Push skybox ciel éclairé
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@@ -34,7 +34,7 @@ void Engine::Init() {
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}
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glDisable(GL_FRAMEBUFFER_SRGB);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_BLEND);
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@@ -90,7 +90,7 @@ void Engine::Init() {
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void Engine::DeInit() {}
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void Engine::LoadResource() {
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LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
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LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox2.png", true);
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LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
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LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
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LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
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@@ -504,6 +504,7 @@ void Engine::DisplaySingleOrMultiplayerMenu() {
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glEnd();
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// TODO: Add SOLO / MULTIPLAYER text with font
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glEnable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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