Optimization du renderer.

This commit is contained in:
MarcEricMartel
2021-12-03 11:49:59 -05:00
parent 033f69465c
commit ecddc82e7b
13 changed files with 158 additions and 117 deletions

View File

@@ -1,102 +1,105 @@
#include "world.h"
World::World(){}
World::World() {}
World::~World(){}
World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
if (x < 0 || y < 0 || z < 0 ||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
y > CHUNK_SIZE_Y)
return 0;
if (x < 0 || y < 0 || z < 0 ||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
y > CHUNK_SIZE_Y)
return 0;
return m_chunks.Get(cx, cz);
return m_chunks.Get(cx, cz);
}
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z);
Chunk* c = ChunkAt(x, y, z);
if (!c)
return defaultBlockType;
if (!c)
return defaultBlockType;
int bx = (int)x % CHUNK_SIZE_X;
int by = (int)y % CHUNK_SIZE_Y;
int bz = (int)z % CHUNK_SIZE_Z;
int bx = (int)x % CHUNK_SIZE_X;
int by = (int)y % CHUNK_SIZE_Y;
int bz = (int)z % CHUNK_SIZE_Z;
return c->GetBlock(bx, by, bz);
return c->GetBlock(bx, by, bz);
}
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
}
void World::TransposeWorld(Player& player) {
int x = 0;
int y = 0;
int x = 0;
int y = 0;
if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .66f) ++x;
else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .33f) --x;
if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .66f) ++y;
else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .33f) --y;
if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .66f) ++x;
else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .33f) --x;
if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .66f) ++y;
else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .33f) --y;
if (!x && !y) return;
if (!x && !y) return;
if (x != 0)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
for (int ax = 0; ax < abs(x); ++ay)
if (ChunkAt(x < 0 ? (WORLD_SIZE_X - 1 - ax) * WORLD_SIZE_X : ax, 1, ay * WORLD_SIZE_Y))
m_tbDeleted.push_back(std::move(m_chunks.Get(x < 0? WORLD_SIZE_X - 1 - ax: ax, ay)));
if (y != 0)
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < abs(y); ++ay)
if (ChunkAt(ax * WORLD_SIZE_X , 1, y < 0 ? (WORLD_SIZE_Y - 1 - ay) * WORLD_SIZE_Y : ay))
m_tbDeleted.push_back(std::move(m_chunks.Get(ax, y < 0 ? WORLD_SIZE_Y - 1 - ay: ay)));
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ax + x < WORLD_SIZE_X && ax + x > 0 &&
ay + y < WORLD_SIZE_Y && ay + y > 0)
m_chunks.Set(x > 0? ax: ax + x, y > 0? ay: ay + y,
m_chunks.Get(x < 0 ? ax : ax + x, y < 0 ? ay : ay + y));
if (x != 0)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
for (int ax = 0; ax < abs(x); ++ay)
m_chunks.Set(x > 0 ? WORLD_SIZE_X - 1 - ax : ax, ay, nullptr);
if (y != 0)
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < abs(y); ++ay)
m_chunks.Set(ax, y > 0 ? WORLD_SIZE_Y - 1 - ay : ay, nullptr);
m_center[0] += x; m_center[1] += y;
player.Transpose(x, y);
if (x > 0) {
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ax - x >= 0)
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
else if (x < 0) {
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
if (ax - x < WORLD_SIZE_X)
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
if (y > 0) {
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ay - y >= 0)
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
else if (y < 0) {
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
if (ay - y < WORLD_SIZE_Y)
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
m_center[0] += x; m_center[1] += y;
player.Teleport(x, y);
}
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
if (clear) m_tbDeleted.clear();
if (!m_tbDeleted.empty() && !deleteframes) {
m_tbDeleted.pop_back();
deleteframes = FRAMES_DELETE_CHUNKS;
}
}
Chunk* World::RetrieveChunk(int x, int y) {
for (int index = 0; index < m_tbDeleted.size(); ++index) {
int cx, cy;
m_tbDeleted.at(index)->GetPosition(cx, cy);
if (cx == x && cy == y)
return std::move(m_tbDeleted.at(index));
}
return nullptr;
if (clear) {
while (m_tbDeleted.size() > 0) {
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
}
}
if (!m_tbDeleted.empty() && !deleteframes) {
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
deleteframes = FRAMES_DELETE_CHUNKS;
}
std::cout << "Chunk Write Buffer: " << m_tbDeleted.size() << std::endl;
}
void World::GetScope(int& x, int& y) {
@@ -106,25 +109,29 @@ void World::GetScope(int& x, int& y) {
void World::Update(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]) {
atlas.Bind();
TransposeWorld(player);
RenderWorld(rendercount, badhitcount, player, world, shader);
TransposeWorld(player);
UpdateWorld(player, perlin, blockinfo);
shader.Disable();
}
bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0)
if (!ChunkAt(chx, 1, chy)) {
for (int index = 0; index < m_tbDeleted.size(); ++index) { // V<>rifie l'existence d'un chunk dans le buffer de suppression avec sa position.
