almoos dere
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@@ -107,7 +107,6 @@ private:
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Renderer m_renderer = Renderer();
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Booster booster_table[NB_BOOST];
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BlockInfo* m_blockinfo[BTYPE_LAST];
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BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
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GameState m_gamestate = GameState::SPLASH;
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@@ -259,7 +258,7 @@ private:
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std::set<uint64_t> m_deadplayers;
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netprot::Buffer m_buf, m_bufout;
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netprot::ChunkMod* m_chunkmod = nullptr;
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std::map<uint64_t, Booster*> m_boosters;
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std::unordered_map<uint64_t, Booster*> m_boosters;
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std::unordered_map<uint64_t, netprot::Sync> m_syncs;
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std::string m_messageNotification = "";
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