Ajouts de musique et irrKlang.
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								SQCSim2021/external/irrKlang-1.6.0/examples.net/VisualBasic.02.3DSound/AssemblyInfo.vb
									
									
									
									
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								SQCSim2021/external/irrKlang-1.6.0/examples.net/VisualBasic.02.3DSound/AssemblyInfo.vb
									
									
									
									
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							| @@ -0,0 +1,32 @@ | ||||
| Imports System | ||||
| Imports System.Reflection | ||||
| Imports System.Runtime.InteropServices | ||||
|  | ||||
| ' General Information about an assembly is controlled through the following  | ||||
| ' set of attributes. Change these attribute values to modify the information | ||||
| ' associated with an assembly. | ||||
|  | ||||
| ' Review the values of the assembly attributes | ||||
|  | ||||
| <Assembly: AssemblyTitle("")>  | ||||
| <Assembly: AssemblyDescription("")>  | ||||
| <Assembly: AssemblyCompany("")>  | ||||
| <Assembly: AssemblyProduct("")>  | ||||
| <Assembly: AssemblyCopyright("")>  | ||||
| <Assembly: AssemblyTrademark("")>  | ||||
| <Assembly: CLSCompliant(True)>  | ||||
|  | ||||
| 'The following GUID is for the ID of the typelib if this project is exposed to COM | ||||
| <Assembly: Guid("38FD6193-1EF1-42FA-A6C8-D843B89BFABE")>  | ||||
|  | ||||
| ' Version information for an assembly consists of the following four values: | ||||
| ' | ||||
| '      Major Version | ||||
| '      Minor Version  | ||||
| '      Build Number | ||||
| '      Revision | ||||
| ' | ||||
| ' You can specify all the values or you can default the Build and Revision Numbers  | ||||
| ' by using the '*' as shown below: | ||||
|  | ||||
| <Assembly: AssemblyVersion("1.0.*")>  | ||||
							
								
								
									
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								SQCSim2021/external/irrKlang-1.6.0/examples.net/VisualBasic.02.3DSound/Module1.vb
									
									
									
									
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								SQCSim2021/external/irrKlang-1.6.0/examples.net/VisualBasic.02.3DSound/Module1.vb
									
									
									