int x, y;
m_tbDeleted.at(index)->GetPosition(x, y);
if (chx / CHUNK_SIZE_X + m_center[0] == x &&
if (&m_tbDeleted.at(index)) {
m_tbDeleted.at(index)->GetPosition(x, y);
if (chx / CHUNK_SIZE_X + m_center[0] == x &&
chy / CHUNK_SIZE_Z + m_center[1] == y) {
GetChunks().Set(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z, std::move(m_tbDeleted.at(index)));
return true;
}
}
}
std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
@@ -138,24 +145,20 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
Vector3f noise;
noise.x = x * (CHUNK_SIZE_X + 1) + (CHUNK_SIZE_X - 1) * (chx + m_center[0]);
noise.y = 0;
noise.z = z * (CHUNK_SIZE_Z + 1) + (CHUNK_SIZE_Z - 1) * (chy + m_center[1]);
noise.Normalize();
float height = perlin.Get(noise.x, noise.z) * 3 - 32;
for (int y = 0; y <= (int)height % CHUNK_SIZE_Y; ++y)
float xnoiz, ynoiz;
xnoiz = (double)(x + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX;
ynoiz = (double)(z + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX;
float height = (perlin.Get(xnoiz, ynoiz)) * 10.f;
for (int y = 0; y <= (int)height; ++y)
chunk->SetBlock(x, y, z, BTYPE_METAL, this);
}
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
Vector3f noise;
noise.x = x * (CHUNK_SIZE_X + 1) + (CHUNK_SIZE_X - 1) * (chx + m_center[0]);
noise.y = 0;
noise.z = z * (CHUNK_SIZE_Z + 1) + (CHUNK_SIZE_Z - 1) * (chy + m_center[1]);
noise.Normalize();
float height = perlin.Get(noise.x, noise.z) + 16;
float xnoiz, ynoiz;
xnoiz = (double)(x + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX;
ynoiz = (double)(z + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX;
float height = (perlin.Get(xnoiz, ynoiz) + 16.f);
for (int y = 0; y <= (int)height % CHUNK_SIZE_Y; ++y) {
if (chunk->GetBlock(x, y, z) == BTYPE_AIR)
chunk->SetBlock(x, y, z, BTYPE_GRASS, this);
@@ -164,25 +167,12 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
for (int y = 0; y <= 10; ++y) {
for (int y = 0; y < 15; ++y) {
if (chunk->GetBlock(x, y, z) == BTYPE_AIR)
chunk->SetBlock(x, y, z, BTYPE_ICE, this);
}
}
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
Vector3f noise;
noise.x = x * (CHUNK_SIZE_X + 1) + (CHUNK_SIZE_X - 1) * (chx + m_center[0]);
noise.y = (x + z) * CHUNK_SIZE_Y + m_center[0];
noise.z = z * (CHUNK_SIZE_Z + 1) + (CHUNK_SIZE_Z - 1) * (chy + m_center[1]);
noise.Normalize();
float height = perlin.Get(noise.x, noise.y, noise.z);
if (chunk->GetBlock(x, y, z) != BTYPE_AIR && height > 18)
chunk->SetBlock(x, y, z, BTYPE_DIRT, this);
}
}
}
else {
input.seekg(0, std::ios_base::end);
@@ -197,7 +187,6 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
delete[] data;
}
std::cout << "Chunk generated: " << chx / CHUNK_SIZE_X + m_center[0] << ", " << chy / CHUNK_SIZE_Z + m_center[1] << std::endl;
