Ajouts de musique et irrKlang.

This commit is contained in:
Marc-Eric Martel
2021-10-19 10:27:59 -04:00
parent 167548dfc2
commit df3441dad6
778 changed files with 73920 additions and 13 deletions

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Imports System
Imports System.Reflection
Imports System.Runtime.InteropServices
' General Information about an assembly is controlled through the following
' set of attributes. Change these attribute values to modify the information
' associated with an assembly.
' Review the values of the assembly attributes
<Assembly: AssemblyTitle("")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyCompany("")>
<Assembly: AssemblyProduct("")>
<Assembly: AssemblyCopyright("")>
<Assembly: AssemblyTrademark("")>
<Assembly: CLSCompliant(True)>
'The following GUID is for the ID of the typelib if this project is exposed to COM
<Assembly: Guid("38FD6193-1EF1-42FA-A6C8-D843B89BFABE")>
' Version information for an assembly consists of the following four values:
'
' Major Version
' Minor Version
' Build Number
' Revision
'
' You can specify all the values or you can default the Build and Revision Numbers
' by using the '*' as shown below:
<Assembly: AssemblyVersion("1.0.*")>

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Imports IrrKlang
Module Module1
Sub Main()
' start up the engine
Dim engine As New ISoundEngine
' Now play some sound stream as music in 3d space, looped.
' We play it at position (0,0,0) in 3d space
Dim music As ISound = engine.Play3D("../../media/ophelia.mp3", 0, 0, 0, True)
' the following step isn't necessary, but to adjust the distance where
' the 3D sound can be heard, we set some nicer minimum distance
' (the default min distance is 1, for a small object). The minimum
' distance simply is the distance in which the sound gets played
' at maximum volume.
If Not (music Is Nothing) Then
music.MinDistance = 5.0F
End If
' Print some help text and start the display loop
Console.Out.Write(ControlChars.CrLf & "Playing streamed sound in 3D.")
Console.Out.WriteLine(ControlChars.CrLf & "Press ESCAPE to quit, any other key to play sound at random position." & ControlChars.CrLf)
Console.Out.WriteLine("+ = Listener position")
Console.Out.WriteLine("o = Playing sound")
Dim rand As Random = New Random
Dim radius As Single = 5
Dim posOnCircle As Single = 5
While (True) ' endless loop until user exits
' Each step we calculate the position of the 3D music.
' For this example, we let the
' music position rotate on a circle:
posOnCircle += 0.0399999991F
Dim pos3D As Vector3D = New Vector3D(radius * Math.Cos(posOnCircle), 0, _
radius * Math.Sin(posOnCircle * 0.5F))
' After we know the positions, we need to let irrKlang know about the
' listener position (always position (0,0,0), facing forward in this example)
' and let irrKlang know about our calculated 3D music position
engine.SetListenerPosition(0, 0, 0, 0, 0, 1)
If Not (music Is Nothing) Then
music.Position = pos3D
End If
' Now print the position of the sound in a nice way to the console
' and also print the play position
Dim stringForDisplay As String = " + "
Dim charpos As Integer = Math.Floor((CSng(pos3D.X + radius) / radius * 10.0F))
If (charpos >= 0 And charpos < 20) Then
stringForDisplay = stringForDisplay.Remove(charpos, 1)
stringForDisplay = stringForDisplay.Insert(charpos, "o")
End If
Dim playPos As Integer
If Not (music Is Nothing) Then
playPos = Integer.Parse(music.PlayPosition.ToString) ' how to convert UInt32 to Integer in visual basic?
End If
Dim output As String = ControlChars.Cr & String.Format("x:({0}) 3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00} ", _
stringForDisplay, pos3D.X, pos3D.Y, pos3D.Z, _
playPos \ 60000, (playPos Mod 60000) / 1000)
Console.Write(output)
System.Threading.Thread.Sleep(100)
' Handle user input: Every time the user presses a key in the console,
' play a random sound or exit the application if he pressed ESCAPE.
If _kbhit() <> 0 Then
Dim key As Integer = _getch()
If (key = 27) Then
Return ' user pressed ESCAPE key
Else
' Play random sound at some random position.
Dim pos As Vector3D = New Vector3D((rand.NextDouble() Mod radius * 2.0F) - radius, 0, 0)
Dim filename As String
If (rand.Next() Mod 2 <> 0) Then
filename = "../../media/bell.wav"
Else
filename = "../../media/explosion.wav"
End If
engine.Play3D(filename, pos.X, pos.Y, pos.Z)
Console.WriteLine(ControlChars.CrLf & "playing {0} at {1:f} {2:f} {3:f}", _
filename, pos.X, pos.Y, pos.Z)
End If
End If
End While
End Sub
' some simple function for reading keys from the console
<System.Runtime.InteropServices.DllImport("msvcrt")> _
Public Function _getch() As Integer
End Function
<System.Runtime.InteropServices.DllImport("msvcrt")> _
Public Function _kbhit() As Integer
End Function
End Module

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C03B0E11-9BB1-4E8E-AF4D-5374AC9E47EE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<DefineConstants>
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<DefineTrace>true</DefineTrace>
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<RegisterForComInterop>false</RegisterForComInterop>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningLevel>1</WarningLevel>
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<Name>irrKlang.NET</Name>
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<Reference Include="System">
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<Reference Include="System.Data">
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