Push skybox ciel éclairé

This commit is contained in:
mduval76
2023-10-25 02:06:29 -04:00
parent 8ebe7b95fc
commit c7271f6217
3 changed files with 25 additions and 24 deletions

View File

@@ -34,7 +34,7 @@ void Engine::Init() {
}
glDisable(GL_FRAMEBUFFER_SRGB);
glEnable(GL_DEPTH_TEST);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
@@ -90,7 +90,7 @@ void Engine::Init() {
void Engine::DeInit() {}
void Engine::LoadResource() {
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox2.png", true);
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
@@ -504,6 +504,7 @@ void Engine::DisplaySingleOrMultiplayerMenu() {
glEnd();
// TODO: Add SOLO / MULTIPLAYER text with font
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glEnable(GL_STENCIL_TEST);
glEnable(GL_DEPTH_TEST);