return true;
}
@@ -274,7 +263,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
shader.Use();
rendercount = 0;
badhitcount = 0;
static std::vector<Vector3i> renderManifest;
//static std::vector<Vector3i> renderManifest;
Vector3f angle;
Vector3f cursor;
Vector3f direct = player.GetDirection();
@@ -283,18 +272,61 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
direct.y = 0;
direct.Normalize();
pos.y = 1;
renderManifest.clear();
//renderManifest.clear();
static Vector3i renderManifest[VIEW_DISTANCE * 4];
for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
// Configuration du radar.
angle.x = direct.z + direct.x;
angle.y = 0;
angle.z = direct.z - direct.x;
angle.Normalize();
float sinus, cosinus;
int echantillons;
float sinus = .01745240643; // sin(1 degr<67>)
float cosinus = .99984769515; // cos(1 degr<67>)
int echantillons = 90;
if (dist > VIEW_DISTANCE * .375f) {
angle.x = direct.z + direct.x;
angle.z = direct.z - direct.x;
sinus = .01745240643; // sin(1 degr<67>)
cosinus = .99984769515; // cos(1 degr<67>)
echantillons = 90;
}
else if (dist > VIEW_DISTANCE * .5f) {
angle.x = direct.z + direct.x;
angle.z = direct.z - direct.x;
sinus = .0261769483;
cosinus = .99965732497;
echantillons = 60;
}
else if (dist > VIEW_DISTANCE * .625f) {
angle.x = direct.z + direct.x;
angle.z = direct.z - direct.x;
sinus = .0348994967;
cosinus = .99939082701;
echantillons = 45;
}
else /*if (dist > VIEW_DISTANCE * .75f)*/ {
angle.x = direct.z + direct.x;
angle.z = direct.z - direct.x;
sinus = .05233595624;
cosinus = .99862953475;
echantillons = 30;
}
//else if (dist > VIEW_DISTANCE * .875f) { // - CHUNK_SIZE_X * 28) {
// angle.x = direct.z;
// angle.z = -direct.x;
// sinus = .08715574274;
// cosinus = .996194698091;
// echantillons = 36;
// //echantillons = 0;
//}
//else {
// angle.x = direct.z;
// angle.z = -direct.x;
// sinus = .13052619222;
// cosinus = .99144486137;
// echantillons = 24;
//}
angle.y = 0;
angle.Normalize();
for (int radar = 0; radar < echantillons; ++radar) {
float x = angle.x;
@@ -312,7 +344,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
if (ChunkAt(cursor)) {
int chx, chy;
ChunkAt(cursor)->GetPosition(chx, chy);
for (int index = 0; index < renderManifest.size(); ++index)
for (int index = 0; index < rendercount; ++index)
if (renderManifest[index] == Vector3i(chx, 0, chy)) {
valide = false;
++badhitcount;
@@ -326,8 +358,8 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
glBlendColor(0.f, 0.f, 0.f, blend);
ChunkAt(cursor)->Render();
world.ApplyTranslation(-(chx - m_center[0]) * CHUNK_SIZE_X, 0, -(chy - m_center[1]) * CHUNK_SIZE_Z);
renderManifest.push_back(Vector3i(chx, 0, chy));
++rendercount;
renderManifest[++rendercount] = Vector3i(chx, 0, chy);
//++rendercount;
}
}
}