Merge branch 'master' into linux
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@@ -22,7 +22,7 @@
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#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 8
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#define THREADS_UPDATE_CHUNKS 3
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#define THREADS_UPDATE_CHUNKS 6
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#define THREADS_DELETE_CHUNKS 3
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#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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@@ -5,7 +5,7 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_username = "Zelda Bee-Bop";
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m_username = "Zelda Bee-Bop56";
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}
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void Player::TurnLeftRight(float value) {
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