Push - Texte sur écran ajusté au window size. Clean up gun01 image.
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@@ -1,5 +1,6 @@
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#ifndef ENGINE_H__
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#define ENGINE_H__
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#include "define.h"
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#include "openglcontext.h"
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#include "texture.h"
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@@ -31,19 +32,18 @@ public:
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virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
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private:
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float GetScale() const;
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int GetFps(float elapsedTime) const;
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void DisplayCrosshair();
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void DisplayCurrentItem();
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void DisplayHud();
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(unsigned int x, unsigned int y, float scale, const std::string& t);
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int GetFps(float elapsedTime) const;
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bool m_wireframe = false;
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bool m_isSkybox = true;
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int m_renderCount = 0;
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void PrintText(float x, float y, float scale, const std::string& t);
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Shader m_shader01;
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BlockInfo* m_blockinfo[BTYPE_LAST];
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@@ -55,7 +55,7 @@ private:
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Texture m_textureFont;
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Texture m_textureCrosshair;
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Texture m_textureGun;
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Skybox m_skybox;
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Audio m_audio = Audio(AUDIO_PATH "start.wav");
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@@ -66,6 +66,18 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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float m_scale;
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int m_renderCount = 0;
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bool m_wireframe = false;
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bool m_isSkybox = true;
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bool m_block = false;
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bool m_flash = true;
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bool m_displayCrosshair = true;
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bool m_displayHud = true;
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bool m_displayInfo = false;
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bool m_keyW = false;
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bool m_keyA = false;
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bool m_keyS = false;
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@@ -76,13 +88,6 @@ private:
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bool m_mouseC = false;
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bool m_mouseWU = false;
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bool m_mouseWD = false;
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bool m_block = false;
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bool m_flash = true;
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bool m_displayCrosshair = true;
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bool m_displayHud = true;
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bool m_displayInfo = false;
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};
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#endif // ENGINE_H__
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