Push sliders fonctionnels (x4)
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@@ -64,6 +64,8 @@ private:
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void DisplayAudioMenu(float centerX, float centerY);
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void DisplayGraphicsMenu(float centerX, float centerY);
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void DisplayGameplayMenu(float centerX, float centerY);
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void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
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void RedrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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void ProcessNotificationQueue();
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@@ -152,17 +154,17 @@ private:
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int m_nbReductionChunk = 4;
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int m_timerReductionChunk = 30;
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float m_volMain = 50.0f;
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float m_volMusic = 50.0f;
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float m_volEffects = 50.0f;
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float m_volSensible = 50.0f;
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float m_volPrincipal = 0.0f;
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float m_volMusique = 0.0f;
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float m_volEffets = 0.0f;
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float m_volSensible = 0.0f;
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int m_selectedOption = 0;
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bool m_selectedPrincipalBar = false;
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bool m_selectedMusicBar = false;
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bool m_selectedEffectsBar = false;
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bool m_selectedSensibilityBar = false;
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bool m_selectedMusiqueBar = false;
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bool m_selectedEffetsBar = false;
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bool m_selectedSensibleBar = false;
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bool m_damage = false;
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