push de test pour les animations
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@@ -106,7 +106,11 @@ namespace netprot {
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uint64_t id = 0,
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tid = 0;
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PlayerInfo() {}
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PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
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PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
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strcpy(log->name, name);
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};
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PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
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}
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};
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struct GameInfo { // cli <-> srv TCP event (before game start)/ once
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