Suppression du plancher, plaçage des chunks, et remixage de la trame

This commit is contained in:
Marc-Eric Martel
2021-11-02 12:07:56 -04:00
parent 96ea7614f9
commit eee251dabf
3 changed files with 6 additions and 22 deletions

View File

@@ -10,10 +10,9 @@
#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#endif
#define VIEW_DISTANCE 32
#define VIEW_DISTANCE 64
#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
@@ -21,7 +20,6 @@
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
#define TEXTURE_PATH "../SQCSim2021/media/textures/"
#define SHADER_PATH "../SQCSim2021/media/shaders/"
#define AUDIO_PATH "../SQCSim2021/media/audio/"