Timer iznogoud.
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@@ -282,20 +282,17 @@ bool Player::AmIDead()
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}
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void Player::InflictDamage(float hitPoints)
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{
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void Player::InflictDamage(float hitPoints) {
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m_hp -= hitPoints;
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if (AmIDead())
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{ // Quand le joueur est mort.
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}
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//if (AmIDead())
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//{ // Quand le joueur est mort.
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//}
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}
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int Player::getScore() const { return m_score; }
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void Player::addPoint() { ++m_score; }
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uint64_t Player::getId() const { return id; }
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