Finission du code pour le Pause
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@@ -239,7 +239,7 @@ void Engine::DrawPause()
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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MenuBGTexture.Bind();
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PauseBGTexture.Bind();
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glLoadIdentity();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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@@ -251,6 +251,14 @@ void Engine::DrawPause()
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glTexCoord2f(0, 1);
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glVertex2i(0, 600);
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glEnd();
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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ShowCursor();
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}
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void Engine::Init() {
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@@ -329,6 +337,7 @@ void Engine::LoadResource() {
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LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(PauseBGTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
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LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png");
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@@ -801,7 +810,7 @@ void Engine::Render(float elapsedTime) {
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}
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else if (m_gamestate == GameState::PAUSE)
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{
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DrawPause();
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}
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else if (m_gamestate == GameState::QUIT)
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Stop();
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@@ -830,7 +839,14 @@ void Engine::KeyPressEvent(unsigned char key) {
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}
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break;
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case 36: // ESC - Quitter
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m_gamestate = GameState::MAIN_MENU;
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if (m_gamestate == GameState::PLAY)
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{
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m_gamestate = GameState::PAUSE;
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}
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else if (m_gamestate == GameState::PAUSE)
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{
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m_gamestate = GameState::PLAY;
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}
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//Stop();
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break;
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case 57: // Space - Sauter
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