Améliorations des contrôles.
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		| @@ -37,7 +37,6 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		accjmp += jump? m_jumpforce: 0.1f; | ||||
| 		jumped = true; | ||||
| 		dbljump++; | ||||
| 		std::cout << accjmp << std::endl; | ||||
| 	} | ||||
| 	else if (m_position.y > -0.2f && accjmp != 0) { | ||||
| 		if (accjmp > 0.f) { | ||||
| @@ -65,7 +64,9 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (dbljump < 1 && ( left || right || front || back) || dash && !(left || right || front || back)) { | ||||
| 	if (dbljump < 1 && ( left || right || front || back) ||  | ||||
| 		dash && !(left || right || front || back))  | ||||
| 	{ | ||||
| 		yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||
| 		xrotrad = (m_rotX / 57.2957795056f); | ||||
| 		if (dash) accWS = m_topspeed; // Pour avoir un boost de vitesse vers l'avant si le dash est appuy<75> seul. | ||||
| @@ -74,22 +75,16 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 	m_position.y += accjmp; | ||||
|  | ||||
| 	if (front) { | ||||
| 		if (jumped == 0) | ||||
| 		if (dbljump == 0) | ||||
| 			if (accWS < m_topspeed) accWS += elapsedTime * 30; else accWS = m_topspeed; | ||||
| 		if (dash) { | ||||
| 			++accWS *= 3.f; | ||||
| 			//m_position.y += float(-sin(xrotrad)) * elapsedTime * 70; // <20> remettre pour impl<70>menter une fonction de vol. | ||||
| 		} | ||||
| 		if (dash) accWS *= accWS > 0.f ? 3.f : -1.f; | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * accWS; | ||||
| 	} | ||||
| 	else if (back) { | ||||
| 		if (jumped == 0) | ||||
| 		if (dbljump == 0) | ||||
| 			if (accWS > -m_topspeed) accWS -= elapsedTime * 30; else accWS = -m_topspeed; | ||||
| 		if (dash) { | ||||
| 			--accWS *= 3.f; | ||||
| 			//m_position.y += float(sin(xrotrad)) * elapsedTime * 20; // <20> remettre pour impl<70>menter une fonction de vol. | ||||
| 		}  | ||||
| 		if (dash) accWS *= accWS < 0.f? 3.f: -1.f; | ||||
| 		m_position.x += float(-sin(yrotrad)) * elapsedTime * -accWS; | ||||
| 		m_position.z += float(cos(yrotrad)) * elapsedTime * -accWS; | ||||
| 	} | ||||
| @@ -102,16 +97,16 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 	} | ||||
|  | ||||
| 	if (left) { | ||||
| 		if (jumped == 0) | ||||
| 		if (dbljump == 0) | ||||
| 			if (accAD < m_topspeed) accAD += elapsedTime * 30; else accAD = m_topspeed; | ||||
| 		if (dash) ++accAD *= 3.f; | ||||
| 		if (dash) accAD *= accAD > 0.f? 3.f: -1.f; | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * accAD; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * accAD; | ||||
| 	} | ||||
| 	else if (right) { | ||||
| 		if (jumped == 0) | ||||
| 		if (dbljump == 0) | ||||
| 			if (accAD > -m_topspeed) accAD -= elapsedTime * 30; else accAD = -m_topspeed; | ||||
| 		if (dash) --accAD *= 3.f; | ||||
| 		if (dash) accAD *= accAD < 0.f ? 3.f : -1.f; | ||||
| 		m_position.x += float(cos(yrotrad)) * elapsedTime * -accAD; | ||||
| 		m_position.z += float(sin(yrotrad)) * elapsedTime * -accAD; | ||||
| 	} | ||||
|   | ||||
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