almoos dere
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@@ -132,7 +132,7 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
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}
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}
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Timestamp Connection::Run(World* world) {
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Timestamp Connection::Run(World* world, std::unordered_map<uint64_t, Booster*> boosters) {
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Input in, last;
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Output out;
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Timestamp tstamp = 0;
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@@ -169,7 +169,8 @@ Timestamp Connection::Run(World* world) {
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in.keys.backward,
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in.keys.left,
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in.keys.right,
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in.keys.jump, false, el), world, el);
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in.keys.jump, false, el),
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world, el, boosters);
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if (player->GetPosition().y < -20.) {
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player->InflictDamage(9000.);
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@@ -36,7 +36,7 @@ public:
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void getPacks(SOCKET sock);
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void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
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Timestamp Run(World* world);
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Timestamp Run(World* world, std::unordered_map<uint64_t, Booster*> boosters);
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void CleanInputManifest(Timestamp time);
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@@ -21,6 +21,7 @@ const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker
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"So long, @, and thanks for all the lols!",
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"@ has a bad case of being dead.",
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"@ has finally seen the light!",
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"$ sees dead people; in this case they see a dead @.",
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"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
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"@ did not want to live forever.",
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"$ made @ die for their country.",
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@@ -83,18 +83,18 @@ int Server::Ready() {
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m_game.countdown = 0;
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}
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} while (m_game.countdown < 1);
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m_game.seed = 9370707;
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/*do {
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// m_game.seed = 9370707;
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do {
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Log("Entrez le seed de la partie: ", false, false);
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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try {
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std::stoi(m_buf.ptr);
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m_game.seed = std::stoi(m_buf.ptr);
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}
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catch (const std::exception& e) {
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Log(e.what(), true, false);
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m_game.seed = 0;
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}
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} while (m_game.seed < 1);*/
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} while (m_game.seed < 1);
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do {
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Log("Entrez le nombre de joueurs: ", false, false);
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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@@ -108,7 +108,17 @@ int Server::Ready() {
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if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
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Log("Nombre de joueurs invalide.", true, false);
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} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
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do {
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Log("Entrez le nombre de boosters: ", false, false);
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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try {
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m_boostcount = std::stoi(m_buf.ptr);
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}
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catch (const std::exception& e) {
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Log(e.what(), true, false);
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m_boostcount = -1;
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}
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} while (m_boostcount < 0);
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m_game.gameType = 1;
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if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
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@@ -202,8 +212,8 @@ void Server::Run() {
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m_conns.erase(key);
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continue;
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}
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int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16,
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y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16;
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int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 4,
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y = (rand() % (CHUNK_SIZE_Z * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Z * WORLD_SIZE_Y / 2)) / 4;
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conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
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conn->player->m_username = conn->GetName();
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m_players[key] = conn->player;
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@@ -225,8 +235,21 @@ void Server::Run() {
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std::vector<Bullet*> bullets;
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std::vector<std::vector<Bullet*>::iterator> bullit;
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std::vector<BulletAdd*> netbull;
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std::vector<PickupMod*> netboosters;
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std::vector<char*> lsPck;
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int max = 0;
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for (int64_t x = 0; x < m_boostcount; ++x) {
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Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f);
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if (m_world->BlockAt(pos) == BTYPE_AIR) {
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Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId());
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m_boosters[boost->GetId()] = boost;
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}
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else --x;
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if (++max > 1000)
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break;
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}
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Chat* startchat = new Chat();
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startchat->src_id = 0;
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char startmess[] = "How would -YOU- like to die today, motherf-words?";
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@@ -283,7 +306,7 @@ void Server::Run() {
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if (conn->m_nsync) {
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Timestamp tstamp = conn->Run(m_world);
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Timestamp tstamp = conn->Run(m_world, m_boosters);
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if (conn->player->AmIDead() && !conn->player->Eulogy) {
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Chat* chat = new Chat();
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@@ -367,6 +390,33 @@ void Server::Run() {
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}
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}
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for (auto& [key, booster] : m_boosters) {
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if (booster->modified) {
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PickupMod pmod;
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pmod.available = booster->GetAvailability();
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pmod.id = booster->GetId();
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pmod.pos = booster->GetPosition();
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Boosts boost;
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switch (booster->GetType()) {
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case BTYPE_DAMAGE:
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boost.damage = true;
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break;
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case BTYPE_HEAL:
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boost.hp = true;
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break;
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case BTYPE_INVINCIBLE:
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boost.invincible = true;
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break;
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default: continue;
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}
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pmod.boost = boost;
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booster->modified = false;
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for (auto& [key, conn] : m_conns)
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sendPackTo<PickupMod>(m_sock_udp, &pmod, &m_buf, conn->getAddr());
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}
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}
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for (auto& bull : netbull) {
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for (auto& [key, conn] : m_conns)
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if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
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@@ -43,12 +43,15 @@ private:
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std::unordered_map<uint64_t, Player*> m_players;
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std::unordered_map<uint64_t, Connection*> m_conns;
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std::unordered_map<Timestamp, Chat> m_chatlog;
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std::unordered_map<uint64_t, Booster*> m_boosters;
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std::vector<uint64_t> m_ids;
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GameInfo m_game;
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World* m_world = nullptr;
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bool m_exit = true;
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int64_t m_boostcount = -1;
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std::string LogTimestamp();
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void Log(std::string str, bool is_error, bool is_fatal);
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void buildIdList(size_t size);
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