Sync ees almöss de voork!
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@@ -81,7 +81,7 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
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if (m_playinfo.id == conn->GetHash(false))
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continue;
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//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
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std::cout << out.id << ": " << out.position << std::endl;
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//std::cout << out.id << ": " << out.position << std::endl;
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sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
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}
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@@ -124,6 +124,7 @@ void Connection::Run(World* world) {
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el = (double)(in.timestamp - last.timestamp) / 1000.;
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std::cout << 1. / el << std::endl;
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player.get()->SetDirection(in.direction);
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std::cout << in.direction << std::endl;
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
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in.keys.backward,
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in.keys.left,
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