Redressage des classes; seed est reçue du serveur
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@@ -44,44 +44,58 @@ int Connector::Init() {
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int Connector::Connect(char* srv_addr, std::string name) {
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sockaddr_in add;
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add.sin_family = AF_INET;
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add.sin_port = htons(SRV_PORT);
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m_srvsockaddr.sin_family = AF_INET;
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m_srvsockaddr.sin_port = htons(SRV_PORT);
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if (inet_pton(AF_INET, srv_addr, &add.sin_addr) <= 0) {
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if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
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std::cout << "Addresse serveur invalide." << std::endl;
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return 1;
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}
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if (connect(m_sock_tcp, (sockaddr*)&add, sizeof(add)) < 0) {
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if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
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std::cout << "<EFBFBD>chec de la connexion." << std::endl;
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}
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char* buf = new char[150];
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uint32_t buflen = 150;
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netprot::LoginInfo log, retlog;
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log.sid = 0;
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netprot::LoginInfo log;
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memcpy(&log.name, name.c_str(), name.size() + 1);
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netprot::Serialize(&log, &buf, &buflen);
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int se = send(m_sock_tcp, buf, buflen, 0);
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delete[] buf;
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buf = new char[150] {0};
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buflen = 150;
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int rpack = 0;
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while (recv(m_sock_tcp, buf, buflen, 0) < se) {}
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while (rpack < 2) {
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recv(m_sock_tcp, buf, buflen, 0);
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if (!netprot::Deserialize(&retlog, buf, buflen)) {
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std::cout << "Packet invalide." << std::endl;
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return 2;
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switch (netprot::getType(buf, buflen)) {
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case netprot::PACKET_TYPE::LOGINF:
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if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
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std::cout << "Packet LoginInfo invalide." << std::endl;
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return 2;
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}
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++rpack;
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break;
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case netprot::PACKET_TYPE::GAMEINFO:
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if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
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std::cout << "Packet GameInfo invalide." << std::endl;
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return 3;
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}
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++rpack;
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break;
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default:
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std::cout << "Packet invalide." << std::endl;
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break;
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}
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}
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m_name = retlog.name;
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m_sid = retlog.sid;
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return 0;
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}
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uint64_t Connector::getId() const { return m_sid; }
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uint64_t Connector::getId() const { return m_loginfo.sid; }
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unsigned int Connector::getSeed() const { return m_seed; }
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unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
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@@ -21,12 +21,16 @@ private:
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#ifdef _WIN32
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WSADATA m_wsaData;
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#endif
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std::map<Timestamp, netprot::Input> m_inputmanifest;
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std::map<uint64_t, netprot::PlayerInfo> m_players;
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std::map<uint64_t, netprot::TeamInfo> m_teams;
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netprot::LoginInfo m_loginfo;
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netprot::GameInfo m_gameinfo;
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sockaddr_in m_srvsockaddr;
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SOCKET m_sock_udp = 0,
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m_sock_tcp = 0;
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std::string m_name = "";
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uint64_t m_sid = 0,
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m_tid = 0;
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unsigned int m_seed = 0;
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m_sock_tcp = 0;
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};
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#endif
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@@ -53,7 +53,8 @@ void Engine::Init() {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en r<>seau.
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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//seed = m_conn.getSeed();
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std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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seed = m_conn.getSeed();
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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