt>Typedefs</tt> should not be terminated with a semicolon. | ||||
| </p> | ||||
| --> | ||||
|  | ||||
| <p> | ||||
| Take a look at one of the files in <tt>auto/core</tt> for an | ||||
| example. Note that typedefs and function signatures should not be | ||||
| terminated with a semicolon. | ||||
| </p> | ||||
|  | ||||
| <h3>Custom Code Generation</h3> | ||||
| <p> | ||||
| Starting from GLEW 1.3.0, it is possible to control which extensions | ||||
| to include in the libarary by specifying a list in | ||||
| <tt>auto/custom.txt</tt>. This is useful when you do not need all the | ||||
| extensions and would like to reduce the size of the source files. | ||||
| Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory | ||||
| to rerun the scripts with the custom list of extensions. | ||||
| </p> | ||||
|  | ||||
| <p> | ||||
| For example, the following is the list of extensions needed to get GLEW and the | ||||
| utilities to compile. | ||||
| </p> | ||||
|  | ||||
| <p class="pre"> | ||||
| WGL_ARB_extensions_string<br> | ||||
| WGL_ARB_multisample<br> | ||||
| WGL_ARB_pixel_format<br> | ||||
| WGL_ARB_pbuffer<br> | ||||
| WGL_EXT_extensions_string<br> | ||||
| WGL_ATI_pixel_format_float<br> | ||||
| WGL_NV_float_buffer<br> | ||||
| </p> | ||||
|  | ||||
| <h2>Separate Namespace</h2> | ||||
|  | ||||
| <p> | ||||
| To avoid name clashes when linking with libraries that include the | ||||
| same symbols, extension entry points are declared in a separate | ||||
| namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL | ||||
| function names to their GLEW equivalents. For instance, | ||||
| <tt>glFancyFunction</tt> is simply an alias to | ||||
| <tt>glewFancyFunction</tt>.  The separate namespace does not effect | ||||
| token and function pointer definitions. | ||||
| </p> | ||||
|  | ||||
| <h2>Known Issues</h2> | ||||
|  | ||||
| <p> | ||||
| GLEW requires GLX 1.2 for compatibility with GLUT. | ||||
| </p> | ||||
|  | ||||
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