									
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| Imports IrrKlang | ||||
|  | ||||
| Module Module1 | ||||
|  | ||||
|     Sub Main() | ||||
|  | ||||
|         ' start up the engine | ||||
|         Dim engine As New ISoundEngine | ||||
|  | ||||
|         ' Now play some sound stream as music in 3d space, looped. | ||||
|         ' We play it at position (0,0,0) in 3d space | ||||
|  | ||||
|         Dim music As ISound = engine.Play3D("../../media/ophelia.mp3", 0, 0, 0, True) | ||||
|  | ||||
|         ' the following step isn't necessary, but to adjust the distance where | ||||
|         ' the 3D sound can be heard, we set some nicer minimum distance | ||||
|         ' (the default min distance is 1, for a small object). The minimum | ||||
|         ' distance simply is the distance in which the sound gets played | ||||
|         ' at maximum volume. | ||||
|  | ||||
|         If Not (music Is Nothing) Then | ||||
|             music.MinDistance = 5.0F | ||||
|         End If | ||||
|  | ||||
|         ' Print some help text and start the display loop | ||||
|  | ||||
|         Console.Out.Write(ControlChars.CrLf & "Playing streamed sound in 3D.") | ||||
|         Console.Out.WriteLine(ControlChars.CrLf & "Press ESCAPE to quit, any other key to play sound at random position." & ControlChars.CrLf) | ||||
|  | ||||
|         Console.Out.WriteLine("+ = Listener position") | ||||
|         Console.Out.WriteLine("o = Playing sound") | ||||
|  | ||||
|         Dim rand As Random = New Random | ||||
|         Dim radius As Single = 5 | ||||
|         Dim posOnCircle As Single = 5 | ||||
|  | ||||
|         While (True) '  endless loop until user exits | ||||
|  | ||||
|             ' Each step we calculate the position of the 3D music. | ||||
|             ' For this example, we let the | ||||
|             ' music position rotate on a circle: | ||||
|  | ||||
|             posOnCircle += 0.0399999991F | ||||
|             Dim pos3D As Vector3D = New Vector3D(radius * Math.Cos(posOnCircle), 0, _ | ||||
|                          radius * Math.Sin(posOnCircle * 0.5F)) | ||||
|  | ||||
|             ' After we know the positions, we need to let irrKlang know about the | ||||
|             ' listener position (always position (0,0,0), facing forward in this example) | ||||
|             ' and let irrKlang know about our calculated 3D music position | ||||
|  | ||||
|             engine.SetListenerPosition(0, 0, 0, 0, 0, 1) | ||||
|  | ||||
|             If Not (music Is Nothing) Then | ||||
|                 music.Position = pos3D | ||||
|             End If | ||||
|  | ||||
|             ' Now print the position of the sound in a nice way to the console | ||||
|             ' and also print the play position | ||||
|  | ||||
|             Dim stringForDisplay As String = "          +         " | ||||
|             Dim charpos As Integer = Math.Floor((CSng(pos3D.X + radius) / radius * 10.0F)) | ||||
|             If (charpos >= 0 And charpos < 20) Then | ||||
|                 stringForDisplay = stringForDisplay.Remove(charpos, 1) | ||||
|                 stringForDisplay = stringForDisplay.Insert(charpos, "o") | ||||
|             End If | ||||
|  | ||||
|             Dim playPos As Integer | ||||
|             If Not (music Is Nothing) Then | ||||
|                 playPos = Integer.Parse(music.PlayPosition.ToString) ' how to convert UInt32 to Integer in visual basic? | ||||
|             End If | ||||
|  | ||||
|             Dim output As String = ControlChars.Cr & String.Format("x:({0})   3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00}    ", _ | ||||
|              stringForDisplay, pos3D.X, pos3D.Y, pos3D.Z, _ | ||||
|              playPos \ 60000, (playPos Mod 60000) / 1000) | ||||
|  | ||||
|             Console.Write(output) | ||||
|  | ||||
|             System.Threading.Thread.Sleep(100) | ||||
|  | ||||
|             ' Handle user input: Every time the user presses a key in the console, | ||||
|             ' play a random sound or exit the application if he pressed ESCAPE. | ||||
|  | ||||
|             If _kbhit() <> 0 Then | ||||
|                 Dim key As Integer = _getch() | ||||
|  | ||||
|                 If (key = 27) Then | ||||
|                     Return ' user pressed ESCAPE key | ||||
|                 Else | ||||
|  | ||||
|                     ' Play random sound at some random position. | ||||
|  | ||||
|                     Dim pos As Vector3D = New Vector3D((rand.NextDouble() Mod radius * 2.0F) - radius, 0, 0) | ||||
|  | ||||
|                     Dim filename As String | ||||
|  | ||||
|                     If (rand.Next() Mod 2 <> 0) Then | ||||
|                         filename = "../../media/bell.wav" | ||||
|                     Else | ||||
|                         filename = "../../media/explosion.wav" | ||||
|                     End If | ||||
|  | ||||
|                     engine.Play3D(filename, pos.X, pos.Y, pos.Z) | ||||
|  | ||||
|                     Console.WriteLine(ControlChars.CrLf & "playing {0} at {1:f} {2:f} {3:f}", _ | ||||
|                         filename, pos.X, pos.Y, pos.Z) | ||||
|                 End If | ||||
|  | ||||
|             End If | ||||
|  | ||||
|         End While | ||||
|  | ||||
|     End Sub | ||||
|  | ||||
|     ' some simple function for reading keys from the console | ||||
|     <System.Runtime.InteropServices.DllImport("msvcrt")> _ | ||||
|     Public Function _getch() As Integer | ||||
|     End Function | ||||
|     <System.Runtime.InteropServices.DllImport("msvcrt")> _ | ||||
|     Public Function _kbhit() As Integer | ||||
|     End Function | ||||
|  | ||||
| End Module | ||||
| @@ -0,0 +1,19 @@ | ||||
| Microsoft Visual Studio Solution File, Format Version 9.00 | ||||
| # Visual Studio 2005 | ||||
| Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "VisualBasic.02.3DSound", "VisualBasic.02.3DSound.vbproj", "{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}" | ||||
| EndProject | ||||
| Global | ||||
| 	GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
| 		Debug|Any CPU = Debug|Any CPU | ||||
| 		Release|Any CPU = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
| 		{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
| 		{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(SolutionProperties) = preSolution | ||||
| 		HideSolutionNode = FALSE | ||||
| 	EndGlobalSection | ||||
| EndGlobal | ||||
							
								
								
