Ajouts de musique et irrKlang.
This commit is contained in:
65
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01.HelloWorld.cbp
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65
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01.HelloWorld.cbp
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SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01.HelloWorld.sln
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19
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01.HelloWorld.sln
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186
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01.HelloWorld.vcproj
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186
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01.HelloWorld.vcproj
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||||
LIBRARY_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"$(LIBRARY_SEARCH_PATHS_QUOTED_1)",
|
||||
"$(LIBRARY_SEARCH_PATHS_QUOTED_2)",
|
||||
);
|
||||
LIBRARY_SEARCH_PATHS_QUOTED_1 = "\"$(SRCROOT)/../../../bin/macosx-gcc\"";
|
||||
LIBRARY_SEARCH_PATHS_QUOTED_2 = "\"$(SRCROOT)/../../bin/macosx-gcc\"";
|
||||
PRODUCT_NAME = 01.HelloWorld;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
1DEB923608733DC60010E9CD /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CONFIGURATION_BUILD_DIR = "../../bin/macosx-gcc";
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
OBJROOT = "../../bin/macosx-gcc";
|
||||
PREBINDING = NO;
|
||||
SDKROOT = "$(DEVELOPER_SDK_DIR)/MacOSX10.6.sdk";
|
||||
SYMROOT = "../../bin/macosx-gcc";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
1DEB923708733DC60010E9CD /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)";
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
OBJROOT = "../../bin/macosx-gcc";
|
||||
PREBINDING = NO;
|
||||
SDKROOT = "$(DEVELOPER_SDK_DIR)/MacOSX10.6.sdk";
|
||||
SYMROOT = "../../bin/macosx-gcc";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
1DEB923108733DC60010E9CD /* Build configuration list for PBXNativeTarget "macosx_xcode" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
1DEB923208733DC60010E9CD /* Debug */,
|
||||
1DEB923308733DC60010E9CD /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
1DEB923508733DC60010E9CD /* Build configuration list for PBXProject "01.HelloWorld" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
1DEB923608733DC60010E9CD /* Debug */,
|
||||
1DEB923708733DC60010E9CD /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 08FB7793FE84155DC02AAC07 /* Project object */;
|
||||
}
|
90
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01_HelloWorld.dsp
vendored
Normal file
90
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01_HelloWorld.dsp
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
# Microsoft Developer Studio Project File - Name="01_HelloWorld" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** NICHT BEARBEITEN **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=01_HelloWorld - Win32 Debug
|
||||
!MESSAGE Dies ist kein g<>ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
|
||||
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f<>hren Sie den Befehl
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "01_HelloWorld.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE Sie k<>nnen beim Ausf<73>hren von NMAKE eine Konfiguration angeben
|
||||
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "01_HelloWorld.mak" CFG="01_HelloWorld - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE F<>r die Konfiguration stehen zur Auswahl:
|
||||
!MESSAGE
|
||||
!MESSAGE "01_HelloWorld - Win32 Release" (basierend auf "Win32 (x86) Console Application")
|
||||
!MESSAGE "01_HelloWorld - Win32 Debug" (basierend auf "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "01_HelloWorld - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "01_HelloWorld___Win32_Release"
|
||||
# PROP BASE Intermediate_Dir "01_HelloWorld___Win32_Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
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||||
# PROP Output_Dir "01_HelloWorld___Win32_Release"
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||||
# PROP Intermediate_Dir "01_HelloWorld___Win32_Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0xc07 /d "NDEBUG"
|
||||
# ADD RSC /l 0xc07 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"../../bin/win32-visualstudio/01.HelloWorld.exe" /libpath:"../../lib/Win32-visualStudio"
|
||||
|
||||
!ELSEIF "$(CFG)" == "01_HelloWorld - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0xc07 /d "_DEBUG"
|
||||
# ADD RSC /l 0xc07 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"../../bin/win32-visualstudio/01.HelloWorld.exe" /pdbtype:sept /libpath:"../../lib/Win32-visualStudio"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "01_HelloWorld - Win32 Release"
|
||||
# Name "01_HelloWorld - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\main.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
29
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01_HelloWorld.dsw
vendored
Normal file
29
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/01_HelloWorld.dsw
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNUNG: DIESE ARBEITSBEREICHSDATEI DARF NICHT BEARBEITET ODER GEL<45>SCHT WERDEN!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "01_HelloWorld"=.\01_HelloWorld.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
8
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/Makefile
vendored
Normal file
8
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/Makefile
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
CPP = g++
|
||||
OPTS = -I"../../include" -L"/usr/lib" ../../bin/linux-gcc/libIrrKlang.so -pthread
|
||||
|
||||
all:
|
||||
$(CPP) main.cpp -m32 -o example $(OPTS)
|
||||
|
||||
clean:
|
||||
rm example
|
78
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/main.cpp
vendored
Normal file
78
SQCSim2021/external/irrKlang-1.6.0/examples/01.HelloWorld/main.cpp
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
// This example will show how to play sounds using irrKlang.
