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		| @@ -144,8 +144,11 @@ Timestamp Connection::Run(World* world) { | ||||
| 			player->Killer = GetHash(true); | ||||
| 		} | ||||
|  | ||||
| 		out.states.jumping = in.keys.jump; | ||||
| 		out.states.jumping = player->GetVelocity().y > 0.1f; | ||||
| 		out.states.running = player->GetVelocity().Length() > .3f; | ||||
| 		out.states.still = !out.states.running; | ||||
| 		out.states.hit = player->m_hit; | ||||
| 		player->m_hit = false; | ||||
|  | ||||
| 		if (player->AmIDead()) { | ||||
| 			in.keys.shoot = false; | ||||
| @@ -171,6 +174,8 @@ Timestamp Connection::Run(World* world) { | ||||
| 		if (in.keys.shoot && m_shoot_acc <= 0.) { | ||||
| 			Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))); | ||||
| 			out.states.shooting = true; | ||||
| 			if (out.states.jumping) | ||||
| 				out.states.jumpshot = true; | ||||
| 			m_shoot_acc = BULLET_TIME; | ||||
| 		} | ||||
|  | ||||
|   | ||||
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