Ajouts de musique et irrKlang.
This commit is contained in:
BIN
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/App.ico
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BIN
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/App.ico
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58
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/AssemblyInfo.cs
vendored
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58
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/AssemblyInfo.cs
vendored
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||||
using System.Reflection;
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using System.Runtime.CompilerServices;
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//
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||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
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//
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[assembly: AssemblyTitle("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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||||
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||||
//
|
||||
// Version information for an assembly consists of the following four values:
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||||
//
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||||
// Major Version
|
||||
// Minor Version
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||||
// Build Number
|
||||
// Revision
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||||
//
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||||
// You can specify all the values or you can default the Revision and Build Numbers
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||||
// by using the '*' as shown below:
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||||
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||||
[assembly: AssemblyVersion("1.0.*")]
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||||
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||||
//
|
||||
// In order to sign your assembly you must specify a key to use. Refer to the
|
||||
// Microsoft .NET Framework documentation for more information on assembly signing.
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||||
//
|
||||
// Use the attributes below to control which key is used for signing.
|
||||
//
|
||||
// Notes:
|
||||
// (*) If no key is specified, the assembly is not signed.
|
||||
// (*) KeyName refers to a key that has been installed in the Crypto Service
|
||||
// Provider (CSP) on your machine. KeyFile refers to a file which contains
|
||||
// a key.
|
||||
// (*) If the KeyFile and the KeyName values are both specified, the
|
||||
// following processing occurs:
|
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// (1) If the KeyName can be found in the CSP, that key is used.
|
||||
// (2) If the KeyName does not exist and the KeyFile does exist, the key
|
||||
// in the KeyFile is installed into the CSP and used.
|
||||
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
|
||||
// When specifying the KeyFile, the location of the KeyFile should be
|
||||
// relative to the project output directory which is
|
||||
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
|
||||
// located in the project directory, you would specify the AssemblyKeyFile
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// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
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||||
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
|
||||
// documentation for more information on this.
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||||
//
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[assembly: AssemblyDelaySign(false)]
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[assembly: AssemblyKeyFile("")]
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[assembly: AssemblyKeyName("")]
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104
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2005.csproj
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104
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2005.csproj
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@@ -0,0 +1,104 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<NoStdLib>false</NoStdLib>
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||||
<NoWarn>
|
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<RemoveIntegerChecks>false</RemoveIntegerChecks>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
|
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile>
|
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<DebugSymbols>false</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<NoStdLib>false</NoStdLib>
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<NoWarn>
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||||
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|
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<Optimize>true</Optimize>
|
||||
<RegisterForComInterop>false</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>false</RemoveIntegerChecks>
|
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<DebugType>none</DebugType>
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<ErrorReport>prompt</ErrorReport>
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<ItemGroup>
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<Reference Include="irrKlang.NET2.0, Version=1.6.0.0, Culture=neutral, PublicKeyToken=a854741bd80517c7, processorArchitecture=x86" />
|
||||
<Reference Include="System">
|
||||
<Name>System</Name>
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||||
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||||
<Reference Include="System.Data">
|
||||
<Name>System.Data</Name>
|
||||
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|
||||
<Reference Include="System.Xml">
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<Name>System.XML</Name>
|
||||
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|
||||
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||||
<ItemGroup>
|
||||
<Content Include="App.ico" />
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Class1.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
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|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
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|
||||
<PostBuildEvent>
|
||||
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|
||||
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|
||||
</Project>
|
19
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2005.sln
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SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2005.sln
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@@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
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||||
# Visual Studio 2005
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.02.3DSound_vs2005", "CSharp.02.3DSound_vs2005.csproj", "{49444AE7-02F6-40C2-9348-D2F1A448CC3B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{49444AE7-02F6-40C2-9348-D2F1A448CC3B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{49444AE7-02F6-40C2-9348-D2F1A448CC3B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{49444AE7-02F6-40C2-9348-D2F1A448CC3B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{49444AE7-02F6-40C2-9348-D2F1A448CC3B}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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EndGlobalSection
|
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EndGlobal
|
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SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2010.csproj
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SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2010.csproj
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@@ -0,0 +1,179 @@
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<ProjectGuid>{DF12AC74-E3B4-473A-A103-741A3FEA8D41}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon>App.ico</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>CSharp.02.3DSound</AssemblyName>
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<DelaySign>false</DelaySign>
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<PlatformTarget>x86</PlatformTarget>
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<PreBuildEvent>
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|
19
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2010.sln
vendored
Normal file
19
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2010.sln
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C# Express 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.02.3DSound_vs2010", "CSharp.02.3DSound_vs2010.csproj", "{DF12AC74-E3B4-473A-A103-741A3FEA8D41}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
|
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x86.ActiveCfg = Release|x86
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{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x86.Build.0 = Release|x86
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{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x86.ActiveCfg = Release|x86
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{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
|
120
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs
vendored
Normal file
120
SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs
vendored
Normal file
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using IrrKlang;
|
||||
|
||||
namespace CSharp._02._3DSound
|
||||
{
|
||||
class Class1
|
||||
{
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// start the sound engine with default parameters
|
||||
ISoundEngine engine = new ISoundEngine();
|
||||
|
||||
// Now play some sound stream as music in 3d space, looped.
