Redressage des classes; seed est reçue du serveur
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@@ -53,7 +53,8 @@ void Engine::Init() {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en r<>seau.
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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//seed = m_conn.getSeed();
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std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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seed = m_conn.getSeed();
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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