cout out
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		| @@ -134,9 +134,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 	else if (angle >= -0.75 && !isLeft) //BackRight | ||||
| 		index = 6; | ||||
|  | ||||
| 	std::cout << index << std::endl; | ||||
|  | ||||
| 	std::cout << "angle: " << angle << std::endl; | ||||
|  | ||||
| 	float u, v, w, h; | ||||
|  | ||||
|   | ||||
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