|
||||
// We play it at position (0,0,0) in 3d space
|
||||
|
||||
ISound music = engine.Play3D("../../media/ophelia.mp3",
|
||||
0,0,0, true);
|
||||
|
||||
// the following step isn't necessary, but to adjust the distance where
|
||||
// the 3D sound can be heard, we set some nicer minimum distance
|
||||
// (the default min distance is 1, for a small object). The minimum
|
||||
// distance simply is the distance in which the sound gets played
|
||||
// at maximum volume.
|
||||
|
||||
if (music != null)
|
||||
music.MinDistance = 5.0f;
|
||||
|
||||
// Print some help text and start the display loop
|
||||
|
||||
Console.Out.Write("\nPlaying streamed sound in 3D.");
|
||||
Console.Out.Write("\nPress ESCAPE to quit, any other key to play sound at random position.\n\n");
|
||||
|
||||
Console.Out.Write("+ = Listener position\n");
|
||||
Console.Out.Write("o = Playing sound\n");
|
||||
|
||||
Random rand = new Random(); // we need random 3d positions
|
||||
const float radius = 5;
|
||||
float posOnCircle = 0;
|
||||
|
||||
while(true) // endless loop until user exits
|
||||
{
|
||||
// Each step we calculate the position of the 3D music.
|
||||
// For this example, we let the
|
||||
// music position rotate on a circle:
|
||||
|
||||
posOnCircle += 0.04f;
|
||||
Vector3D pos3d = new Vector3D(radius * (float)Math.Cos(posOnCircle), 0,
|
||||
radius * (float)Math.Sin(posOnCircle * 0.5f));
|
||||
|
||||
// After we know the positions, we need to let irrKlang know about the
|
||||
// listener position (always position (0,0,0), facing forward in this example)
|
||||
// and let irrKlang know about our calculated 3D music position
|
||||
|
||||
engine.SetListenerPosition(0,0,0, 0,0,1);
|
||||
|
||||
if (music != null)
|
||||
music.Position = pos3d;
|
||||
|
||||
// Now print the position of the sound in a nice way to the console
|
||||
// and also print the play position
|
||||
|
||||
string stringForDisplay = " + ";
|
||||
int charpos = (int)((pos3d.X + radius) / radius * 10.0f);
|
||||
if (charpos >= 0 && charpos < 20)
|
||||
{
|
||||
stringForDisplay = stringForDisplay.Remove(charpos, 1);
|
||||
stringForDisplay = stringForDisplay.Insert(charpos, "o");
|
||||
}
|
||||
|
||||
uint playPos = 0;
|
||||
if (music != null)
|
||||
playPos = music.PlayPosition;
|
||||
|
||||
string output = String.Format("\rx:({0}) 3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00} ",
|
||||
stringForDisplay, pos3d.X, pos3d.Y, pos3d.Z,
|
||||
playPos/60000, (playPos%60000)/1000);
|
||||
|
||||
Console.Write(output);
|
||||
|
||||
System.Threading.Thread.Sleep(100);
|
||||
|
||||
// Handle user input: Every time the user presses a key in the console,
|
||||
// play a random sound or exit the application if he pressed ESCAPE.
|
||||
|
||||
if (_kbhit()!=0)
|
||||
{
|
||||
int key = _getch();
|
||||
|
||||
if (key == 27)
|
||||
break; // user pressed ESCAPE key
|
||||
else
|
||||
{
|
||||
// Play random sound at some random position.
|
||||
|
||||
Vector3D pos = new Vector3D(((float)rand.NextDouble() % radius*2.0f) - radius, 0, 0);
|
||||
|
||||
string filename;
|
||||
|
||||
if (rand.Next()%2 != 0)
|
||||
filename = "../../media/bell.wav";
|
||||
else
|
||||
filename = "../../media/explosion.wav";
|
||||
|
||||
engine.Play3D(filename, pos.X, pos.Y, pos.Z);
|
||||
|
||||
Console.Write("\nplaying {0} at {1:f} {2:f} {3:f}\n",
|
||||
filename, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// simple functions for reading keys from the console
|
||||
[System.Runtime.InteropServices.DllImport("msvcrt")]
|
||||
static extern int _kbhit();
|
||||
[System.Runtime.InteropServices.DllImport("msvcrt")]
|
||||
static extern int _getch();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user