Merge branch 'master' into SQC-15_online
This commit is contained in:
@@ -4,14 +4,15 @@
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Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_hp = 1.0f; //TODO: Remettre <20> 1.0f
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m_hp = 1.0f;
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m_sensitivity = 0.5f;
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m_username = "Zelda Bee-Bop56";
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}
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Player::~Player() {}
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void Player::TurnLeftRight(float value) {
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m_rotY += value;
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void Player::TurnLeftRight(float value, float sensitivity) {
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m_rotY += value * sensitivity;
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if (m_rotY > 360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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@@ -25,8 +26,8 @@ void Player::TurnLeftRight(float value) {
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m_direction.Normalize();
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}
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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void Player::TurnTopBottom(float value, float sensitivity) {
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m_rotX += value * sensitivity;
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if (m_rotX > 80) m_rotX = 80;
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else if (m_rotX < -80) m_rotX = -80;
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@@ -78,7 +79,7 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
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}
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if (shoot) // Recoil!
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TurnTopBottom(-1);
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TurnTopBottom(-1, 1.0f);
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return delta;
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}
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@@ -270,6 +271,18 @@ Vector3f Player::GetDirection() const { return m_direction; }
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std::string Player::GetUsername() const { return m_username; }
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void Player::SetUsername(std::string username) {
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m_username = username;
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}
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float Player::GetSensitivity() const {
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return m_sensitivity;
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}
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void Player::SetSensitivity(float sensitivity) {
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m_sensitivity = sensitivity;
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}
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float Player::GetHP() const { return m_hp; }
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void Player::SetHP(float hp) {
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@@ -16,8 +16,8 @@ public:
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Player(const Vector3f& position, float rotX = 0, float rotY = 0);
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~Player();
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void TurnLeftRight(float value);
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void TurnTopBottom(float value);
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void TurnLeftRight(float value, float sensitivity);
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void TurnTopBottom(float value, float sensitivity);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
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void GetBooster(Booster boosttype);
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@@ -32,6 +32,9 @@ public:
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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std::string GetUsername() const;
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void SetUsername(std::string username);
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float GetSensitivity() const;
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void SetSensitivity(float sensitivity);
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float GetHP() const;
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void SetHP(float hp);
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void Teleport(int& x, int& z);
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@@ -64,6 +67,7 @@ protected:
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float timeboostspeed;
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float timeboostdamage;
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float timeboostinvincible;
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float m_sensitivity;
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float m_hp;
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@@ -72,8 +76,6 @@ protected:
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bool boostdamage;
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bool boostinvincible;
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Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
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};
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#endif //_PLAYER_H__
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