push de test pour les animations
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@@ -23,6 +23,7 @@
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#include "renderer.h"
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#include "remoteplayer.h"
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class Engine : public OpenglContext {
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public:
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Engine();
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@@ -144,7 +145,8 @@ private:
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float m_mousemy = 0;
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bool m_networkgame = false;
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netprot::PlayerInfo m_pinfo;
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RemotePlayer m_remotePlayer;
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std::string m_messageNotification = "";
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};
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