|
||||
// It will play a looped background music and a sound every
|
||||
// time the user presses a key.
|
||||
|
||||
// At the beginning, we need to include the irrKlang headers (irrKlang.h) and
|
||||
// the iostream headers needed to print text to the console.
|
||||
|
||||
#include <stdio.h>
|
||||
#include <irrKlang.h>
|
||||
|
||||
// include console I/O methods (conio.h for windows, our wrapper in linux)
|
||||
#if defined(WIN32)
|
||||
#include <conio.h>
|
||||
#else
|
||||
#include "../common/conio.h"
|
||||
#endif
|
||||
|
||||
// Also, we tell the compiler to use the namespaces 'irrklang'.
|
||||
// All classes and functions of irrKlang can be found in the namespace 'irrklang'.
|
||||
// If you want to use a class of the engine,
|
||||
// you'll have to type an irrklang:: before the name of the class.
|
||||
// For example, to use the ISoundEngine, write: irrklang::ISoundEngine. To avoid having
|
||||
// to put irrklang:: before of the name of every class, we tell the compiler that
|
||||
// we use that namespaces here.
|
||||
|
||||
using namespace irrklang;
|
||||
|
||||
// To be able to use the irrKlang.dll file, we need to link with the irrKlang.lib.
|
||||
// We could set this option in the project settings, but to make it easy we use
|
||||
// a pragma comment:
|
||||
|
||||
#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll
|
||||
|
||||
// Now lets start with irrKlang 3D sound engine example 01, demonstrating simple 2D sound.
|
||||
// Start up the sound engine using createIrrKlangDevice(). You can specify several
|
||||
// options as parameters when invoking that function, but for this example, the default
|
||||
// parameters are enough.
|
||||
int main(int argc, const char** argv)
|
||||
{
|
||||
// start the sound engine with default parameters
|
||||
ISoundEngine* engine = createIrrKlangDevice();
|
||||
|
||||
if (!engine)
|
||||
{
|
||||
printf("Could not startup engine\n");
|
||||
return 0; // error starting up the engine
|
||||
}
|
||||
|
||||
// To play a sound, we only to call play2D(). The second parameter
|
||||
// tells the engine to play it looped.
|
||||
|
||||
// play some sound stream, looped
|
||||
engine->play2D("../../media/getout.ogg", true);
|
||||
|
||||
// In a loop, wait until user presses 'q' to exit or another key to
|
||||
// play another sound.
|
||||
|
||||
printf("\nHello World!\n");
|
||||
|
||||
do
|
||||
{
|
||||
printf("Press any key to play some sound, press 'q' to quit.\n");
|
||||
|
||||
// play a single sound
|
||||
engine->play2D("../../media/bell.wav");
|
||||
}
|
||||
while(getch() != 'q');
|
||||
|
||||
// After we are finished, we have to delete the irrKlang Device created earlier
|
||||
// with createIrrKlangDevice(). Use ::drop() to do that. In irrKlang, you should
|
||||
// delete all objects you created with a method or function that starts with 'create'.
|
||||
// (an exception is the play2D()- or play3D()-method, see the documentation or the
|
||||
// next example for an explanation)
|
||||
// The object is deleted simply by calling ->drop().
|
||||
|
||||
engine->drop(); // delete engine
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user