booster fonctionnel
manque la distribution booster sur la map
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@@ -22,8 +22,8 @@ public:
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void TurnTopBottom(float value, float sensitivity);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime, Booster booster_table[]);
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void TakeBooster(Booster booster_table[]);
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void GetBooster(BOOST_TYPE boosttype);
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void TakeBooster(Booster booster_table[], float elapsedTime);
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void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
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void RemoveBooster(float elapsedtime);
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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@@ -72,9 +72,9 @@ protected:
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float m_hp;
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bool m_airborne;
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bool boostspeed;
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bool boostdamage;
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bool boostinvincible;
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bool boostspeed = false;
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bool boostdamage = false;
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bool boostinvincible = false;
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Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
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};
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