Ajouts de musique et irrKlang.
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SQCSim2021/external/irrKlang-1.6.0/include/ik_IAudioStreamLoader.h
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SQCSim2021/external/irrKlang-1.6.0/include/ik_IAudioStreamLoader.h
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// Copyright (C) 2002-2018 Nikolaus Gebhardt
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// This file is part of the "irrKlang" library.
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// For conditions of distribution and use, see copyright notice in irrKlang.h
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#ifndef __I_IRRKLANG_AUDIO_STREAM_LOADER_H_INCLUDED__
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#define __I_IRRKLANG_AUDIO_STREAM_LOADER_H_INCLUDED__
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#include "ik_IRefCounted.h"
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#include "ik_IFileReader.h"
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namespace irrklang
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{
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class IAudioStream;
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//! Class which is able to create an audio file stream from a file.
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class IAudioStreamLoader : public IRefCounted
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{
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public:
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//! destructor
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virtual ~IAudioStreamLoader() {};
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//! Returns true if the file maybe is able to be loaded by this class.
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/** This decision should be based only on the file extension (e.g. ".wav"). The given
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filename string is guaranteed to be lower case. */
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virtual bool isALoadableFileExtension(const ik_c8* fileName) = 0;
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//! Creates an audio file input stream from a file
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/** \return Pointer to the created audio stream. Returns 0 if loading failed.
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If you no longer need the stream, you should call IAudioFileStream::drop().
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See IRefCounted::drop() for more information. */
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virtual IAudioStream* createAudioStream(IFileReader* file) = 0;
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};
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} // end namespace irrklang
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#endif
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