almoos dere
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@@ -619,8 +619,8 @@ bool Engine::StartMultiplayerGame() {
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for (auto& [key, player] : m_conn.m_players)
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m_players[key] = new RemotePlayer(&player);
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//m_world.SetSeed(m_conn.getSeed());
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m_world.SetSeed(9370707);
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m_world.SetSeed(m_conn.getSeed());
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//m_world.SetSeed(9370707);
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m_networkgame = true;
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m_player.m_username = m_username;
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}
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@@ -684,11 +684,6 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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ss.str("");
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fPosY -= charSize;
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//ss << " Block : ";
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//if (bloc == BTYPE_LAST)
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// ss << "Weapon";
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//else
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// ss << (int)bloc;
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PrintText(fPosX, fPosYJump, ss.str());
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}
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@@ -1307,8 +1302,6 @@ void Engine::Render(float elapsedTime) {
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}
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if (m_gamestate == GameState::PAUSE) {
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booster_table[0] = Booster({ 215, 15, 195 }, BTYPE_SPEED);
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booster_table[1] = Booster({ 213, 15, 195 }, BTYPE_HEAL);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -1350,7 +1343,7 @@ void Engine::Render(float elapsedTime) {
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static bool leftright = false;
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if (pollTime >= .005f) {
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Player::Sound snd = m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, booster_table);
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Player::Sound snd = m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, m_boosters);
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switch (snd) {
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case Player::Sound::STEP:
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if (leftright)
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@@ -1413,35 +1406,16 @@ void Engine::Render(float elapsedTime) {
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m_chunkmod = nullptr;
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}
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m_bullets[x] = nullptr;
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/*if (m_whoosh[x]){
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m_whoosh[x]->drop();
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m_whoosh[x] = nullptr;
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}*/
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break;
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}
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/*else if (!m_whoosh[x]) {
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m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
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}
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else {
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Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
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m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, m_sfxvolume);
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}*/
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}
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}
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}
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m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
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m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
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glDisable(GL_CULL_FACE);
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for (Booster booster : booster_table) {
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m_renderer.RenderBooster(m_textureAtlas, m_shader01, all, m_player, booster);
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}
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glEnable(GL_CULL_FACE);
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if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime);
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m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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glEnable(GL_BLEND);
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@@ -1460,10 +1434,6 @@ void Engine::Render(float elapsedTime) {
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m_player.m_username = user;
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m_player.InflictDamage(-m_player.GetHP());
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}
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/*if (m_player.GetPosition().y < -21.f || died) {
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died = false;
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}*/
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m_time += elapsedTime;
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@@ -1539,8 +1509,28 @@ void Engine::Render(float elapsedTime) {
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using enum PACKET_TYPE;
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case PICKUPMOD:
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if (Deserialize(&pmod, pck, &bsize)) {
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// TODO pikoppe
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if (m_boosters.count(pmod.id)) {
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Booster* boost = m_boosters.at(pmod.id);
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boost->SetAvailability(pmod.available);
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}
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else {
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BOOST_TYPE btype;
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if (pmod.boost.damage)
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btype = BOOST_TYPE::BTYPE_DAMAGE;
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else if (pmod.boost.hp)
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btype = BOOST_TYPE::BTYPE_HEAL;
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else if (pmod.boost.invincible)
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btype = BOOST_TYPE::BTYPE_INVINCIBLE;
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Booster* boost = new Booster(pmod.pos, btype, pmod.id);
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boost->SetAvailability(pmod.available);
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m_boosters[pmod.id] = boost;
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}
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}
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break;
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case SYNC:
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if (Deserialize(&sync, pck, &bsize)) {
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if (sync.sid != m_conn.getId()) {
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@@ -1639,6 +1629,10 @@ void Engine::Render(float elapsedTime) {
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glClear(GL_STENCIL_BUFFER_BIT);
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rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
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}
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for (auto& [key, booster] : m_boosters) {
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if (booster->GetAvailability())
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m_renderer.RenderBooster(m_textureAtlas, m_shader01, all, m_player, *booster);
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}
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glEnable(GL_CULL_FACE);
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}
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else {
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