Optimization du renderer.
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		| @@ -46,7 +46,7 @@ private: | ||||
| 	void RenderWorld(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader); | ||||
| 	void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void TransposeWorld(Player& player); | ||||
| 	Chunk* RetrieveChunk(int x, int y); | ||||
| 	/*Chunk* RetrieveChunk(int x, int y);*/ | ||||
|  | ||||
|  | ||||
| }; | ||||
|   | ||||
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