Séparation Chunk::Update et VertexBuffer::SetMeshData, Cleanup

This commit is contained in:
MarcEricMartel
2021-12-13 23:24:12 -05:00
parent 7eb9f44d41
commit e8a9cbb96e
7 changed files with 72 additions and 55 deletions

View File

@@ -280,37 +280,37 @@ void Engine::KeyPressEvent(unsigned char key) {
break;
case 22: // W
if (!m_keyW) {
std::cout << "W " << std::endl;
// std::cout << "W " << std::endl;
m_keyW = true;
}
break;
case 0: // A
if (!m_keyA) {
std::cout << "A " << std::endl;
//std::cout << "A " << std::endl;
m_keyA = true;
}
break;
case 18: // S
if (!m_keyS) {
std::cout << "S " << std::endl;
//std::cout << "S " << std::endl;
m_keyS = true;
}
break;
case 3: // D
if (!m_keyD) {
std::cout << "D " << std::endl;
//std::cout << "D " << std::endl;
m_keyD = true;
}
break;
case 38: // Left Shift
if (!m_keylshift) {
std::cout << "Dash!" << std::endl;
//std::cout << "Dash!" << std::endl;
m_keylshift = true;
}
break;
case 57: // Space
if (!m_keySpace) {
std::cout << "Jump! " << std::endl;
//std::cout << "Jump! " << std::endl;
m_keySpace = true;
}
break;
@@ -344,26 +344,26 @@ void Engine::KeyReleaseEvent(unsigned char key) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
break;
case 22: // W
std::cout << "rW " << std::endl;
//std::cout << "rW " << std::endl;
m_keyW = false;
break;
case 0: // A
std::cout << "rA " << std::endl;
//std::cout << "rA " << std::endl;
m_keyA = false;
break;
case 18: // S
std::cout << "rS " << std::endl;
//std::cout << "rS " << std::endl;
m_keyS = false;
break;
case 3: // D
std::cout << "rD " << std::endl;
//std::cout << "rD " << std::endl;
m_keyD = false;
break;
case 38: // Left Shift
std::cout << "rLS " << std::endl;
//std::cout << "rLS " << std::endl;
m_keylshift = false;
case 57: // Espace
std::cout << "rSpace " << std::endl;
//std::cout << "rSpace " << std::endl;
m_keySpace = false;
break;
}