booster fonctionnel
manque la distribution booster sur la map
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@@ -1304,6 +1304,8 @@ void Engine::Render(float elapsedTime) {
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}
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if (m_gamestate == GameState::PAUSE) {
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booster_table[0] = Booster({ 215, 15, 195 }, BTYPE_SPEED);
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booster_table[1] = Booster({ 213, 15, 195 }, BTYPE_HEAL);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -1325,8 +1327,6 @@ void Engine::Render(float elapsedTime) {
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static float pollTime = 0;
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static float bulletTime = 0;
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static BlockType bloc = 1;
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booster_table[0] = Booster({ 215, 15, 195 }, BTYPE_SPEED);
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booster_table[1] = Booster({ 213, 15, 195 }, BTYPE_HEAL);
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if (elapsedTime > 0.1f) return;
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@@ -1429,7 +1429,6 @@ void Engine::Render(float elapsedTime) {
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m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
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glDisable(GL_CULL_FACE);
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for (Booster booster : booster_table) {
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glClear(GL_STENCIL_BUFFER_BIT);
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m_renderer.RenderBooster(m_textureAtlas, m_shader01, all, m_player, booster);
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}
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glEnable(GL_CULL_FACE);
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