Merge branch 'master' into SQC-15_online
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@@ -16,8 +16,8 @@ public:
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Player(const Vector3f& position, float rotX = 0, float rotY = 0);
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~Player();
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void TurnLeftRight(float value);
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void TurnTopBottom(float value);
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void TurnLeftRight(float value, float sensitivity);
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void TurnTopBottom(float value, float sensitivity);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
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void GetBooster(Booster boosttype);
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@@ -32,6 +32,9 @@ public:
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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std::string GetUsername() const;
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void SetUsername(std::string username);
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float GetSensitivity() const;
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void SetSensitivity(float sensitivity);
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float GetHP() const;
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void SetHP(float hp);
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void Teleport(int& x, int& z);
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@@ -64,6 +67,7 @@ protected:
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float timeboostspeed;
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float timeboostdamage;
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float timeboostinvincible;
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float m_sensitivity;
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float m_hp;
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@@ -72,8 +76,6 @@ protected:
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bool boostdamage;
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bool boostinvincible;
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Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
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};
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#endif //_PLAYER_H__
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