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		| @@ -204,11 +204,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	 | ||||
|  | ||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||
| 	if (!rot) { | ||||
| 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	} | ||||
| 	 | ||||
|  | ||||
| } | ||||
|  | ||||
| void Player::GetBooster(Booster boosttype) | ||||
|   | ||||
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