almoos dere
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@@ -2,6 +2,7 @@
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#define PLAYER_H__
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#include <cmath>
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#include <unordered_map>
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#include "transformation.h"
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#include "vector3.h"
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#include "booster.h"
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@@ -21,8 +22,8 @@ public:
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void TurnLeftRight(float value, float sensitivity);
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void TurnTopBottom(float value, float sensitivity);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime, Booster booster_table[]);
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void TakeBooster(Booster booster_table[], float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime, std::unordered_map<uint64_t, Booster*> booster_table);
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void TakeBooster(std::unordered_map<uint64_t, Booster*> booster_table, float elapsedTime);
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void GetBooster(BOOST_TYPE boosttype, float elapsedTime);
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void RemoveBooster(float elapsedtime);
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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