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		| @@ -326,7 +326,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran | ||||
| 			if (ChunkAt(cursor)) { | ||||
| 				int chx, chy; | ||||
| 				ChunkAt(cursor)->GetPosition(chx, chy); | ||||
| 				for (int index = 0; index < rendercount; ++index) | ||||
| 				for (int index = 0; index < rendercount; ++index) // Permet de v<>rifier seulement contre celles ajout<75>es dans la frame, et ne pas avoir <20> refaire l'array <20> chaque frame. | ||||
| 					if (renderManifest[index] == Vector3i(chx, 0, chy)) { | ||||
| 						valide = false; | ||||
| 						++badhitcount; | ||||
|   | ||||
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