UDP to the rescue

This commit is contained in:
MarcEricMartel
2023-11-27 13:21:50 -05:00
parent 5e57a13820
commit e6b3f2fb1c
2 changed files with 5 additions and 5 deletions

View File

@@ -146,7 +146,7 @@ int Server::Ready() {
str.clear();
sendPack<LoginInfo>(sock, log, &m_buf);
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play.id = getUniqueId();
play.tid = log->tid;
@@ -157,12 +157,12 @@ int Server::Ready() {
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
play.tid = log->tid;
sendPack<GameInfo>(sock, &m_game, &m_buf);
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
Connection* conn = new Connection(sock, sockad, *log, play);
for (auto& [key, player] : m_players) {
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
sendPackTo<PlayerInfo>(m_sock_udp, &play, &m_buf, &sockad); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
sendPackTo<PlayerInfo>(m_sock_udp, player->getInfo(), &m_buf, player->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
}
m_players[log->sid] = conn;