ishhh
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@@ -394,7 +394,7 @@ void Engine::Init() {
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m_world.SetSeed(seed);
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m_startTime = std::chrono::high_resolution_clock::now();
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m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5));
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// Gestion de souris.
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CenterMouse();
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HideCursor();
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@@ -1249,6 +1249,8 @@ void Engine::Render(float elapsedTime) {
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m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
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//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
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m_remotePlayer.ApplyPhysics(Vector3f(0, 0, 0), &m_world, elapsedTime);
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m_remotePlayer.Render(m_animeAtlas, m_shader01, all ,elapsedTime , m_player);
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m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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@@ -1377,7 +1379,7 @@ void Engine::Render(float elapsedTime) {
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for (auto& [key, player] : m_players) {
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RemotePlayer* rt = static_cast<RemotePlayer*>(player);
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glClear(GL_STENCIL_BUFFER_BIT);
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rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
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rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
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m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
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}
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glEnable(GL_CULL_FACE);
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