									
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| <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||
|   <PropertyGroup> | ||||
|     <ProjectType>Local</ProjectType> | ||||
|     <ProductVersion>8.0.50727</ProductVersion> | ||||
|     <SchemaVersion>2.0</SchemaVersion> | ||||
|     <ProjectGuid>{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}</ProjectGuid> | ||||
|     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||||
|     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||||
|     <ApplicationIcon> | ||||
|     </ApplicationIcon> | ||||
|     <AssemblyKeyContainerName> | ||||
|     </AssemblyKeyContainerName> | ||||
|     <AssemblyName>VisualBasic.02.3DSound</AssemblyName> | ||||
|     <AssemblyOriginatorKeyFile> | ||||
|     </AssemblyOriginatorKeyFile> | ||||
|     <AssemblyOriginatorKeyMode>None</AssemblyOriginatorKeyMode> | ||||
|     <DefaultClientScript>JScript</DefaultClientScript> | ||||
|     <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||||
|     <DefaultTargetSchema>IE50</DefaultTargetSchema> | ||||
|     <DelaySign>false</DelaySign> | ||||
|     <OutputType>Exe</OutputType> | ||||
|     <OptionCompare>Binary</OptionCompare> | ||||
|     <OptionExplicit>On</OptionExplicit> | ||||
|     <OptionStrict>Off</OptionStrict> | ||||
|     <RootNamespace>VisualBasic._02._3DSound</RootNamespace> | ||||
|     <StartupObject>VisualBasic._02._3DSound.Module1</StartupObject> | ||||
|     <FileUpgradeFlags> | ||||
|     </FileUpgradeFlags> | ||||
|     <MyType>Console</MyType> | ||||
|     <UpgradeBackupLocation> | ||||
|     </UpgradeBackupLocation> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||||
|     <OutputPath>..\..\bin\dotnet-1.1\</OutputPath> | ||||
|     <DocumentationFile>VisualBasic.02.3DSound.xml</DocumentationFile> | ||||
|     <BaseAddress>285212672</BaseAddress> | ||||
|     <ConfigurationOverrideFile> | ||||
|     </ConfigurationOverrideFile> | ||||
|     <DefineConstants> | ||||
|     </DefineConstants> | ||||
|     <DefineDebug>true</DefineDebug> | ||||
|     <DefineTrace>true</DefineTrace> | ||||
|     <DebugSymbols>true</DebugSymbols> | ||||
|     <Optimize>false</Optimize> | ||||
|     <RegisterForComInterop>false</RegisterForComInterop> | ||||
|     <RemoveIntegerChecks>false</RemoveIntegerChecks> | ||||
|     <TreatWarningsAsErrors>false</TreatWarningsAsErrors> | ||||
|     <WarningLevel>1</WarningLevel> | ||||
|     <NoWarn>42016,42017,42018,42019,42032</NoWarn> | ||||
|     <DebugType>full</DebugType> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||||
|     <OutputPath>..\..\bin\dotnet-1.1\</OutputPath> | ||||
|     <DocumentationFile>VisualBasic.02.3DSound.xml</DocumentationFile> | ||||
|     <BaseAddress>285212672</BaseAddress> | ||||
|     <ConfigurationOverrideFile> | ||||
|     </ConfigurationOverrideFile> | ||||
|     <DefineConstants> | ||||
|     </DefineConstants> | ||||
|     <DefineDebug>false</DefineDebug> | ||||
|     <DefineTrace>true</DefineTrace> | ||||
|     <DebugSymbols>false</DebugSymbols> | ||||
|     <Optimize>true</Optimize> | ||||
|     <RegisterForComInterop>false</RegisterForComInterop> | ||||
|     <RemoveIntegerChecks>false</RemoveIntegerChecks> | ||||
|     <TreatWarningsAsErrors>false</TreatWarningsAsErrors> | ||||
|     <WarningLevel>1</WarningLevel> | ||||
|     <NoWarn>42016,42017,42018,42019,42032</NoWarn> | ||||
|     <DebugType>none</DebugType> | ||||
|   </PropertyGroup> | ||||
|   <ItemGroup> | ||||
|     <Reference Include="irrKlang.NET"> | ||||
|       <Name>irrKlang.NET</Name> | ||||
|       <HintPath>..\..\bin\dotnet-1.1\irrKlang.NET.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="System"> | ||||
|       <Name>System</Name> | ||||
|     </Reference> | ||||
|     <Reference Include="System.Data"> | ||||
|       <Name>System.Data</Name> | ||||
|     </Reference> | ||||
|     <Reference Include="System.Xml"> | ||||
|       <Name>System.XML</Name> | ||||
|     </Reference> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <Import Include="Microsoft.VisualBasic" /> | ||||
|     <Import Include="System" /> | ||||
|     <Import Include="System.Collections" /> | ||||
|     <Import Include="System.Data" /> | ||||
|     <Import Include="System.Diagnostics" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <Compile Include="AssemblyInfo.vb"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="Module1.vb"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|   </ItemGroup> | ||||
|   <Import Project="$(MSBuildBinPath)\Microsoft.VisualBasic.targets" /> | ||||
|   <PropertyGroup> | ||||
|     <PreBuildEvent> | ||||
|     </PreBuildEvent> | ||||
|     <PostBuildEvent> | ||||
|     </PostBuildEvent> | ||||
|   </PropertyGroup> | ||||
| </Project> | ||||
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