Timer iznogoud.
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@@ -200,8 +200,8 @@ void Server::Run() {
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m_world->BuildWorld();
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for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
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int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2),
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y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1)) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2);
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int x = 0,// (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)),// -(CHUNK_SIZE_X * WORLD_SIZE_X / 2),
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y = 0;// (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1));// -(CHUNK_SIZE_Y * WORLD_SIZE_Y / 2);
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conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
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m_players[key] = conn->player;
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Sync sync;
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@@ -270,8 +270,10 @@ void Server::Run() {
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if (conn->player->AmIDead()) {
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Chat chat;
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chat.dest_id = chat.dest_team_id = chat.src_id = 0;
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std::string killer = m_conns.at(key)->player->GetUsername();
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strcpy(chat.mess, getDeathMessage(conn->player->GetUsername()).c_str());
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strcpy(chat.mess, getDeathMessage(conn->player->GetUsername(), killer).c_str());
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m_chatlog[tstamp] = chat;
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@@ -285,9 +287,10 @@ void Server::Run() {
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for (auto& bull : conn->Bullets) {
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bullets.emplace_back(bull);
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Log("POW!", false, false);
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BulletAdd* nbul = new BulletAdd();
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nbul->pos = conn->player->GetPosition();
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nbul->dir = conn->player->GetDirection();
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nbul->pos = bull->getPos();
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nbul->dir = bull->getVel();
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nbul->id = key;
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nbul->tstamp = tstamp;
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@@ -300,10 +303,10 @@ void Server::Run() {
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conn->sendPacks(m_sock_udp, m_conns, timer);
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}
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if (deadplayers == players - 1 || timer <= 0)
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endgame = true;
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//if (/*(deadplayers == players - 1 && deadplayers != 0) || */timer <= 0)
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//endgame = true;
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}
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for (auto& bull : netbull)
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for (auto& [key, conn] : m_conns)
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if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
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@@ -319,9 +322,11 @@ void Server::Run() {
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}
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}
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for (auto& chat : chatlog)
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for (auto& [key, conn] : m_conns)
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for (auto& chat : chatlog) {
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Log(chat.mess, false, false);
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for (auto& [key, conn] : m_conns)
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sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
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}
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for (auto& chmo : chunkdiffs) {
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for (auto& [key, conn] : m_conns)
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@@ -420,13 +425,26 @@ uint64_t Server::getUniqueId() {
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return id;
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}
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std::string Server::getDeathMessage(std::string username) const {
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std::string Server::getDeathMessage(std::string username, std::string killer) const {
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std::string mess;
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std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
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size_t ind = temp.find('@');
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mess.append(temp.substr(0, ind));
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mess.append(username));
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mess.append(temp.substr(ind + 1));
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size_t indk = temp.find('$');
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if (ind < indk) {
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mess.append(temp.substr(0, ind));
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mess.append(username);
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mess.append(temp.substr(ind + 1, indk));
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mess.append(killer);
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mess.append(temp.substr(indk + 1));
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}
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else {
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mess.append(temp.substr(0, indk));
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mess.append(killer);
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mess.append(temp.substr(indk + 1, ind));
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mess.append(username);
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mess.append(temp.substr(ind + 1));
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}
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return mess;
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}
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